Unreal Table Ball Devlog - June 2024
As the bumper hits the ball, I thought it'd make the game more fun and challenging to make the ball speed up each hit. So every time you hit the ball away from your goal, the ball gets 1.5 times faster, this should help make the game a little more fun then it has been.
The only way in which the game was made harder/easier was by changing the speed of the games AI. Well I say "NO MORE", now the games base featureset will change based on your difficulty setting. If you select "Easy" the AI bumper will shrink and be very very small, and the "speed up on bumper collision" mechanic will be disabled.
If you select "Normal" (or never change the setting), you'll have the Table Ball experience you know and love, plus the extra featureset being added in this version of the game.
However, if you select "Hard" the AI bumper will increase in size threefold, the AI's speed will severely increase, your speed will slow and the balls speed will be doubled each bumper hit, the game is being designed to actually have a substantial change based on difficulty, instead of just changing the speed of the player and AI.
(Ignore the debug value shown in the top-left, this is a slightly older screenshot) I would LIKE to include a "Custom" difficulty setting, that'll allow you to tweak all values and enable/disable all features, for example, I want it to be possible to have everything enabled for the Hard Difficulty, while being allowed to disable the "Ball Speed Up" Mechanic, and I want you to be able to choose the size of each bumper.
The AI in the game can now randomly alter it's movement away from the ball, this is to decrease the chance of the right bumper basically being a God at the game. Currently the "float" cannot be changed and the right-bumper will ALWAYS have a 10% chance of randomly going off course. There will be MANY more changes to the AI in this version of the game from the original game.
Well I've got the base game features mostly done, atm we've got a fairly functional REDACTED clone, but I don't feel comfortable releasing it, even in public beta, until I've added the base "Table Ball" game mode, so powerups and all. I will however be releasing access to a private beta over on my Discord server within the next few weeks, so be sure to join there if you'd like to participate. ---------------------------------------------- And that's all for today folks, I've got a LOT more work to do for Unreal Table Ball Simply what I'm calling Table Ball 3.0.0. I HOPE to have the public beta live sometime within the next few months, unfortunately I go away very soon and will be unable to work on the game. But I'll try to continue coming up with ideas and new concepts to make Table Ball much better in the long run. Cya, Robin
[ 2024-06-03 07:23:30 CET ] [ Original post ]
Hi all, thought I'd share some information regarding Unreal Table Ball (The new title for Table Ball)
Ball Go FAST
As the bumper hits the ball, I thought it'd make the game more fun and challenging to make the ball speed up each hit. So every time you hit the ball away from your goal, the ball gets 1.5 times faster, this should help make the game a little more fun then it has been.
Changes to difficulty settings
The only way in which the game was made harder/easier was by changing the speed of the games AI. Well I say "NO MORE", now the games base featureset will change based on your difficulty setting. If you select "Easy" the AI bumper will shrink and be very very small, and the "speed up on bumper collision" mechanic will be disabled.
If you select "Normal" (or never change the setting), you'll have the Table Ball experience you know and love, plus the extra featureset being added in this version of the game.
However, if you select "Hard" the AI bumper will increase in size threefold, the AI's speed will severely increase, your speed will slow and the balls speed will be doubled each bumper hit, the game is being designed to actually have a substantial change based on difficulty, instead of just changing the speed of the player and AI.
(Ignore the debug value shown in the top-left, this is a slightly older screenshot) I would LIKE to include a "Custom" difficulty setting, that'll allow you to tweak all values and enable/disable all features, for example, I want it to be possible to have everything enabled for the Hard Difficulty, while being allowed to disable the "Ball Speed Up" Mechanic, and I want you to be able to choose the size of each bumper.
AI - Chance of Radical Movement
The AI in the game can now randomly alter it's movement away from the ball, this is to decrease the chance of the right bumper basically being a God at the game. Currently the "float" cannot be changed and the right-bumper will ALWAYS have a 10% chance of randomly going off course. There will be MANY more changes to the AI in this version of the game from the original game.
Beta when?
Well I've got the base game features mostly done, atm we've got a fairly functional REDACTED clone, but I don't feel comfortable releasing it, even in public beta, until I've added the base "Table Ball" game mode, so powerups and all. I will however be releasing access to a private beta over on my Discord server within the next few weeks, so be sure to join there if you'd like to participate. ---------------------------------------------- And that's all for today folks, I've got a LOT more work to do for Unreal Table Ball Simply what I'm calling Table Ball 3.0.0. I HOPE to have the public beta live sometime within the next few months, unfortunately I go away very soon and will be unable to work on the game. But I'll try to continue coming up with ideas and new concepts to make Table Ball much better in the long run. Cya, Robin
Table Ball
Lockyz Dev
Lockyz Dev
2022-08-09
Indie Strategy Singleplayer Multiplayer
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(30 reviews)
https://lockyzdev.net/table-ball
https://store.steampowered.com/app/2094090 
[96.76 M]
Table Ball
Have you ever wanted to play "Ping Pong" but flat and top-down?Well dear reader, now you can with TABLE BALL from Lockyz Dev.
Features
Multiple Game ModesYou wouldn't think such a simple game would have game modes did you?
Well we have 3.
(Local) Player Vs Player
Grab a controller for you and a friend and control a different paddle each and fight to get the higher score.
Player Vs AI
Grab a paddle and whack the ball that the AI whacks back at you
AI Vs AI
Watch the AI fight itself I guess?
MINIMAL SETUP
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Integrated Graphics
- Storage: 1 GB available space
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA Quadro 2000
- Storage: 2 GB available space
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