So as the V12 Event vote is over and the update is closing in i thought i'd do a big sneak peak thread of all major things in v12
First of the 3 biggest things that are not added yet, the 3 winners of the vote:
Singular Expand: A random country will be chosen, and it will expand into one of it's closest Neighbours, this will make normal expand more rare but most likely be more common that the normal expand is now
Change in government: The country renames itself and moves it capital to the biggest "entity" within it's border, could be culture, former country, sub division or even city if that somehow happens
Artificial Islands. A Country will Decide to make a new islands somewhere a long it's coast where it will be placed as far away from any nearby province as possible.
Then there will also be a big visual change, Texts.
it will be togglable as it might cause lag for some players.
How it will work is that each country will gain 1 text for each sub continent they are in, and the text will be placed in between the 2 furthest away provinces they control in that sub continent and rotated based on the differences between those 2 provinces y and x distances
there has been some changes to the sub continents to make the text more visually appealing, like changing England, Wales and Ireland to northern Europe from western Europe to stop the text there to merge with Gibraltar.
Then the Main theme/ new thing about the update, World Wars.
the world war will be considered a "chain event" meaning that when it starts, it will unlock 8 new events that can happen related to the world war, and once the world war ends those 8 won't be able to happen anymore.
As the world war starts it will divide the world into 2 or more alliances with randomized names based on what cities, regions or continents are within it.
While it doesn't in this image, it will say exactly what world war it is, and let you edit what the first world war number should be in paint mode.
it will also show all alliances in the leaderboard
The alliances also means that most older events have been updated to respect allied nations borders if there is a world war going on.
there 8 new events of the world war
Join alliance: A neutral nation decided to join one of the alliances.
Leave Alliance: A nation left their alliance to become neutral.
Change Alliance: A nation left their alliance to join another alliance.
Joining Ultimatum: an alliance pressures 3 neutral nations near the alliance to join them or be invaded. each of the 3 nations have 2-3 outcomes, 1 they join, 2 they get invaded but keep some land, 3 they get invaded and gets completely annexed.
Moved front: The borders a long the front lines changes slightly based on how many enemy provinces surrounds it + a bit of luck
Missile strike: A alliance or country sends missile onto the enemy alliance, making some random provinces turn into wasteland
Alliance Expand: an alliance expands into the other alliances
And lastly, Peace treaty: the alliances decides to sign a peace treaty, either from there only being 1 left or due to wanting to end the war
There is also some other changes like randomized map, where all provinces, cities, cultures and countries gets randomly placed on the map, with all but cities having random sizes, shapes and positions.
There's also been a big change to how nukes work, now only countries who have a nuclear facility within it's borders got access to nuking other countries, the map starts out with a few within countries with nukes in real life (USA, UK, France, PRC, Russia, Israel, Pakistan, India, North Korea) But anyone can gain access to nukes by either taking over their provinces with nuclear facilities or making their own, and they can all disappears from having nuclear reactor failures happen there
Nukes now can also only happen within roughly 1 5th of the map from a nuclear facility.
There's been some smaller changes like how much you can zoom in and out, limits on annex event sizes.
lastly there are some events stuff that might maybe be delayed to another update or not, depending on how much time i got before the deadline of sometime early December:
God mode, let's you chose what event that should happen and what province / countries it should effect.
Take subdivision / culture: a country forcefully take over an entire culture or sub division within a neighbouring country
Worldwide & Local stats: pages where you can se how many times each country has won for you and worldwide, and also how many times different events have happened.
In game stats: a menu you can open to get specific stats in game for each country like how much coast they got, how many nuclear facilities they got and more!
Unfair Division: division event but doesn't create a equal split between countries
EarthRoyale
Lizzycat / Lizabeth Gidlund
Lizzycat / Lizabeth Gidlund
2022-07-29
Singleplayer EA
Game News Posts 65
🎹🖱️Keyboard + Mouse
Very Positive
(154 reviews)
https://store.steampowered.com/app/2016220 
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the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).
some of the ways you can customize the start of a game is by:
Disable or enable any continent that you want.
Make provinces, cultures or easter eggs independent at start.
Edit the %edges of any event happening or choose one of the pre made modes of it.
Each turn one of many things can happen:
division: a random country gets divided by giving each province to the closest other country.
Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.
Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.
Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.
Independence: Each easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.
Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.
Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence
Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.
Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest
Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.
Fire: a random province will have a fire start in it.
There is also multiple types of provinces.
Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's colour which is a random colour generated when the country was made by the game. it's also the only type of province effected by the events.
UnClaimed: a province that is not owned by any country, it's a light brown colour and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.
Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown colour and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns
Flooded: A province that is created by the flood event. it is coloured the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.
Fire: A province that is created by the fire event. it is coloured a orange colour and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.
None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
- OS: Gentoo Linux Kernel: 15.5.47
- Processor: Ryzen 7 5800XMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD 6600XT
- Storage: 70 MB available space
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