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Update 1.4.0.0
- Started work on REDACTED - Started work on changing how the game checks whether a DLC is used - Added the "Advanced" game mode -- This game mode is not "complete" just yet ---- Only includes the "speed boost" powerup ---- More will come in the future based on user input -- In this game mode you can collect power-ups in order to increase your effectiveness over the AI ---- Only the player can gain powerups at this time, we will however be further improving this game mode into the future - Added the "Special Skins" system -- Cannot currently be used in the "Light" theme. ---- This is due to how we've incorporated these skins. They're effectively image files overlayed over the original bumper ---- This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up. -- Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage. - Ball is static check system -- Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer. -- This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible - Quite a few new achievements -- Old achievements have also been updated - Added the "DLC" menu to the main menu -- Includes a basic description of each DLC -- Has a button to buy each DLC if it detects the user does not own them - Added sound again -- We figured out what broke the sound in a past update and have fixed it
- Removed PVP -- Is now a setting in "classic" mode - Removed AIVAI -- Is now a setting in "classic" mode
- Rewrote the customisation system. -- Added a value to the save file to check the save file version ---- This means that any save file using an invalid version will be reset ---- This only applies to save files used for the customisation system however. -- Items on the main menu now change based on colour choice -- Instead of relying on a hard-coded value based on the colour we use hex values for using any colour. ---- This means it doesn't take about 20 lines of code every time we add a new colour. ---- This also means we're able to add so many more colours then originally thought. -- Now the game on the "main menu" changes based on theme choice. ---- It looks bad for the light theme atm, we're working on it though. - Changed the way steam stats are updated -- Now the game will only publish stats every 50 or so points -- This is to reduce spam on steams servers ---- I mean, obviously they can handle the load but it's not very nice to spam them every single point that's earnt - Updated the names of all our achievements and steam stats -- Due to this older versions may no longer be able to earn achievements -- Working to localise them to different languages - Continuous game mode has been update -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - PVAI has been updated -- PVAI has been renamed to "classic" mode -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - A few more QoL changes that couldn't be made their own points -- Updated how buttons work -- Combined "Left, Right and Ball" menus in the customisation system -- Revamped the Game Mode Menu
[ 2022-10-21 10:56:49 CET ] [ Original post ]
Full Changelog:
Additions
- Started work on REDACTED - Started work on changing how the game checks whether a DLC is used - Added the "Advanced" game mode -- This game mode is not "complete" just yet ---- Only includes the "speed boost" powerup ---- More will come in the future based on user input -- In this game mode you can collect power-ups in order to increase your effectiveness over the AI ---- Only the player can gain powerups at this time, we will however be further improving this game mode into the future - Added the "Special Skins" system -- Cannot currently be used in the "Light" theme. ---- This is due to how we've incorporated these skins. They're effectively image files overlayed over the original bumper ---- This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up. -- Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage. - Ball is static check system -- Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer. -- This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible - Quite a few new achievements -- Old achievements have also been updated - Added the "DLC" menu to the main menu -- Includes a basic description of each DLC -- Has a button to buy each DLC if it detects the user does not own them - Added sound again -- We figured out what broke the sound in a past update and have fixed it
Removals
- Removed PVP -- Is now a setting in "classic" mode - Removed AIVAI -- Is now a setting in "classic" mode
Changes
- Rewrote the customisation system. -- Added a value to the save file to check the save file version ---- This means that any save file using an invalid version will be reset ---- This only applies to save files used for the customisation system however. -- Items on the main menu now change based on colour choice -- Instead of relying on a hard-coded value based on the colour we use hex values for using any colour. ---- This means it doesn't take about 20 lines of code every time we add a new colour. ---- This also means we're able to add so many more colours then originally thought. -- Now the game on the "main menu" changes based on theme choice. ---- It looks bad for the light theme atm, we're working on it though. - Changed the way steam stats are updated -- Now the game will only publish stats every 50 or so points -- This is to reduce spam on steams servers ---- I mean, obviously they can handle the load but it's not very nice to spam them every single point that's earnt - Updated the names of all our achievements and steam stats -- Due to this older versions may no longer be able to earn achievements -- Working to localise them to different languages - Continuous game mode has been update -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - PVAI has been updated -- PVAI has been renamed to "classic" mode -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - A few more QoL changes that couldn't be made their own points -- Updated how buttons work -- Combined "Left, Right and Ball" menus in the customisation system -- Revamped the Game Mode Menu
[ 2022-10-21 10:56:49 CET ] [ Original post ]
Table Ball
Lockyz Dev
Developer
Lockyz Dev
Publisher
2022-08-09
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Positive
(30 reviews)
Public Linux Depots:
- [96.76 M]
Table Ball
Have you ever wanted to play "Ping Pong" but flat and top-down?Well dear reader, now you can with TABLE BALL from Lockyz Dev.
Features
Multiple Game ModesYou wouldn't think such a simple game would have game modes did you?
Well we have 3.
(Local) Player Vs Player
Grab a controller for you and a friend and control a different paddle each and fight to get the higher score.
Player Vs AI
Grab a paddle and whack the ball that the AI whacks back at you
AI Vs AI
Watch the AI fight itself I guess?
MINIMAL SETUP
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Integrated Graphics
- Storage: 1 GB available space
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA Quadro 2000
- Storage: 2 GB available space
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