What's this? A Demo for Unreal Table Ball? Why? I'll tell you why, Unreal Table Ball at this current time is VERY early, however is somewhat stable. I originally played with the idea of making Unreal Table Ball it's own Beta Branch in the main game, or taking over the Playtest build, however I didn't want to release it to any branch in the main game until DLC content was finished and added to the game, and I wanted as much visibility for these builds as possible, so I decided instead to offer it as a demo. You can find an update roadmap here.
What's changed so far?
Currently the game is the Table Ball game mode, without the powerups, I'm working on getting the powerups system up and running but as a newish Unreal Engine dev I'm still not overly confident in my ability to bring them back. The game does not include the advanced settings I've mentioned will be coming for Unreal Table Ball, however the backend stuff is there. The game is not currently multiplayer compatible and does not include ANY DLC content. The game has been completely remade in Unreal Engine. You can find an update roadmap here.
When can we expect the original games features to be readded?
Not anytime soon I'm afraid, for Unreal Table Ball I'm focusing on getting the advanced settings system worked on, and then moving my focus to the powerups system. I won't give concrete timeframes for when things will be added. My method of releasing updates has changed since Table Ball Unity, where I'll focus on one big feature per update, for example the "release" build of the demo will hopefully include the advanced settings system, while the first update will potentially include the powerups system, however I cannot make guarantees at this time. You can find an update roadmap here.
When will the Demo release?
I'm aiming for a Quarter 1 2025 release, I had hoped to release the Demo in December but that timeframe is very quickly approaching. I'll announce the release date as I continue work on Unreal Table Ball and get it closer to release. -------------------- I really hope ya'll enjoy Unreal Table Ball as much as I have enjoyed making it, Robin Did I make sure to tell you about the update roadmap which you can find here?
[ 2024-11-08 08:55:57 CET ] [ Original post ]
Well, it's been a while... Unfortunately my personal life has been hectic so I have been unable to focus on keeping you guys updated on Unreal Table Ball. Anyway, lets talk about what HAS been done, and how close we are to actually releasing the first Unreal Table Ball Feature Demo.
Classic Game Mode Complete
The entire featureset needed for the "classic" game mode is complete, this means that now you can play the game that Table Ball is based off of, bouncing the ball off of bumpers and all that.
Redesigned Main Menu
We've completely redesigned the Main Menu, if you're in the Lockyz Media Discord Server, you've seen some of the renditions of the new Main Menu, and now I will show you four different versions I had, just before showing off what it now looks like. They're all fairly similar layouts but it very quickly evolved into what I envisioned.
The original main menu. I felt like having the left bar stop where it did didn't look great so I changed it to...
The buttons in this version of the menu and the lighting just weren't it for me, the buttons wouldn't change on hover and that's really bad if you were playing on just a controller.
I had changed the material used throughout the game for the ball and bumpers to make it glow a little, I also removed the reflections... But I thought that having the reflections there made it look better (and allowed me to more properly use Unreal Engine 5.4's capabilities). The placement of the objects in the game had also been modified in this version.
In this version I FINALLY updated the "floor" of the scene, I also brought back the metal feeling of the bumpers and ball on the main menu, but overdid it a little.
And now, we have the final one. The current main menu. I felt like it was more "artsy" to have the objects be within a field, it also gave me a chance to insert a new Easter Egg since I had to remove the original Main Menu Easter Egg in the transition to Unreal (In Table Ball Unity, sit on the main menu for I believe 5 minutes, and then watch what happens)
Customisation System Experiments
When making the change to Unreal I didn't know how I was going to make it work, nor how I'd make it look. The old customisation system in Table Ball was so... well messy... in how I made it work. The good news is that the new version is MUCH more modular where some of the different sections are different "widgets". I still haven't fully implemented this (You could probably tell since I greyed out the button on the current main menu), but the logic behind it works, and I know how I'll implement it. Basically there'll be a text file on your local hard drive with values for the Left Bumper, Right Bumper, Ball and Background and you will be able to change any of these four values ingame. I've decided against a regular DLC check for the save file as I still fully intend on a DRM-Free version of the game, which would cost the same as the Complete Collection Bundle on Steam, and a free version without any access to the customisation system ingame. Below are a couple concepts on how it may look in the final game.
This was the first version I made, obviously I was going to bring back the right sidebar and bottom bar, I had just wanted to get the look of the colour selection buttons down first.
And this is how it currently looks, It's still unfinished, I'm debating decreasing the size of the grid to put in a "preview" of what it'll look like. The background of the scene now also changes.
Other Changes
In the current dev build of the game, I've started implementing ways of testing various ingame functions, for example the AI Randomness scale can now be played with in the games main view. This will eventually be moved to the settings page, but I'm focusing on making sure the player can change these settings while the games going. I also haven't fully implemented a pausing mechanic so right now the UI is very cramped... Those buttons on the right of the menu are being used to test the customisation system and see how easily I can implement it. I intend to work on skins once I finish the work needed to finish other basic stuff within the game.
Part of development requires knowing what everything is doing, for example you can see that as the right bumper changes where it's moving to the X value changes, same with the Left Bumper
And now you can see that as the colours for each asset has changed, so to has the Hex value displayed. This is what I'm using to help me test the customisation system, in the future I'll also be able to see things like the current skin name, active powerups, how long until the active powerup is unactivated, etc.
Closing
Unreal Table Ball is very close to being "Demoable", heck I could even implement a few of the games achievements and Steam stats already, and so I think I'll be opening up to Public Testing within the next few weeks while I polish up some issues within the game. While not everything I want done is done yet, I still feel it's best to do beta testing as early as possible to allow myself a better understanding of what you, the community want. I'll first be announcing this future Feature Demo in the Table Ball Discord Server, please join there if you'd like to be notified for the first Feature Demo,
[ 2024-10-24 05:38:22 CET ] [ Original post ]
Hi all, thought I'd share some information regarding Unreal Table Ball (The new title for Table Ball)
Ball Go FAST
As the bumper hits the ball, I thought it'd make the game more fun and challenging to make the ball speed up each hit. So every time you hit the ball away from your goal, the ball gets 1.5 times faster, this should help make the game a little more fun then it has been.
Changes to difficulty settings
The only way in which the game was made harder/easier was by changing the speed of the games AI. Well I say "NO MORE", now the games base featureset will change based on your difficulty setting. If you select "Easy" the AI bumper will shrink and be very very small, and the "speed up on bumper collision" mechanic will be disabled.
If you select "Normal" (or never change the setting), you'll have the Table Ball experience you know and love, plus the extra featureset being added in this version of the game.
However, if you select "Hard" the AI bumper will increase in size threefold, the AI's speed will severely increase, your speed will slow and the balls speed will be doubled each bumper hit, the game is being designed to actually have a substantial change based on difficulty, instead of just changing the speed of the player and AI.
(Ignore the debug value shown in the top-left, this is a slightly older screenshot) I would LIKE to include a "Custom" difficulty setting, that'll allow you to tweak all values and enable/disable all features, for example, I want it to be possible to have everything enabled for the Hard Difficulty, while being allowed to disable the "Ball Speed Up" Mechanic, and I want you to be able to choose the size of each bumper.
AI - Chance of Radical Movement
The AI in the game can now randomly alter it's movement away from the ball, this is to decrease the chance of the right bumper basically being a God at the game. Currently the "float" cannot be changed and the right-bumper will ALWAYS have a 10% chance of randomly going off course. There will be MANY more changes to the AI in this version of the game from the original game.
Beta when?
Well I've got the base game features mostly done, atm we've got a fairly functional REDACTED clone, but I don't feel comfortable releasing it, even in public beta, until I've added the base "Table Ball" game mode, so powerups and all. I will however be releasing access to a private beta over on my Discord server within the next few weeks, so be sure to join there if you'd like to participate. ---------------------------------------------- And that's all for today folks, I've got a LOT more work to do for Unreal Table Ball Simply what I'm calling Table Ball 3.0.0. I HOPE to have the public beta live sometime within the next few months, unfortunately I go away very soon and will be unable to work on the game. But I'll try to continue coming up with ideas and new concepts to make Table Ball much better in the long run. Cya, Robin
[ 2024-06-03 07:23:30 CET ] [ Original post ]
(Not me forgetting to hit post) Every year from the 21st to the 28th of May, we will run our deepest sale of the year. This means that ALL our games and DLC are heavily discounted for one whole week. This year, you can find all of Table Balls DLC for 50% off (the cheapest we can make it). Feel free to purchase everything at it's cheapest price for the next week.
[ 2024-05-25 00:57:38 CET ] [ Original post ]
Hi all, Today I have a VERY important announcement regarding the development of Table Ball. Coming this year, Unreal Table Ball, a continuation of the Table Ball project made entirely in Unreal Engine.
What does this mean?
This means that work on the 2.4 update of the Unity version is being discontinued effective immediately. Though I do plan to release the games source code and the last build on itch.
What are the differences between Unreal Table Ball and the Unity version?
The game is being completely remade in the Unreal Engine, this means that a LOT of the tech debt the game has built up over the last year or so will be cleaned up. The launch build will NOT contain a lot of the game modes from the current Unity build, for example Space Game and the Endless game modes will not be included. The game will also be missing features such as the customisation system and DLC content.
What about the DLC I purchased?
Unfortunately the launch build won't contain DLC content, however it will be released as a Beta Branch on Steam once it's done. I'm considering creating a brand new store page for Unreal Table Ball, but I also don't want to make people have to purchase the games DLC all over again. However, you can be assured that if I do release the Unreal version as an update to the regular game, it won't be released to the main branch until such a time that it includes DLC content.
When can we expect this to release?
Not sure, I hope to have the launch build release before the games original delisting date, but I may release it earlier depending on when I get this done. I hope to have a beta build active through Steam Playtest by the time I go on holiday in June. If you'd like to keep up to date on the eventual Beta test and changes in Unreal Table Ball, please join the Lockyz Media Discord Server.
[ 2024-05-12 02:51:15 CET ] [ Original post ]
The End.
Table Ball will officially be delisted from Steam September the 4th. (I know it was originally going to be August the 4th, but I have a couple announcements I need to make around that time and I don't want to take away from those.) I intended to wait until I had learnt the unreal engine and had sussed out whether I would port the game or not, but have instead decided against it. The game and all it's DLC WILL be delisted, however the game will still be downloadable for those who own it.
But wait, Unity changed their policy, it now says...
Honestly? I don't care. Unity showing that they're willing to screw people over has taken away all of my trust, if I can't trust that they won't screw me over, I'm not willing to use their engine. Sure, they've clarified that using an older version of Unity will mean I'm "safe" from these policy changes, but that didn't stop them from removing the line in their TOS stating that for like a day or so last year. Now I COULD just port the game to Unreal Engine or Godot, but frankly, I'm way too busy these days to do that.
What will happen with Table Ball going forward
I have one more big content update planned after 2.3.0, 2.4.0 will have a focus on polishing up all game modes and adding content I promised months ago. This will be the LAST content update for Table Ball and the Emotions Skin Pack will be the LAST DLC created for Table Ball. I'll still release bug fixes and other minor updates, but there will be no new content. (If there are still bugs when the game is delisted, I'll fix those too) However, there is a brighter side to this, I'm just gonna throw it out there, I am working on other games, this is not the end for Lockyz Dev/Media, and I'm so excited to show everyone. These games are VERY different to Table Ball (So instead of basic rip-offs/clones of very very old games, they are their own creations) and I'm very proud of them. Anyway, that's it, that's all I had to say. Be sure to wishlist the Table Ball - Emotions Skin pack ready for it's release next month.
[ 2024-02-12 05:19:03 CET ] [ Original post ]
What's that? I've released every single DLC early and it's not surprising anymore? I don't know what you're talking about >:[ Anyway... The Amazing Extras DLC has officially now been released... be sure to check it out (and only purchase it if you can afford the, what 99 US cents it costs? oh it's also 40% off right now so it's even less) The fabled "Unity Update" will come out later today.
Deluxe Bundle Changes
The Deluxe Edition Bundle is 60% the combined cost of the "Deluxe Edition Content", Colour Packs 1&2, and Skin Packs 1&2, totalling about $4.47 aud (currently, will increase automatically when Skin Pack 2 releases). The Deluxe Content DLC however costs about $2.95aud, This means you're getting the same content, for a much smaller price (when you just purchase the content DLC), which kind of removes all need to purchase all the DLC through the bundle... I'm changing that... When I release the 2.3.1 update the Deluxe Content DLC will lose the ability to grant you skin packs and the Colours Packs, and I will be changing the Deluxe Bundle type to "Complete your Collection", allowing you to purchase the DLC contained therein for the cheaper price whenever, including if you already own DLC from the bundle. This should help with that pricing issue, and make it so that you're paying the same price as everyone else for the same content. Some other changes to the Deluxe Edition include - Removing the 100 pings as part of the Deluxe Content DLC - Decreasing the price of the Deluxe Content DLC (It will be made the exact same price as Table Balls other DLC) - Adding 1 or 2 exclusive skins to the Deluxe Content DLC (they will only be purchasable through the Deluxe Content DLC)
Important Information regarding controller issues
I'm aware of some pretty major navigation issues within the game, when using a controller. I created a forum post on my [Discord server](https://discord.gg/NgpN3YYbMM) outlining the known bugs, please be sure to post in there if you notice any I haven't. I'll be fixing these ready for the 2.3.1 update. (It kinda sucks that I can't seem to release just one update with zero bugs...)
I'm working on another game
Some of you may be familiar with a game I used to work on titled "Monsty Corp", I made the decision in April last year that I would be ceasing development. However, almost a year later I have decided to restart development, I will not be giving any potential times of when I hope to have this game finished please take note that this game will no longer be made in Unity and is instead being worked on in the Unreal Engine, an engine I'm still not entirely familiar with so I predict maybe 2027 I could have the demo ready. Aight that's it, go enjoy some Table Ball. - Robin Painter
[ 2024-02-11 04:47:57 CET ] [ Original post ]
I've added quite a lot of commonly requested content and cleaned up a lot of the games UI. This'll be the second-last big update before the game is delisted from Steam. I'll have another update about that in the near future (next week if I can work out some stuff).
Control Reconfiguration
You can now edit your control configuration within the game itself. I thought this would be important as I want the game to be as playable as possible. I have unfortunately had to remove the ability to enable touch controls within the game. I could never get them working properly, and with the removal of the android port I don't see a reason for it.
Renamed all Game Modes
Advanced -> Table Ball Continuous -> Endless Survival Mode -> Space Game
Localisation
With this update the game is now localised in 4 different languages. You can now play the game in, English, French, Swedish, Spanish and German. You're always welcome to suggest new translations using the Localizor Website, you can suggest new languages in our Discord server
Completely remade the powerups system
You saw that right, the powerups system in the Table Ball game mode has been completely remade, this'll allow for better stability and make it easier to add more powerups in the future. There is now a grace period of about 15 seconds before a new powerup can trigger and I added 3 new powerups (Score+, Score++ and Double Bumper). Unfortunately I had to remove the "preview" image before a powerup is triggered as I hadn't finished working on assets to accompany it.
Removal of 32-bit support (and other system requirement changes)
32-bit operating systems haven't been common for quite a while, as I personally do not own a 32-bit system I cannot make or test changes for such hardware. I've also gone through and revised the System requirements, added support for Apple Silicon-based systems and no longer support Windows versions under 10 (due to Steam and Microsoft no longer supporting these versions... though I do wish Windows 7 stuck around for longer).
Many changes to the skins system
The game now supports "Skin Packs", this'll eventually allow you to purchase entire skin packs instead of just individual skins, this is for future DLC and a future update to the "Skin Store". Skins now support custom audio, currently only the "glitched" skins have custom audio, but I'll be increasing the list of skins with custom audio in the future. Added 4 new ball skins, Glitched, SD, Salus and Tes. Fixed a bug that would apply random skins when the entitlement check runs. Fixed an issue where some paid skins were automatically purchased. The Skins System is no longer disabled when Steam is unavailable. Skins with a price value of 0 are now automatically unlocked
Other Misc Changes
- Updated the app icon - Temporarily removed the "Secret Life" Easter Egg due to legal issues. - Fixed a few bugs - Updated Unity Version - Disabled the "other" settings in all scenes bar the Main Menu - Disabled unfinished settings - Turning off Easter Eggs now disables the Main Menu Easter Egg - Disabled the old Debug information and replaced it with a new plugin
Full Changelog
Table Ball 2.3.0.0 === Additions === - Control reconfiguration - Available within the settings menu in ALL scenes - Four new ball skins - Glitched - SD - Salus - Tes - All new UI - Added backend code for the Skin Packs system - Will be for the eventual Skin Pack DLC's - Be sure to add Skin Pack 1 and Skin Pack 2 to your Steam wishlist - Added new Debug Information Plugin - We now use a plugin called "Graphy" - Can be toggled on with Control+F11 (Information can be toggled on with Control+F10) - Various parts of the game are now localised - If any strings are not localised please let us know - Current languages are English, French, Swedish, Spanish and German - Completely remade the powerups system - There is now a grace period of about 15 seconds before a second powerup can trigger - Added 3 new powerups (Do not work if "old powerups system" is enabled, this toggle will be removed in the future) - Score+ - Score++ - Double Bumper - Added skin audio - All skins can now change ingame audio, they can have custom music and custom hit sounds - Game now warns you if you've run out of pings - Added about 20 "dummy" skins - These can be considered "reserved" skin slots - Means we don't have to manually add new skins to each scene === Changes === - Updated the App Icon - Temporarily removed the "Secret Life" Easter Egg due to legal issues. - Updated how the game checks for Steam - Submenus can now be exited by pressing the back button *Circle on PS, B on Xbox* - The background in all scenes now moves - Skins with a price value of 0 are now unlocked on launch - Background work for the Complete Collection code - Even though the complete collection was delisted on itch, we're still cleaning up and fixing the code for it - Updated the store manager and skinInShop manager - Game audio now changes when specific skins are applied - Can be disabled by disabling Easter Eggs in the settings menu - Remade the "emotions" ball skin pack - Renamed all Game Modes - Advanced -> Table Ball - Continuous -> Endless - Survival -> Space Game - Disabled old debug information - Due to issues with the touch input in the game, we've disabled the ability to use it - Heavily considering fully removing it - Updated achievements - Changed names and descriptions - Updated most of their icons (should be more consistant) - Unhid quite a few (We've decided that ones you work your way upto, ones for using game modes, and easy to get ones, should not be hidden) - Consolidated the save/load options into their own menu - This is the first part of eventually making multiple save files - Disabled "other" settings in all scenes bar Main Menu - Disabled all unfinished settings - Turning off Easter Eggs now disables the main menu Easter Egg === Technical Changes === - Updated Unity Version - Dropped support for 32-bit systems - Mac OS builds now include support for Apple Silicon === Bug Fixes === - Finally fixed "bumpers and ball invisible on main menu" - Finally fixed "main menu game not running" - Fixed "Skin applied on entitlement check" - This means that when going through the skins menu, you should no longer have random skins applied - Fixed an issue where some paid skins were automatically purchased - Fullscreen Mode cannot be toggled in some scenes - Colours System can be reenabled when Steam is unavailable - Skins System is disabled when Steam is unavailable - Fixed an issue where some skins would be unavailable in some scenes - Some controller issues have been fixed - Fixed "Customisation System unavailable when using controller" - Fixed "Audio Settings in Main Menu do not allow navigating from volume sliders when using controller", however the volume sliders do not currently work when using controller.
[ 2024-02-04 00:56:03 CET ] [ Original post ]
HI ALL, I've just checked off the last item in my checklist for Table Ball 2.3.0 so I thought I'd talk about some of the new features/changes, give you guys some important information going forward, and announce some other stuff we're working on. On an important note, I'll have more information regarding the Unity situation after the release of 2.3.0.
2.3.0.0 Release Date
Table Ball 2.3.0 will release 31st of January 2024 (Australian Eastern Standard Time) as long as nothing goes wrong.
New Features in Table Ball 2.3.0
Controller Configuration
That's right, I didn't think I could do it, but I did Table Ball 2.3.0 introduces the ability to change the games keybinds to your liking.
English, Spanish, French and Swedish... Oh My!
Table Ball 2.3.0 also includes localisations, while I plan to introduce more locales to translate the game into, and eventually a dashboard for suggesting translation changes in the future, Table Ball can soon be played in English, Spanish, French and Swedish.
New Powerups System in the Table Ball Game Mode (and 3 new powerups)
I completely rewrote the code for the powerups system to be much more robust, clean and stable. I also added 3 new powerups to the game - Score + - Score ++ - Double Bumper (that's right I finally did it)
Other notable Changes
- Skins can now change ingame audio - Only active with the "glitch" skins for now - Added a new Debug Plugin, use Control+F11 to show your FPS, and change the information shown with Control+10 - Finally finished the new UI, I think the only thing that I hadn't changed before release is the "ball stuck" popup, but I don't intend to change that. - Renamed all game modes - Updated achievements and added 3 new ones
Dropped Support for 32-bit operating systems
You may have noticed in the games System Requirements that the operating system field now includes "64-bit", this is because I've dropped support for 32-bit operating systems. This is something I've been planning to do for a while. I was originally going to wait for a couple of months, but decided to bite the bullet and do it now.
Special Announcement
I'm releasing 2 new DLC packs for Table Ball, Table Balls skins system from the 2.3.0 update and beyond now use "Skin Packs" to filter skins. So I decided to allow you to purchase these skin packs outright, in a future version you'll be able to purchase skin packs (and maybe colour packs, I haven't decided yet) with Pings, though you can still purchase individual skins with pings, that'll never change. Skin Pack 1, includes the "Default" skin pack (Pending a rename) and will release February 28th Emotions Skin Pack, includes the "Emotions" skin pack and will release between March-April Both will be available in the Deluxe Edition of the game (I said I was going to make the Deluxe Edition more "worth it".) Please remember that Table Balls DLC is all optional, you DO NOT and WILL NOT ever need to make a real life purchase to use Table Balls base mechanics, I restrict DLC for Table Ball to cosmetic items only. [spoiler] And maybe some other, out of game goodies in the future. [/spoiler]
[ 2024-01-17 04:39:24 CET ] [ Original post ]
NO, that's not sarcasM nor reverse psychology. do not I repeat, do Not nominATE TAble BaLl for the labor of lovE. (my shift key is Broken so forgive my cAsing mistakes) Lets Look at the Facts shall we? [olist]
[ 2023-11-24 02:28:53 CET ] [ Original post ]
Hey all, Its been 2 months since I announced the intention to delete Table Ball in August 2024. I understand a lot of people downloaded the game due to it's status as "at risk of removal". However things have changed since then. I have plans to continue with a few more updates before August 2024 and will revise whether we fully remove the game then or not. If I do choose to remove the game, it will still be available for download (along with DLC) forever as long as you add it to your library. From august 2024 to October 2024 you will be welcome to send us an email to lockyzdev@gmail.com for refunds of the games DLC, you will be required to send us a link to your steam account and a screenshot of your receipt from the purchase (should be in your emails from Steam), I'd love to be able to service refunds through Steam, but valve is very strict on their refund requirements and you will need to make sure that if you do choose to go in that direction you follow steams refund requirements. If however I choose to keep the game listed (and continue updates) there will be a few changes. For example I'll be heavily revising our update process, instead of updates being released when no bugs are reported for a week, it'll be changing to no bugs reported in the public beta for a month. I'll also be opening up a public beta branch on the main steam app. The game will remain using the Unity Engine until such a time in which it is ported to another engine, I wanted to work on an unreal port before posting this message and then uploading it as a branch on the playtesting build but I haven't gotten around to porting it.
Ok, that's all well and good but what about the next update?
The next update will be MUCH smaller then some of our other "major" releases, it may as well be considered "minor" or a part 2 to the 2.2.0.0 update. However it will include many more skins, more "colours" added to each DLC (and the base game), major additions to the Survival game mode (remember it's meant to be a "demo" for another game we're working on, so I'll be adding a feedback form to that in the future), various updates to the UI to make everything consistent, I'll be working on that Steam Deck compatibility much more to make it "Steam Deck Verified", and of course, bug fixes, bug fixes and more bug fixes. Anything else? No, but I never know how to end these... Uhhhhh... don't do drugs and stay in school? Yeah lets leave it at that.
[ 2023-11-09 04:47:21 CET ] [ Original post ]
Fixed a spelling mistake causing the free achievement to be unachievable. (I before E except after C unless the sound is ee and all that)
[ 2023-10-04 01:14:52 CET ] [ Original post ]
Table Ball 2.2.0.0
Hi all, This was meant to be uploaded last week, but I went away and then got COVID (I mean I still have COVID, but at least now I feel well enough to work)... This is the second-last update to Table Ball. The next update will be the last. As always please report bugs to our Discord Server
Changelog
Additions
Continuous Game Mode
- Allows you to "save" the game
- Currently only saves the score, in the future the game will save the position of each ingame item, settings and other stuff
Changes
Started remaking the UI again
- The old UI was very... stupid...
- It also used a lot of Unity-Store assets
- We decided to remake it again using our own assets.
- Not all UI elements have been updated yet. A list of what needs to be done can be seen on our Trello Page
Updated Cheats Handler
- Added a few new cheats
- The achievement.free.unlock cheat now works on all scenes where cheats can be used, even when cheats are enabled
- Cheats now disable Steam stats and the money system.
- However the achievements, steam stats and money system are reenabled when you exit the scene.
Remade the entire achievement system
- Achievements are now disabled on levels where cheats are used
- Added a few different achievements
Updated the powerup system
- Increased the chance for a powerup to spawn from 10% to 30%
- HOPEFULLY fixed the bug preventing the speed boost powerup from spawning
Misc Changes
- Started making the game completely DRM-Free
- Remade the REDACTED Easter Egg - Still Unfinished
- Removed all content toggles
- Added text to the Survival Game Mode to explain what it's for
- Fixed many issues in the Survival Mode
- Updated to a newer Unity LTS version (2022.3.5f1)
[ 2023-09-29 03:06:51 CET ] [ Original post ]
If you've been on Twitter (I will NEVER call it X), threads, or any game development-centric circles in the last few days you'd be aware of Unity's new Runtime Fees. For all those unware Table Ball is created in the Unity Engine, this means that if somehow Table Balls multiple DLC reach over 200k in profit (We're nowhere close but still), and the game gains about 200k installs Lockyz Dev will be required to pay Unity 0.20usd per install, even though we use a version of Unity created before this tos update (especially since unity updated it's tos to no longer protect those who use older versions of the software), we would be required to pay 61 thousand Australian Dollars (I have zero idea what the conversion to usd is). Yes, if we take 61k out of 200k the total is still a large amount of money, but that's not the point here. Let's now say Table Ball totals 200k in revenue, then let's say we manage to get over 1 million downloads, that's 200k, the entirety of what would have been earnt off of Table Ball, making it impossible to pay our developers, testers and other team members. Allow me to get personal for a second. Table Ball was never created to earn money, it was created as a learning opportunity to learn the Unity Engine from someone who's never made a game before. Table Ball has gone from a simple pong clone to a pong clone with extra features. I have created Table Ball as a single developer from day one, and eventually have been joined by my friends and family members, and having the 5 (or so, can't say the exact number) of active players. It is with a heavy heart that I announce that I will be ceasing the development of Table Ball. We will continue the next 2 updates, and then on August 4th 2024, Table Balls second anniversary, the game will be taken down from the Steam Store. We've already removed the games Google Play Store and itch listings. You will still be able to download and play the game if you own it now, but after that no one will be able to purchase the game. Whether Unity decides to rescind this TOS update or not remains to be seen. But Lockyz Dev will no longer use Unity, nor will we allow our games made with it to continue when it carries such great risk of bankruptcy. All this aside I would also like to talk about the counter added to the menu scenes in the last update, it was previously added to be a countdown to another game we're working on. This counter will instead be changed to the exact day and time we hope to remove the game from the steam store.
[ 2023-09-16 03:57:04 CET ] [ Original post ]
Fixed an issue with the Discord controller that breaks the entire game Added text to the loading screen to tell the user where the games up to in terms of loading
[ 2023-07-06 04:15:20 CET ] [ Original post ]
Steam Summer Sale
Hey all, all DLC for Table Ball are now on sale for the Steam Summer Sale. Gain access to a large range of customisation options for your ball and bumpers.
Bundles
Deluxe Edition Bundle 78% off total price
Specific DLC
Colours DLC 1 50% Colours DLC 2 50% Colours DLC 3 50% Colours DLC 4 50% Deluxe Edition Upgrade 60%
[ 2023-06-30 02:48:51 CET ] [ Original post ]
ALL SKIN SETTINGS WILL BE RESET WITH THIS UPDATE
Additions
- Discord Rich Presence - Some new Ball skins - A "Loading" scene at the beginning of the game to load up some values and fix some steam stats - Controls menu on each scene
Updates
- Updated the money system -- One can now earn "pings" by gaining points in all game modes - A few QoL changes
Technical Changes
- The IDs for ALL skins have changed
[ 2023-06-18 07:03:07 CET ] [ Original post ]
Fixes
- Fixed "Achievements won't work" - Fixed "Cannot shoot in survival mode"
[ 2023-06-11 02:29:26 CET ] [ Original post ]
Welp it's here, we've FINALLY finished the 2.0.0 update.
Additions
- Money system -- Various Skins now cost "pings" -- You start off with about 1000 pings, which is enough to buy every single skin -- Deluxe Edition SHOULD give you 1000 extra pings - 8 new colours - Option to disable/enable controller input - Added control settings to the main menu - Re-added the "default" ball skin -- We're not sure why it broke - Added Survival Game Mode -- More information on the docs site - 3D toggle in the game settings -- Turns on the 3D Game Mode -- Currently has no "gimmick" other then being a "Bumper POV" view ---- for some reason though, you can break out of bounds by just moving upwards. ------ ;) - Added some Easter Eggs -- Hinted to at least one in this very changelog -- Moved "HSG" to behind the camera - Started work on content toggles - Added a Game Mode menu to the Main Menu -- You can select either "Advanced" or "Survival" -- Game Modes will load after clicking "Start" - Started work on the theming system --Not accessible within this version, but SHOULD be live in a basic form next update
Changes
- Colour Selector has been changed - Changed the Game Scene -- Background has been changed -- Added a second camera for the 3D Game Mode - Adjusted the volume of background music -- Should no longer burst your eardrums when you load the game - Updated how changing settings works -- Most setting changes save to Player Prefs and SHOULD persist between loads - Changed how skins work slightly -- Now have a "price" value even if free - Removed the "Legacy" and "Legacy Multiplayer" options - Updated various UI elements -- Settings page in all scenes have been refreshed -- Upsized drop-down menus to increase readability on smaller screens -- Some screens now use pagination -- Increased the size of most text elements to improve readability - Improved controller input All information based on Xbox Controller -- B Button now moves backwards through menus -- LB and RB now move through paged menus -- The REDACTED version of the game should be fully playable once we release it ;) - Main Menu now uses the new 3D logo - Sound Effects are no longer muted by default - Started "unifying" every single menu -- They should all use the exact same HEX value for the background, buttons and text -- If there are any that haven't been updated let us know: lockyzdev@gmail.com - Started updating all scripts to use Unity's new Input System -- Some features do not use this new system yet and will HOPEFULLY be done next update
Technical Changes
- Upgraded the Colour System - Game now detects what platform it's running on and changes the default settings - "Player" now pauses when the game is not in focus -- So when you tab out, in the middle of a game you won't lose like 50 points to the AI, or get killed by the enemies in survival - Chance of activating a powerup is back up to 10% -- 1% made it almost impossible to use powerups
Bug Fixes
- #0000008 Text popup when ball doesn't need to be reset - #0000012 Ball drifting after wedge - #0000011 The buttons in the pause menu don't work - #0000006 "Slava Ukraini" text outside of box - #0000014 Audio Settings doesn't open - #0000007 Final "S" in Settings on the menu - #0000013 Skins and Paddles unequipable Report all bugs to our bug tracker: https://tracker.lockyzdev.net
[ 2023-06-11 01:57:37 CET ] [ Original post ]
Table Ball 1.6.4
Additions
Added some background music Added an "copyright " button to the main menu Added "mute" toggles to audio settings
Changes
Messed around with the main menu again
Technical Changes
Removed a LOT of unused code Chances of activating a powerup decreased to 1%
Fixes
Fixed #0000003 MP Achievement not working Fixed #0000004 Score Achievements not working Fixed Bumper Hit Audio not playing -- Can be turned down/off with the "Effects" slider
[ 2023-02-20 10:33:16 CET ] [ Original post ]
Fixes
Fixed bug causing the "freebie" achievement from being earnt Fixed bug making it impossible to use touch controls
Technical Changes
Downgraded to Unity 2022.2.1f1 due to a bug. Will be upgrading again once said bug is fixed.
[ 2023-02-18 09:01:10 CET ] [ Original post ]
Table Ball 1.6.3.0
Happy late valentines day everyone. We meant to publish this update a few days ago but a few last minute bugs crept in. Legacy Edition and Legacy Multiplayer are now bundled in with the main game files.
Additions
- New Bumper Skins -- In Love -- Surprised -- Angry -- Neutral - New Ball Skins -- Heart -- Pride -- Slava Ukraini
Changes
- Changed all UI elements - Updated to Unity 2022.2.5f1 - Getting a powerup through the left wall now activates debuffs while getting it through the right wall activates buffs
Technical Changes
- Due to a bug Touch controls are permanently turned off - Completely rewrote the skins system -- You can now "recolour" skins using the "recolour" system -- Added the groundwork for the "money" system ---- Note, "pings" the in-game currency will not be purchasable for real world currency. ---- "Pings" will also be the way in which skins will be purchased. Players will also start with at least 100 pings, which will be enough to purchase all the skins currently within the game. ---- Certain skins will remain free, however will still need to be unlocked through the store - Changed how the game checks if touch controls are enabled - Changed various parts of the main games code in preparation for the next big update.
Fixes
- Ball skin can now be disabled
Achievement and Stat changes/updates
- Added new scores to replace old ones in a future update -- highest_against_ai will become total_player_score -- highest_ai_score will become total_ai_score -- All updated stats will remain active for the next few updates - Added player_highest_score stat -- Currently does nothing, will have a purpose in a future update - Added MULTIPLAYER_ACHIEVEMENT -- Have a second player join your game. -- Works in local multiplayer - Renamed achievements internally -- 100_POINTS_AGAINST_AI becomes 100_TOTAL_PLAYER_POINTS -- 50_POINTS_AGAINST_AI becomes 50_TOTAL_PLAYER_POINTS -- 500_POINTS_AGAINST_AI becomes 500_TOTAL_PLAYER_POINTS -- 50_POINTS_FROM_AI becomes 50_TOTAL_AI_POINTS -- 100_POINTS_FROM_AI becomes 100_TOTAL_AI_POINTS -- 500_POINTS_FROM_AI becomes 500_TOTAL_AI_POINTS -- 1000_POINTS_AGAINST_AI becomes 1000_TOTAL_PLAYER_POINTS -- 5000_POINTS_AGAINST_AI becomes 5000_TOTAL_PLAYER_POINTS -- 1000_POINTS_FROM_AI becomes 1000_TOTAL_AI_POINTS -- 5000_POINTS_FROM_AI becomes 5000_TOTAL_AI_POINTS
What else is happening going forward?
For starters, we plan on increasing the amount of content within all the games current DLC. At this current time, all potential DLC changes are conceptual so we will not be revealing anything just yet. Just know, we hope that the DLC will be completely worth the price in the future. We have some exciting new content planned for April, at this current time we do not think we will have the next update ready for March and so will wait until April to release some new content.
[ 2023-02-15 09:29:44 CET ] [ Original post ]
Table Ball 1.6.2.0
Bug Fixes
- Fixed Steamworks Not Initialized in console. -- The game now properly warns the user if the game is started and Steam is not detected - Fixed "some achievements still not working"
Changes
- Changed how the game sends score updates to steam. -- Basically the game will get the stat from steam and add one to it every time a point is earnt. -- Earning score achievements should no longer take hours - The game now has a 10% chance of the ball becoming any powerup If there are any issues in this build please send a report to our bug tracker
[ 2023-02-06 10:26:12 CET ] [ Original post ]
Table Ball 1.6.1.0
Additions
- Quite a few debug commands -- More info in this steam guide
Technical Changes
- Removed the "Next Reward" system, it takes too long to earn more points so limiting the "stat update" every 50 points is unnecessary.
Fixes
- Fixed "Achievements earnt only after game close" bug - Fixed "Score Stat" won't increas
[ 2023-02-05 05:45:17 CET ] [ Original post ]
Table Ball 1.6.0.4
Important Information
This version of Table Ball is based upon the Mobile version, this means that the game only contains the "Advanced" Game Mode, however it does include improvements to our game manager. This means you can disable powerups in the Game Settings Menu.
Additions
- Added more Game Settings -- There is now a toggle to disable powerups -- We'll be adding more customisability in the future - Added quite a few cheats -- Also changed the formatting for all the cheats within the game -- Console Window is also now opened using the Back Quote Key ` - Added some new debuffs -- (In Beta) Inverted Controls -- (In Beta) Double Bumper - Added an option to enable "beta" powerups - Added 6 new achievements -- "1000/5000 points against/from AI", Inverted and Slowness Debuffs. - Added touch controls -- Simply check the "Touch Controls" option in the control settings
Changes
- Unlocking the Deluxe Edition Upgrade now also unlocks Colours DLC 1 & 2 - Temporarily removed both the 3D and Continuous game modes -- Will be added back in the future
Fixes
- (hopefully) fixed a bug that woulc cause achievements to be earnt only after the game is closed
[ 2023-02-03 02:08:17 CET ] [ Original post ]
Happy Xmas everyone, Today we've officially released the v1.5.0 update of Table Ball. All the games DLC Aside from the Deluxe Upgrade DLC are also on sale with a 72% discount for the Steam Winter Sale.
Steam Winter Sale
Every Year from December the 22nd Steam hosts it's winter sale. This year we've put all the products we sell on steam on sale. We'll also be donating all proceeds to New Story Inc.
Multiplayer Disabled
The multiplayer game mode has been temporarily disabled, you can access an older build that has access to online Multiplayer using the Beta feature on steam. Going forward, we won't be releasing new versions containing the multiplayer game mode until we've finished updating it.
Table Ball v1.5.0.2 Changelog
We're really sorry with how lackluster this update is, we wanted to get it out before the Steam Winter Sale but didn't end up finishing in time. You can see a detailed changelog below.
Additions
- Added a toggleable console (Tap the ] key while in a menu, might not work sometimes)
- Added 3D Game Mode
Changes
- Game now has a firm restriction for the Y axis for player bumpers
- Removed unused scenes to reduce bloat
- Added the "slowness" debuff to the Advanced Game Mode
Technical Changes
- Game disables achievements upon debug command
- Changed how the ball and bumpers interact
- Changed the Y axis limits
[ 2022-12-23 08:45:19 CET ] [ Original post ]
Table Ball 1.4.1.1 Changelog
Fixes
- Fixed buttons in multiplayer not functioning
Changes
- Changed how the "free" achievement is earnt. -- You now need to open any gamemode - Changed how the game creates a "room" -- Basically the game now sets some options. -- Options currently cannot be changed, however you can view what that would look like by pressing the / or ` key -- Press the same button to exit
1.4.1.0 Changes
Additions
- Added required content for Deluxe Edition
Changes
- Changed the way the game does the DLC Check -- OLD VERSIONS OF THE CUSTOMISATION SYSTEM ARE INCOMPATIBLE - Unchecked "isCE" because we forgot to do that before we built the last version... oops
[ 2022-11-03 02:43:24 CET ] [ Original post ]
Officially announcing Table Ball Deluxe Edition. One question you might be asking is why a Deluxe Edition? Well, unfortunately game development is expensive, server costs are insane, especially as we work on improving the online portions of the game. We also wanted to give you guys access to super cool stuffs that would make the 4 DLC already in the game obsolete. This version of the game is barebones at this current time, but we plan on adding more to this DLC as time goes on, we want to give it as much content as possible while not restricting gameplay features. One thing we can confirm is that we'll be working on exclusive skins and other cool stuff. This will be released next month and will include If purchased as the Upgrade DLC a HEX Colour Picker and Early Access to new Game Modes. If Purchased as a bundle All of the above AND Colours DLC 1 & 2. We'll also be increasing the perks of the Deluxe Edition as time goes on. You can take a look at the page for the upgrade DLC here: https://store.steampowered.com/app/2139390/Table_Ball_Deluxe_Edition_Upgrade/ The bundle will go live on the 28th of November 2022
[ 2022-10-29 06:57:42 CET ] [ Original post ]
OLD SAVES BEWARE. This version changes the way the game handles the DLC check on loading game so if you've played older versions of the game will have all customised items turned back to default. The last update included an embarrassing bug... We had enabled the "Complete Edition" tag during testing and accidentally left it in the actual update. We've fixed it now and a new update has been deployed. Those using the complete edition on itch.io will not see any change. Full changelog below.
Table Ball 1.4.1.0 Changelog
Additions
- Added required content for REDACTED
Changes
- Changed the way the game does the DLC Check -- OLD VERSIONS OF THE CUSTOMISATION SYSTEM ARE INCOMPATIBLE - Unchecked "isCE" because we forgot to do that before we built the last version... oops
[ 2022-10-22 03:23:01 CET ] [ Original post ]
Full Changelog:
Additions
- Started work on REDACTED - Started work on changing how the game checks whether a DLC is used - Added the "Advanced" game mode -- This game mode is not "complete" just yet ---- Only includes the "speed boost" powerup ---- More will come in the future based on user input -- In this game mode you can collect power-ups in order to increase your effectiveness over the AI ---- Only the player can gain powerups at this time, we will however be further improving this game mode into the future - Added the "Special Skins" system -- Cannot currently be used in the "Light" theme. ---- This is due to how we've incorporated these skins. They're effectively image files overlayed over the original bumper ---- This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up. -- Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage. - Ball is static check system -- Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer. -- This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible - Quite a few new achievements -- Old achievements have also been updated - Added the "DLC" menu to the main menu -- Includes a basic description of each DLC -- Has a button to buy each DLC if it detects the user does not own them - Added sound again -- We figured out what broke the sound in a past update and have fixed it
Removals
- Removed PVP -- Is now a setting in "classic" mode - Removed AIVAI -- Is now a setting in "classic" mode
Changes
- Rewrote the customisation system. -- Added a value to the save file to check the save file version ---- This means that any save file using an invalid version will be reset ---- This only applies to save files used for the customisation system however. -- Items on the main menu now change based on colour choice -- Instead of relying on a hard-coded value based on the colour we use hex values for using any colour. ---- This means it doesn't take about 20 lines of code every time we add a new colour. ---- This also means we're able to add so many more colours then originally thought. -- Now the game on the "main menu" changes based on theme choice. ---- It looks bad for the light theme atm, we're working on it though. - Changed the way steam stats are updated -- Now the game will only publish stats every 50 or so points -- This is to reduce spam on steams servers ---- I mean, obviously they can handle the load but it's not very nice to spam them every single point that's earnt - Updated the names of all our achievements and steam stats -- Due to this older versions may no longer be able to earn achievements -- Working to localise them to different languages - Continuous game mode has been update -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - PVAI has been updated -- PVAI has been renamed to "classic" mode -- You can now toggle the "AI Status" of both bumpers ---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2 ---- You can toggle this in the game settings -- Added a "Game Settings" button to the "start menu" - A few more QoL changes that couldn't be made their own points -- Updated how buttons work -- Combined "Left, Right and Ball" menus in the customisation system -- Revamped the Game Mode Menu
[ 2022-10-21 10:56:49 CET ] [ Original post ]
Competition Information
Would you like to see your gameplay featured in a future update of Table Ball? Would you also like to receive $15usd steam credit? Well dear reader, read on. THIS COMPETITION IS RESTRICTED TO PEOPLE AGED 18 AND OVER!!!! IF YOU SUBMIT A CLIP TO THIS COMPETITION, YOU AGREE THAT SAID CLIP CAN BE FREELY USED BY LOCKYZ DEV AND YOURSELF FOR WHATEVER PURPOSES
How to win
We're looking for gameplay clips to be featured in a new version of the Game Mode selection screen and in a new trailer for the game. If your clip is selected it will be put within the game the next update and we'll distribute $15usd steam credit to your steam account (or we'll gift you a game worth up to $15usd if you would prefer). Your name (if you desire) will also be featured in the credits that'll be accessible from the main menu in a future update.
Clip Requirements
We're going to be distributing a beta build of the big 1.4.0.0 update in the next week, we would like at least one clip from every single game mode. A voice over will not be required as sound will be edited out in post production. Your clip will need to be at least 10 seconds long. The file name will need to be of the following format: gameModeName_YourSteamName.mp4
How to submit clips?
We've opened a new channel on our Discord and Guilded Servers dedicated to you guys posting your clips, you can also post your clips in the "Videos" section on the Table Ball community hub on steam.
[ 2022-10-07 01:38:58 CET ] [ Original post ]
Development Slowing
With the release of Table Ball 1.3 we're slowing down the development of this game. That doesn't mean we're just going to abandon it or let any bugs go without trying to fix em. We just have other things we're working on that we're focusing on. It's expected that we won't be releasing updates as regularly as we have.
One more big update before the end of the year
That's right, we're going to be releasing one more big update by 2023. Yeah there's still quite a few months left in the year but as has been mentioned, we're focusing on other projects that we think you'll all enjoy. This next big update will include some new game modes, the official launch of the special skins system, AND some major rewrites to some of the core Table Ball Systems. The Customization system being the main system getting rewritten (We've already gone from 2000 something likes of code to less then 1200 lines and we won't stop there). We'll be further working on the online multiplayer portion of the game to increase stability and remove as much lag as possible. We may even get some better server hardware.
We're open to suggestions
If you would like to suggest new features, game modes, improvements, whatever to Table Ball, you're welcome to send a message to our Discord Server, or create a topic on our steam community. That's all we've got for today, remember that we enjoy seeing the positive feedback we've been seeing, and we're implementing changes based on that feedback to further improve this game. Thanks so much for playing, Robin
[ 2022-09-01 23:59:16 CET ] [ Original post ]
Today we've officially released Table balls 1.3.0.0 update. This update includes some very cool new features. We're going to be expanding on some of these features in future updates. You can now use some themes within your Table Ball game, we also changed the "default" theme. We added the start of our "special skins" system. While it's not fully ready yet, we'll be adding some really cool skins in the future. (Unfortunately you won't be able to use the normal customization system with the new "special skins" system.) We have a lot more coming in future updates. You can view a more detailed changelog of the new features below.
Table Ball 1.3.0.0 Changelog
Additions
- THEMES -- We currently only have 3 themes --- "Classic" changes the main menu to appear as it had originally --- "Dark" is our new default theme that changes the entire game to be easier on the eyes --- "Light" changes the entire game to be very very bright. ----- "White" bumpers change to black when using this theme --- "Lockyz Dev" changes all elements to use Lockyz Dev Branding ----- This theme hasn't been added yet. - Special Skins -- This version introduces the start of our "special skins" system --- It is currently unfinished and new skins cannot be selected - Continuous Game Mode -- This game mode allows you to continue your progress between game restarts -- The game will automatically load the scores for both the left and right bumpers -- The game will also save your AI settings between restarts -- Basically just a version of "PVAI" with saving enabled
Changes
- Decreased DLC Pricing -- We've decreased the prices of all DLC. -- This new pricing makes us feel more comfortable with the amount of content included within each DLC -- We'll continue working on each DLC further into the future. With the new "Special Skins" System we have some really cool stuff coming. - Changed the splash screen -- Now it'll display the Lockyz Dev logo above "Made with Unity" -- Also uses official Table Ball branding as a background - Changed the Table Ball Logo -- The logo and branding on the exe file, steam pages, itch pages, etc have all been changed -- Same with the logos and other branding on DLC content has also been changed - Changed the main menu -- We've basically redone the entire thing, we hope you like it -- Added a "DLC" button --- This is currently unfunctional but will display what DLC you own and a preview of what you'll get in other DLC. --- As an example if you click the "Colours DLC 1" button you'll see a list of colours included within the DLC. - Score display has been changed -- The displayed scores are now in bold so they should be easier to see -- Within the main menu the score also changes based on what menu you have open -- Scores are now on the bottom of the UI layer so they should no longer appear above menus - Changed the game mode menu slightly -- We've changed where game mode buttons are displayed. -- We also included *disabled* buttons that'll be used for future game modes.
[ 2022-08-28 09:08:39 CET ] [ Original post ]
Table Ball 1.2.0.0 Changelog
Additions
- Added 2 new achievements -- 50 Points and 500 Points - Added support for Colours DLC 2 - Added support for Colours DLC 3 -- Won't release for a while, sorry - Added support for Colours DLC 4 -- Won't release for a while, sorry - Added a new colour to Colours DLC 1 - Added 6 new free colours
Changes
- Changed the ordering of the customisation menu
Fixes
- [0000001] Scores on wrong side
[ 2022-08-14 11:48:52 CET ] [ Original post ]
Oops there were some very major bugs within the last build, we've fixed what we can. Fixes - Fixed the "Lockyz Dev Grey is White" bug - Fixed the "Lockyz Dev Grey name appearing as ????" bug - Fixed the "Start Menu of PVAI is inaccessible" bug - Fixed the "Start Menu of PVP is inaccessible" bug - Fixed bug preventing "Lockyz Dev Grey" from being selected - Fixed bug preventing customisations from loading
[ 2022-08-07 12:05:47 CET ] [ Original post ]
Today announces the official release of the Table Ball - Colours DLC 1 This DLC will give you access to the first 3 colours in the customization menu. The release of this DLC also adds the addition of the settings sync system. The plan for this system will be to allow you to sync your ingame settings to all your devices. Currently it only applies to the customization system and is synced through steam cloud. But we're going to expand on it in the future.
Table Ball 1.1.0.0 Changelog
Additions
- Added "Advanced Bumper Customisation" to allow users to customise bumpers separately. - Added links on the main menu to our Discord and Bug Tracker - Added stats -- Now your heighest score against the AI is tracked - Added an achievement -- Just gotta get them points against the AI up -- Only applies in the "Player VS AI" Mode ---- This may change in the future depending on user feedback ---- We also have a few more achievements we wanna add that are similar to this - Added a free ball and bumper colour -- Lockyz Dev Grey -- Might add more in the future
Changes
- Moved the AI settings to the settings menu - Made the pause menu appear different when paused as opposed to when the game hasn't started - Removed the "Restart Game" button from the pause menu and added it to the Debug Menu - Changed the "Debug Menu" so it is accessible via button press instead of through the pause menu
Fixes
- Fixed issues with the "Special Text"
[ 2022-08-07 08:44:01 CET ] [ Original post ]
Welcome to Table Ball, our epic attempt at a "pong" like game. We're doing what we can to replicate the feeling of the original game while adding our own twist to the game. [previewyoutube=BEGCSCypTPA;leftthumb][/previewyoutube] If you've played the game before the official release you can see a list of the changes in this version below
Table Ball 1.0.0.7 Full Changelog
Additions
- Added "hit" sound -- Only in "Offline" scenes - Added "AI Settings" -- This can be accessed in the pause menu for AI-enabled game mods -- This menu will be expanded on in the future - Added some "score Easter Eggs" [strike]I wonder if you can get your score to 100?[/strike] - Added FULL controller support - Added a "Customization" menu to the main menu scene - Added Multiplayer -- Currently in Beta, many aspects could be/are currently broken or subject to change -- Only available in specific builds
Changes
- Changed the colour of selected buttons in the main menu - Changed the size of the Game Mode Menu - Removed the "Start Menu" from each game mode - Slightly moved the Bumpers and the Score listing - Updated balls speed - Each scene now starts in the "Pause Menu" - Updated to Unity 2021.3.6f1 - Changed the AI Bumper limits a bit - "Pause" menu now shows the name of the Game Mode instead of "Paused" - Changed the way in which the game resets the ball -- This reduces the chance of the ball sticking to the same momentum when going through a goal or being manually reset - All elements are now prefabbed to make things easier for our new customization system -- Again customization system doesn't release just yet so you're mostly just seeing a "proof of concept" - Using a new versioning system to make things easier for us to determine different builds in the long run.
Fixes
- Fixed the "Reset Ball" option in the debug menu
[ 2022-08-03 22:28:27 CET ] [ Original post ]
🕹️ Partial Controller Support
- [96.76 M]
Table Ball
Have you ever wanted to play "Ping Pong" but flat and top-down?Well dear reader, now you can with TABLE BALL from Lockyz Dev.
Features
Multiple Game ModesYou wouldn't think such a simple game would have game modes did you?
Well we have 3.
(Local) Player Vs Player
Grab a controller for you and a friend and control a different paddle each and fight to get the higher score.
Player Vs AI
Grab a paddle and whack the ball that the AI whacks back at you
AI Vs AI
Watch the AI fight itself I guess?
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Integrated Graphics
- Storage: 1 GB available space
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA Quadro 2000
- Storage: 2 GB available space
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