





I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus based on the land you grab. More 2 Player maps are in the works and as I design them, this may be refined more. This provides me a lot of flexibility to adjust and gives a sliding scale based on actual player action instead of trying to plan for all possible scenarios on all maps.
[ 2015-05-04 19:18:53 CET ] [ Original post ]
I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus based on the land you grab. More 2 Player maps are in the works and as I design them, this may be refined more. This provides me a lot of flexibility to adjust and gives a sliding scale based on actual player action instead of trying to plan for all possible scenarios on all maps.
[ 2015-05-04 19:18:53 CET ] [ Original post ]
A bright Summer's day ends in a snowy Winter's eve. The next morning brings a burst of colorful Autumn leaves and even that is followed by a surprising deluge of Springtime rains. Something (or someone) is tampering with the precious Seasons, making a complete mess of the Realm.
The Druids of the Esoteric Orders have long fostered this fertile landscape and tended to this delicate mystical balance. And it is up to Warren, a young druid fresh from his Esoteric Training, to discover what is causing this disastrous mixing of Seasons.
With a game board that changes based on players’ actions, and units that each have powerful animal abilities, you’ll need to stay focused and never let your guard down.
Whether it’s the single player story told across more than 130 levels, local or online multiplayer for up to 4 players, there’s enough variety for new and experienced players.
The professionally composed soundtrack and recorded music brings the Six Seasons beautifully to life.
Nothing is random in A Druid's Duel. A simple set of rules governs the board, allowing the game to be learned quickly, with various difficulty settings to match your current ability. But at its highest difficulty expect to spend months mastering the nuances that manipulating the board can create.
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