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Update 1.4.0.0

Full Changelog:

Additions


- Started work on REDACTED - Started work on changing how the game checks whether a DLC is used - Added the "Advanced" game mode -- This game mode is not "complete" just yet ---- Only includes the "speed boost" powerup ---- More will come in the future based on user input -- In this game mode you can collect power-ups in order to increase your effectiveness over the AI ---- Only the player can gain powerups at this time, we will however be further improving this game mode into the future - Added the "Special Skins" system -- Cannot currently be used in the "Light" theme. ---- This is due to how we've incorporated these skins. They're effectively image files overlayed over the original bumper ---- This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up. -- Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage. - Ball is static check system -- Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer. -- This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible - Quite a few new achievements -- Old achievements have also been updated - Added the "DLC" menu to the main menu -- Includes a basic description of each DLC -- Has a button to buy each DLC if it detects the user does not own them - Added sound again -- We figured out what broke the sound in a past update and have fixed it

Removals


- Removed PVP -- Is now a setting in "classic" mode - Removed AIVAI -- Is now a setting in "classic" mode

Changes


- Rewrote the customisation system. -- Added a value to the save file to check the save file version ---- This means that any save file using an invalid version will be reset ---- This only applies to save files used for the customisation system however. -- Items on the main menu now change based on colour choice -- Instead of relying on a hard-coded value based on the colour we use hex values for using any colour. ---- This means it doesn't take about 20 lines of code every time we add a new colour. ---- This also means we're able to add so many more colours then originally thought. -- Now the game on the "main menu" changes based on theme choice. ---- It looks bad for the light theme atm, we're working on it though. - Changed the way steam stats are updated -- Now the game will only publish stats every 50 or so points -- This is to reduce spam on steams servers ---- I mean, obviously they can handle the load but it's not very nice to spam them every single point that's earnt - Updated the names of all our achievements and steam stats -- Due to this older versions may no longer be able to earn achievements -- Working to localise them to different languages - Continuous game mode has been update -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - PVAI has been updated -- PVAI has been renamed to "classic" mode -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - A few more QoL changes that couldn't be made their own points -- Updated how buttons work -- Combined "Left, Right and Ball" menus in the customisation system -- Revamped the Game Mode Menu


[ 2022-10-21 10:56:49 CET ] [ Original post ]

Table Ball
Lockyz Dev Developer
Lockyz Dev Publisher
2022-08-09 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (30 reviews)
Public Linux Depots:
  • [96.76 M]

Table Ball

Have you ever wanted to play "Ping Pong" but flat and top-down?

Well dear reader, now you can with TABLE BALL from Lockyz Dev.

Features

Multiple Game Modes
You wouldn't think such a simple game would have game modes did you?
Well we have 3.

(Local) Player Vs Player
Grab a controller for you and a friend and control a different paddle each and fight to get the higher score.

Player Vs AI
Grab a paddle and whack the ball that the AI whacks back at you

AI Vs AI
Watch the AI fight itself I guess?

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA Quadro 2000
  • Storage: 2 GB available space
GAMEBILLET

[ 6040 ]

11.02$ (15%)
16.52$ (17%)
33.17$ (17%)
2.47$ (17%)
10.78$ (17%)
4.95$ (17%)
5.68$ (77%)
16.59$ (17%)
16.97$ (15%)
13.57$ (15%)
8.17$ (18%)
16.57$ (17%)
35.59$ (41%)
5.77$ (17%)
4.09$ (18%)
20.99$ (16%)
12.63$ (16%)
5.77$ (17%)
31.18$ (38%)
4.19$ (16%)
34.85$ (13%)
12.59$ (16%)
8.47$ (15%)
21.19$ (15%)
12.45$ (11%)
8.89$ (11%)
4.22$ (15%)
33.96$ (15%)
33.96$ (15%)
2.00$ (90%)
GAMERSGATE

[ 1538 ]

0.58$ (92%)
0.9$ (85%)
9.0$ (77%)
4.14$ (86%)
8.49$ (58%)
10.91$ (22%)
1.5$ (85%)
3.51$ (88%)
0.58$ (92%)
1.79$ (70%)
3.4$ (83%)
2.64$ (82%)
6.9$ (54%)
0.94$ (81%)
0.85$ (91%)
3.4$ (91%)
0.83$ (91%)
0.77$ (91%)
1.5$ (90%)
5.09$ (49%)
2.13$ (91%)
10.79$ (46%)
14.87$ (40%)
5.94$ (41%)
0.79$ (74%)
1.45$ (91%)
2.55$ (91%)
0.89$ (82%)
2.98$ (57%)
0.58$ (92%)
MacGamestore

[ 1732 ]

29.99$ (14%)
24.99$ (50%)
16.99$ (15%)
4.99$ (75%)
20.99$ (16%)
53.99$ (10%)
8.89$ (70%)
25.99$ (13%)
40.99$ (18%)
40.49$ (19%)
1.19$ (94%)
57.99$ (17%)
42.99$ (14%)
61.49$ (12%)
23.89$ (4%)
45.99$ (8%)
12.99$ (13%)
1.09$ (95%)
1.19$ (76%)
8.99$ (10%)
54.99$ (8%)
13.99$ (65%)
1.19$ (88%)
70.99$ (21%)
18.69$ (7%)
24.99$ (29%)
34.99$ (13%)
18.89$ (6%)
16.99$ (15%)
16.99$ (15%)

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