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v11 Sneak peak + Event vote winners

Before i show some of the new features and explain how much work is left, i wanna "Announce" the winners of the event vote for everyone that isn't in the discord and already know. The winners was Partitioned and Culture Union, What they do will be described further down this post but i promise that they are amazing. also the 8 losing events will re appear again in a new event vote together with some new ones for the next update when the development for it has started :3 Also if you got any suggestions or ideas for the game, you can leave it either in the steam community for it or in the games discord server, as i try to look at most things posted for the game to find bugs needing to be fixed or ideas i might not have thought about! So first of is the main big feature of the update, that the name "the Scenario Update" comes from, a new and improved paint mode
first of, the new PaintMode is completely separated from the normal base game, this is to be able to get rid of some of the technical issues that the old paint mode had such as not having the map update live. also, this paint mode has 2 new ways to paint. First of those is the 9 different "Brush" Sizes, with the 1st one being the old 1 province at a time brush and the and 9th being a massive Europe ish sized area. The 2nd way to paint is to paint an entire "Region", or an entire country, culture, city, sub division or whatever the map is currently showing. this will help if you wanna make for example Sweden-Norway, all you need to do is write in the name and then click both countries once. but if you do that you can also now make the game recognize it as an actual union that can split into 2 countries by filling in the "union member tags" for the country. as you might have seen in the image it also comes with being able to do custom starting year and month and custom event odds and the possibility of changing what map mode you see the game in as in you can change to only seeing cultures, or sub divisions, or the 3 easter egg values or union members or cities or the confusingly named country and controller, with controller being the existing country at the start of the game and country being the country that can gain independence as the game goes on. also while i've not started work on it yet, the paint mode will hopefully come with steam workshop support on the updates launch. i've never set up workshop for a game before so i don't know how to set it up and it might lead to workshop coming a bit later than the main update or it being connected in a wonky way at first. and due to all of this, the saves menu has been split into 3, one for save games, one for scenarios downloaded from the workshop and one for paint mode saves. with all 3 now supporting custom names and from what i know infinite save files, but i wouldn't recommend having millions of saves And on the same lines as workshop, i also wanna try to add a few achievements for now, roughly one per event and rare event type. with plans to make one per easter egg nation and making their independence menu in the main menu need you to unlock their achievements. but that will be done later on Next up is, drum roll please. new in game ui, that hopefully won't be confusing
This new ui keeps the auto camera button but moves it to the top left and shortening it to AC, it also adds a new Auto Play button, but space will still work for turning it on, on the top right you can see 2 new buttons, the top one opens up the pause menu where stuff like main menu, exit game and save game has been moved to. and under the pause button there is a leaderboard button. in the top middle you can see that the event text box has been made bigger since due to the union names and split names, and events like referendum, the old event text box just didn't work and made a lot of events end up taking up 2-4 rows. Also the time box has been moved to be in a 2nd row of the top bar in the middle, the ready/calculating text has been moved to the bottom middle and the rest of the bottom bar as been removed. and now for the most fun part of the new game in my opinion, the 4 new events and the 4 new secrete events first of we got the 2 new sub events within the border changes category First one being Take islands
In this one country takes all or a few island provinces from the closest country with island. they do not need to take the entire island, they might just take a few provinces. right now all landmasses are considered island except the mainland for each continent with Australia being the mainland for oceania. BUT i'm considering removing the island status from some bigger islands such as Borneo, Greenland and Great Britain And the next one is Take Coast
This one is the exact same as the previous one but this time with coastal provinces instead of island provinces, the game considers all provinces along a ocean (not lake or Caspian sea) as coastal ok next up is the 2 Event vote winners that both ended up being sub events within the take over category. culture unions have not been made or started work yet, but the way it will work is that it will force all countries that originates from within the area of a culture unions (for example "Germanic Union" or "Scandinavian union" or "Central American union" to be forced to join it, but i will most likely make the unions have more fun names such as the Kalmar Union. this does mean however that some easter eggs might be removed as there will now be a culture union with that name. you will also be able to draw your own culture unions in paint mode or turn on all culture unions at starts similar to how cities and cultures is right now. and lastly the big partition event
This one is really hard to explain, but what i aimed at with this one is to handle the country simIlar to what Austria Hungary experienced after ww1 and Germany after ww2. so first of, if it's a union the union members will gain independence, but as small as possible with it still seeming fair (most of the time their culture size or their start of game size) after that, it will look if any existing country got land within the country that belongs to them and gives it to them. after that it will give up to 15 countries, cultures, cities or sub divisions independence from it. and after that it will give up to 10 countries above 50 provinces 1 or more provinces within the country, with countries above 200 provinces being prioritized. and lastly it will then divide all other provinces between the closest other countries, the newly independent countries and the big nations that gained small areas within it. as you might have noticed, this event is clearly meant for big countries and not small ones. so it can only happen to countries with more than 150 provinces and will hopefully help with stopping some countries taking over half of the world with all other ones still being small. I really hope your as exited for v11 as i am, right now it looks like the update will be released within 1-2 weeks of this post with the only things left to add being:

  • workshop connection
  • achievements menu, pictures for them and code for unlocking them
  • culture unions + buttons for it in paint mode and main menu independence menu and save data for them
  • Help menu to explain paint mode, the events and other things that might be needed to explain.
Thanks for for the people who bought the game and all the support ^^ and also here's a small peak at a rare event that you likely will never see in the game that only has a 1 in 1000 chance of happening every time you get the normal version of it


[ 2022-08-27 02:18:37 CET ] [ Original post ]



EarthRoyale
Lizzycat / Lizabeth Gidlund
  • Developer

  • Lizzycat / Lizabeth Gidlund
  • Publisher

  • 2022-07-29
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 65  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (154 reviews)


  • Review Score

  • https://store.steampowered.com/app/2016220 
  • Steam Store



  • [103.2 M]

  • Public Linux depots

  • EarthRoyale is a Map simulation Observer game where the game each turn / a few in game months time, chooses one of many events to edit the world map or add lore behind the countries of this future or historic world.
    the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).

    some of the ways you can customize the start of a game is by:

    Disable or enable any continent that you want.

    Make provinces, cultures or easter eggs independent at start.

    Edit the %edges of any event happening or choose one of the pre made modes of it.


    Each turn one of many things can happen:

    division: a random country gets divided by giving each province to the closest other country.

    Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.

    Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.

    Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.

    Independence: Each easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.

    Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.

    Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence

    Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.

    Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest

    Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.

    Fire: a random province will have a fire start in it.


    There is also multiple types of provinces.

    Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's colour which is a random colour generated when the country was made by the game. it's also the only type of province effected by the events.

    UnClaimed: a province that is not owned by any country, it's a light brown colour and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.

    Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown colour and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns

    Flooded: A province that is created by the flood event. it is coloured the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.

    Fire: A province that is created by the fire event. it is coloured a orange colour and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.

    None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
    MINIMAL SETUP
    • OS: Gentoo Linux Kernel: 15.5.47
    • Processor: Ryzen 7 5800XMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: AMD 6600XT
    • Storage: 70 MB available space
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