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We were originally meant to go live a few hours ago, but I had to quickly make a new build and I've been having internet trouble so things have been taking longer then expected. It's taking like a couple minutes just to upload a single MB of the build to Steam... Australian internet go brrrrrrr.
Hello everyone, today I have some exciting news for Unreal Table Ball (AKA Table Ball 3.0.0)
Well, it's been a WHILE since I made a devlog, so I guess I should get right too it.
What's this? A Demo for Unreal Table Ball? Why? I'll tell you why, Unreal Table Ball at this current time is VERY early, however is somewhat stable. I originally played with the idea of making Unreal Table Ball it's own Beta Branch in the main game, or taking over the Playtest build, however I didn't want to release it to any branch in the main game until DLC content was finished and added to the game, and I wanted as much visibility for these builds as possible, so I decided instead to offer it as a demo. You can find an update roadmap here.
Well, it's been a while... Unfortunately my personal life has been hectic so I have been unable to focus on keeping you guys updated on Unreal Table Ball. Anyway, lets talk about what HAS been done, and how close we are to actually releasing the first Unreal Table Ball Feature Demo.
Hi all, thought I'd share some information regarding Unreal Table Ball (The new title for Table Ball)
(Not me forgetting to hit post) Every year from the 21st to the 28th of May, we will run our deepest sale of the year. This means that ALL our games and DLC are heavily discounted for one whole week. This year, you can find all of Table Balls DLC for 50% off (the cheapest we can make it). Feel free to purchase everything at it's cheapest price for the next week.
Hi all, Today I have a VERY important announcement regarding the development of Table Ball. Coming this year, Unreal Table Ball, a continuation of the Table Ball project made entirely in Unreal Engine.
What's that? I've released every single DLC early and it's not surprising anymore? I don't know what you're talking about >:[ Anyway... The Amazing Extras DLC has officially now been released... be sure to check it out (and only purchase it if you can afford the, what 99 US cents it costs? oh it's also 40% off right now so it's even less) The fabled "Unity Update" will come out later today.
I've added quite a lot of commonly requested content and cleaned up a lot of the games UI. This'll be the second-last big update before the game is delisted from Steam. I'll have another update about that in the near future (next week if I can work out some stuff).
HI ALL, I've just checked off the last item in my checklist for Table Ball 2.3.0 so I thought I'd talk about some of the new features/changes, give you guys some important information going forward, and announce some other stuff we're working on. On an important note, I'll have more information regarding the Unity situation after the release of 2.3.0.
NO, that's not sarcasM nor reverse psychology. do not I repeat, do Not nominATE TAble BaLl for the labor of lovE. (my shift key is Broken so forgive my cAsing mistakes) Lets Look at the Facts shall we? [olist]
Hey all, Its been 2 months since I announced the intention to delete Table Ball in August 2024. I understand a lot of people downloaded the game due to it's status as "at risk of removal". However things have changed since then. I have plans to continue with a few more updates before August 2024 and will revise whether we fully remove the game then or not. If I do choose to remove the game, it will still be available for download (along with DLC) forever as long as you add it to your library. From august 2024 to October 2024 you will be welcome to send us an email to lockyzdev@gmail.com for refunds of the games DLC, you will be required to send us a link to your steam account and a screenshot of your receipt from the purchase (should be in your emails from Steam), I'd love to be able to service refunds through Steam, but valve is very strict on their refund requirements and you will need to make sure that if you do choose to go in that direction you follow steams refund requirements. If however I choose to keep the game listed (and continue updates) there will be a few changes. For example I'll be heavily revising our update process, instead of updates being released when no bugs are reported for a week, it'll be changing to no bugs reported in the public beta for a month. I'll also be opening up a public beta branch on the main steam app. The game will remain using the Unity Engine until such a time in which it is ported to another engine, I wanted to work on an unreal port before posting this message and then uploading it as a branch on the playtesting build but I haven't gotten around to porting it.
Fixed a spelling mistake causing the free achievement to be unachievable. (I before E except after C unless the sound is ee and all that)
If you've been on Twitter (I will NEVER call it X), threads, or any game development-centric circles in the last few days you'd be aware of Unity's new Runtime Fees. For all those unware Table Ball is created in the Unity Engine, this means that if somehow Table Balls multiple DLC reach over 200k in profit (We're nowhere close but still), and the game gains about 200k installs Lockyz Dev will be required to pay Unity 0.20usd per install, even though we use a version of Unity created before this tos update (especially since unity updated it's tos to no longer protect those who use older versions of the software), we would be required to pay 61 thousand Australian Dollars (I have zero idea what the conversion to usd is). Yes, if we take 61k out of 200k the total is still a large amount of money, but that's not the point here. Let's now say Table Ball totals 200k in revenue, then let's say we manage to get over 1 million downloads, that's 200k, the entirety of what would have been earnt off of Table Ball, making it impossible to pay our developers, testers and other team members. Allow me to get personal for a second. Table Ball was never created to earn money, it was created as a learning opportunity to learn the Unity Engine from someone who's never made a game before. Table Ball has gone from a simple pong clone to a pong clone with extra features. I have created Table Ball as a single developer from day one, and eventually have been joined by my friends and family members, and having the 5 (or so, can't say the exact number) of active players. It is with a heavy heart that I announce that I will be ceasing the development of Table Ball. We will continue the next 2 updates, and then on August 4th 2024, Table Balls second anniversary, the game will be taken down from the Steam Store. We've already removed the games Google Play Store and itch listings. You will still be able to download and play the game if you own it now, but after that no one will be able to purchase the game. Whether Unity decides to rescind this TOS update or not remains to be seen. But Lockyz Dev will no longer use Unity, nor will we allow our games made with it to continue when it carries such great risk of bankruptcy. All this aside I would also like to talk about the counter added to the menu scenes in the last update, it was previously added to be a countdown to another game we're working on. This counter will instead be changed to the exact day and time we hope to remove the game from the steam store.
Fixed an issue with the Discord controller that breaks the entire game Added text to the loading screen to tell the user where the games up to in terms of loading
ALL SKIN SETTINGS WILL BE RESET WITH THIS UPDATE
Welp it's here, we've FINALLY finished the 2.0.0 update.
Happy Xmas everyone, Today we've officially released the v1.5.0 update of Table Ball. All the games DLC Aside from the Deluxe Upgrade DLC are also on sale with a 72% discount for the Steam Winter Sale.
Officially announcing Table Ball Deluxe Edition. One question you might be asking is why a Deluxe Edition? Well, unfortunately game development is expensive, server costs are insane, especially as we work on improving the online portions of the game. We also wanted to give you guys access to super cool stuffs that would make the 4 DLC already in the game obsolete. This version of the game is barebones at this current time, but we plan on adding more to this DLC as time goes on, we want to give it as much content as possible while not restricting gameplay features. One thing we can confirm is that we'll be working on exclusive skins and other cool stuff. This will be released next month and will include If purchased as the Upgrade DLC a HEX Colour Picker and Early Access to new Game Modes. If Purchased as a bundle All of the above AND Colours DLC 1 & 2. We'll also be increasing the perks of the Deluxe Edition as time goes on. You can take a look at the page for the upgrade DLC here: https://store.steampowered.com/app/2139390/Table_Ball_Deluxe_Edition_Upgrade/ The bundle will go live on the 28th of November 2022
OLD SAVES BEWARE. This version changes the way the game handles the DLC check on loading game so if you've played older versions of the game will have all customised items turned back to default. The last update included an embarrassing bug... We had enabled the "Complete Edition" tag during testing and accidentally left it in the actual update. We've fixed it now and a new update has been deployed. Those using the complete edition on itch.io will not see any change. Full changelog below.
Full Changelog:
Today we've officially released Table balls 1.3.0.0 update. This update includes some very cool new features. We're going to be expanding on some of these features in future updates. You can now use some themes within your Table Ball game, we also changed the "default" theme. We added the start of our "special skins" system. While it's not fully ready yet, we'll be adding some really cool skins in the future. (Unfortunately you won't be able to use the normal customization system with the new "special skins" system.) We have a lot more coming in future updates. You can view a more detailed changelog of the new features below.
Oops there were some very major bugs within the last build, we've fixed what we can. Fixes - Fixed the "Lockyz Dev Grey is White" bug - Fixed the "Lockyz Dev Grey name appearing as ????" bug - Fixed the "Start Menu of PVAI is inaccessible" bug - Fixed the "Start Menu of PVP is inaccessible" bug - Fixed bug preventing "Lockyz Dev Grey" from being selected - Fixed bug preventing customisations from loading
Today announces the official release of the Table Ball - Colours DLC 1 This DLC will give you access to the first 3 colours in the customization menu. The release of this DLC also adds the addition of the settings sync system. The plan for this system will be to allow you to sync your ingame settings to all your devices. Currently it only applies to the customization system and is synced through steam cloud. But we're going to expand on it in the future.
Welcome to Table Ball, our epic attempt at a "pong" like game. We're doing what we can to replicate the feeling of the original game while adding our own twist to the game. [previewyoutube=BEGCSCypTPA;leftthumb][/previewyoutube] If you've played the game before the official release you can see a list of the changes in this version below
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