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This big update includes bug fixes in the client app and on the server to improve online game stability. These changes together should alleviate most online game issues. Current games should be unaffected after updating. If you're in a game that was previously broken it will unlikely be recoverable. Cancel/Conceded it and try a new one after updating.
This big update includes bug fixes in the client app and on the server to improve online game stability. These changes together should alleviate most online game issues. Current games should be unaffected after updating. If you're in a game that was previously broken it will unlikely be recoverable. Cancel/Conceded it and try a new one after updating.
We've completed the move to a new server and updated the game to match. Changes in the game include: The Leaderboard is now visible within the Play Online screen. It shows the top 10 players. The Player Portal will show you 20. 3 new 2 Player maps have been added to both local and Online multiplayer. As always, playing them in Tournament Mode will be the most balanced play. A number of bugs with Steam Achievements have been addressed. Thank you for playing! Kris
We've completed the move to a new server and updated the game to match. Changes in the game include: The Leaderboard is now visible within the Play Online screen. It shows the top 10 players. The Player Portal will show you 20. 3 new 2 Player maps have been added to both local and Online multiplayer. As always, playing them in Tournament Mode will be the most balanced play. A number of bugs with Steam Achievements have been addressed. Thank you for playing! Kris
Hey all, Heads up that the server will be down for a short time sometime in the next few days. This is due to a major server move in order to offer better performance and monitoring of games. An update to the game will also be released which will include a bunch of bug fixes and several new 2 player maps. I'll post again here when the changeover is in progress and again when finished. Thanks! Kris
Hey all, Heads up that the server will be down for a short time sometime in the next few days. This is due to a major server move in order to offer better performance and monitoring of games. An update to the game will also be released which will include a bunch of bug fixes and several new 2 player maps. I'll post again here when the changeover is in progress and again when finished. Thanks! Kris
Today I released a small bug fix release for all platforms (v1.0.5.3). This update addresses various issues with the Campaign mode and fixes several Steam Achievements. Campaign Fixes
Today I released a small bug fix release for all platforms (v1.0.5.3). This update addresses various issues with the Campaign mode and fixes several Steam Achievements. Campaign Fixes
I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus based on the land you grab. More 2 Player maps are in the works and as I design them, this may be refined more. This provides me a lot of flexibility to adjust and gives a sliding scale based on actual player action instead of trying to plan for all possible scenarios on all maps.
I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus based on the land you grab. More 2 Player maps are in the works and as I design them, this may be refined more. This provides me a lot of flexibility to adjust and gives a sliding scale based on actual player action instead of trying to plan for all possible scenarios on all maps.
[img=http://druidsduel.com/images/update105.png] It's finally here! The major updated you've been asking for and helping shape is complete and ready for you :) This is a huge undertaking and there are a lot of things added and addressed across the entire app so bear with me (heh) as I break them all down for you. You can also join me tomorrow to try out the changes and line up some games! Now, on to the changes...
[img=http://druidsduel.com/images/update105.png] It's finally here! The major updated you've been asking for and helping shape is complete and ready for you :) This is a huge undertaking and there are a lot of things added and addressed across the entire app so bear with me (heh) as I break them all down for you. You can also join me tomorrow to try out the changes and line up some games! Now, on to the changes...
Tomorrow is the big day! The major update (105) will hit Steam tomorrow afternoon. There will be some time when the online game server will be offline as I update and confirm everything is working correctly. All current single player campaigns and online games should come out the other side intact :) I would love to get some live games played over the weekend to knock out any lingering bugs and gather any feedback. I'll post again after the update and schedule an event for some live games! Meanwhile, See the features of tomorrow's major update to A Druid's Duel told through pictures. (Facebook)
Tomorrow is the big day! The major update (105) will hit Steam tomorrow afternoon. There will be some time when the online game server will be offline as I update and confirm everything is working correctly. All current single player campaigns and online games should come out the other side intact :) I would love to get some live games played over the weekend to knock out any lingering bugs and gather any feedback. I'll post again after the update and schedule an event for some live games! Meanwhile, See the features of tomorrow's major update to A Druid's Duel told through pictures. (Facebook)
I have pushed a critical hotfix to the server. This does not require any update to the client application. This fixes issues related to online games only. Namely, it fixed a bug where the next player was incorrectly determined in some cases, which breaks the auto-concession clean up script. It would also show the wrong next player stars in your game list. This in turn resulted in games behaving oddly, such as prematurely ending upon a player retiring from a game or trying to retire a previously retired player. Please comment if you run into anything you think may be related. It should not affect active games unless they were already broken.
I have pushed a critical hotfix to the server. This does not require any update to the client application. This fixes issues related to online games only. Namely, it fixed a bug where the next player was incorrectly determined in some cases, which breaks the auto-concession clean up script. It would also show the wrong next player stars in your game list. This in turn resulted in games behaving oddly, such as prematurely ending upon a player retiring from a game or trying to retire a previously retired player. Please comment if you run into anything you think may be related. It should not affect active games unless they were already broken.
Hey all, First up, The Battle for Beltaine tournament has been rescheduled. There were not enough participants and I am rethinking the format. There are a number of things coming up in the next major update that will affect competitive play anyway so I would prefer to hold a tourney with these features. Tentative new date is May 17.
Hey all, First up, The Battle for Beltaine tournament has been rescheduled. There were not enough participants and I am rethinking the format. There are a number of things coming up in the next major update that will affect competitive play anyway so I would prefer to hold a tourney with these features. Tentative new date is May 17.
[img=http://www.druidsduel.com/images/battle_for_beltaine.png][/img] Celebrate the end of Winter by dominating the soggy bog-lands of Beltaine! Show other Druids you're the master by taking part in this free and open tournament! Battle for Beltaine Registration and Information
[img=http://www.druidsduel.com/images/battle_for_beltaine.png][/img] Celebrate the end of Winter by dominating the soggy bog-lands of Beltaine! Show other Druids you're the master by taking part in this free and open tournament! Battle for Beltaine Registration and Information
Today we released the first of several major updates for A Druid's Duel. Version 104 addresses a few issues with online gameplay and also includes a couple bug fixes. Updating to v1.0.4 is required to play online games. You may notice you have a bunch of games where it is now your turn. This is a Good Thing! Your opponent has automatically conceded, so just Resume the game and claim your Aura and Trisks! Here's the gist:
Hi Everyone! Update 1 described in the previous announcement will be installed and released on March 19, 2015 (US CST), about 24 hours from now. The servers will be down for a while as I test through the updates. Following the update, you will need to have version 1.0.4 of the game in order to play online games. There are significant changes where earlier versions will not be compatible. Again, this is for Online Games only. Campaign and Local Multiplayer will be untouched in this update. On the Good News front, most in-progress games should be fine once updated on the server side. A large number of games will be auto-conceded due to inactivity and disappear from the inactive player's list. If these games remain in your list, it means it is your turn, and all you need to do is Resume the game and claim your Aura and Trisks! I will post more details on how the concessions and automatic game cleanup works following the update. Thank you! Kris
Hey Everyone! A Druid's Duel has been out for 2 weeks and the common theme is that the game itself rocks, but there are a few places the overall experience falls pretty short. I am encouraged that you really like thrashing Druids and will do what I can to improve the areas you don't like as much. I've planned out a series of updates to help address the major issues. Read on to find out what's in store. I plan to get through all of these in the next 5-7 weeks.
Today we released a small update to address a few of the bugs that have been reported, namely with the Campaign mode and a couple of the Achievements weren't working. Version 1034 also allows the game to run in the background, so if you are waiting to take your turn, you can do something else and the game will continue to listen for your opponent's moves. Note that opponent turns will play automatically (with sounds and all) when they are received.
A small update went out to the server and Player Portal today. This exposes options for controlling when and how often you are emailed a notification when it is your turn. Log in to the portal website and find it under: My Profile > Notification Settings. The options are once a day (default), always, or never. The next small update will focus on bugs that have cropped up. Following that is running the client in the background and widescreen support. Then the big daddy... A major update around improving the multiplayer experience. You can let us know your ideas on the discussion thread. The main focus will be on making it far easier to organize games and supporting your steam friends list. Thanks for your continued ideas and feedback! Kris
Hello Everyone! We've been launched a few days on here so far and are getting some very positive feedback. But of course, no game is perfect! So thank you very much for the suggestions and encouragement.
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