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Update 1.4.0.0

Full Changelog:

Additions


- Started work on REDACTED - Started work on changing how the game checks whether a DLC is used - Added the "Advanced" game mode -- This game mode is not "complete" just yet ---- Only includes the "speed boost" powerup ---- More will come in the future based on user input -- In this game mode you can collect power-ups in order to increase your effectiveness over the AI ---- Only the player can gain powerups at this time, we will however be further improving this game mode into the future - Added the "Special Skins" system -- Cannot currently be used in the "Light" theme. ---- This is due to how we've incorporated these skins. They're effectively image files overlayed over the original bumper ---- This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up. -- Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage. - Ball is static check system -- Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer. -- This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible - Quite a few new achievements -- Old achievements have also been updated - Added the "DLC" menu to the main menu -- Includes a basic description of each DLC -- Has a button to buy each DLC if it detects the user does not own them - Added sound again -- We figured out what broke the sound in a past update and have fixed it

Removals


- Removed PVP -- Is now a setting in "classic" mode - Removed AIVAI -- Is now a setting in "classic" mode

Changes


- Rewrote the customisation system. -- Added a value to the save file to check the save file version ---- This means that any save file using an invalid version will be reset ---- This only applies to save files used for the customisation system however. -- Items on the main menu now change based on colour choice -- Instead of relying on a hard-coded value based on the colour we use hex values for using any colour. ---- This means it doesn't take about 20 lines of code every time we add a new colour. ---- This also means we're able to add so many more colours then originally thought. -- Now the game on the "main menu" changes based on theme choice. ---- It looks bad for the light theme atm, we're working on it though. - Changed the way steam stats are updated -- Now the game will only publish stats every 50 or so points -- This is to reduce spam on steams servers ---- I mean, obviously they can handle the load but it's not very nice to spam them every single point that's earnt - Updated the names of all our achievements and steam stats -- Due to this older versions may no longer be able to earn achievements -- Working to localise them to different languages - Continuous game mode has been update -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - PVAI has been updated -- PVAI has been renamed to "classic" mode -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - A few more QoL changes that couldn't be made their own points -- Updated how buttons work -- Combined "Left, Right and Ball" menus in the customisation system -- Revamped the Game Mode Menu


[ 2022-10-21 10:56:49 CET ] [ Original post ]

Table Ball
Lockyz Dev Developer
Lockyz Dev Publisher
2022-08-09 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (30 reviews)
Public Linux Depots:
  • [96.76 M]

Table Ball

Have you ever wanted to play "Ping Pong" but flat and top-down?

Well dear reader, now you can with TABLE BALL from Lockyz Dev.

Features

Multiple Game Modes
You wouldn't think such a simple game would have game modes did you?
Well we have 3.

(Local) Player Vs Player
Grab a controller for you and a friend and control a different paddle each and fight to get the higher score.

Player Vs AI
Grab a paddle and whack the ball that the AI whacks back at you

AI Vs AI
Watch the AI fight itself I guess?

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA Quadro 2000
  • Storage: 2 GB available space
GAMEBILLET

[ 6102 ]

17.79$ (11%)
16.39$ (18%)
5.87$ (16%)
21.74$ (13%)
7.62$ (15%)
53.39$ (11%)
16.09$ (15%)
33.59$ (16%)
24.89$ (17%)
16.79$ (16%)
5.77$ (17%)
8.59$ (14%)
23.99$ (20%)
25.19$ (16%)
16.52$ (17%)
17.19$ (14%)
7.11$ (11%)
16.99$ (15%)
16.97$ (15%)
35.14$ (12%)
15.90$ (20%)
1.67$ (16%)
33.99$ (15%)
16.79$ (16%)
16.79$ (16%)
2.47$ (17%)
2.88$ (81%)
8.27$ (17%)
9.98$ (67%)
33.59$ (16%)
GAMERSGATE

[ 1352 ]

1.7$ (79%)
1.8$ (91%)
3.0$ (80%)
1.0$ (80%)
4.16$ (40%)
3.28$ (78%)
1.28$ (91%)
0.45$ (85%)
0.9$ (85%)
8.93$ (74%)
2.85$ (81%)
10.0$ (75%)
3.28$ (78%)
3.33$ (52%)
1.7$ (91%)
1.91$ (87%)
14.4$ (64%)
5.31$ (79%)
3.4$ (66%)
5.74$ (62%)
1.8$ (70%)
0.9$ (92%)
0.6$ (85%)
7.64$ (36%)
21.24$ (15%)
0.87$ (91%)
17.99$ (28%)
0.9$ (85%)
1.35$ (85%)
1.5$ (85%)

FANATICAL BUNDLES

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