V13.00.00
American Georgia -> Georgia
American Montana -> Montana
Bulgarian Montana -> Montana
Brazilian Amazonas -> Amazonas
Colombian Amazonas -> Amazonas
Venezuelan Amazonas -> Amazonas
Peruvian Amazonas -> Amazonas
[/olist]
[ 2023-04-28 22:16:00 CET ] [ Original post ]
Code Changes
- Remade core sorting code
Paintmode Changes
- Added Coast bool to paintmode
- Added Island bool to paintmode
- Added Capital bool to paintmode
- Added NuclearSite bool to paintmode
- Added Coast Map Mode to paintmode
- Added Island Map Mode to paintmode
- Added Capital Map Mode to paintmode
- Added NuclearSite Map Mode to paintmode
- Remade Paintmode UI to fit new theme
- Merged Controler and country values
Controls Changes
- Divide Scroll zoom speed and button zoom speed
- Changed button zoom speed
- Changed Scroll zoom speed
- WASD and Speed now changes depending on how zoomed in you are
- Testing out using same code for auto camera as for text positions *Auto camera now stays for 3 seconds if no other event happens
New Events! & Event Changes
- Making new artificial island now gives between 1 to 50 prestige depending on type of island and randomness
- Added 3 new Weighted list for choosing countries in some events
- Singular expand no longer randomly takes capitals
- Added Claimed world (last country standing will take over all special province types) (ND)
- Added Secrete Lgbtq+ stuff (and ig straight too)
- Added Take Culture Event
- Added Take Subdivision Event
- Added Border treaty event
- Added Big split event
- Made events involving unions expand the union member borders
- Added New Event Category: Artificial
- Added New Event Built World Wonder
- Added New Event Destroyed World Wonder
- Added New Event Destroyed Artificial Island
- Moved Artificial Island to Artificial Event Category
- Moved Build Nuclear Site to Artificial Event Category
- Added New Event Destroyed Nuclear Site
- Added New Event Artificial Lake (Turns a random province into flooded forever but adds permenent added points to the countries score)
- Added New Event Built New City
Map Changes
- Added easter island province to Chile
- Added 2 new provinces to the maldives closer to india
- Small changes to the borders *World Wonders will now be marked on the map
- Renamed some subdivision using invisible characters to allow dubblicates
- Split Adrar into Adrar and Adrar
- Added Miami
- Added Dubai
- Special province types now auto destroy cities
- Special province types now auto destroy Worldwonders
- Special province types now auto destroy NuclearSites
Leaderboard Changes
- Added prestige as extra score
- All alliance members of winning world war alliance gains prestige worth their provinces times a random number between 1 and 10
- All alliance members of losing world war alliance lose prestige worth their provinces times a random number between 1 and 5
- Cities are now worth 5 extra point
- Nuclear Sites now give 2 extra points
- World Wonders now give 1 - 10 extra points
- Coast now gives 0.5 extra points
- Islands now gives 0.5 extra points
- Artificial Islands now give 10 extra point per province
Bug Fixes
- Changing Mapmode no longer acts weird with timings
- Split End of turn code into 2 parts, 1 for special province type calculation and 1 for calculating what needs to be updated visually to fix weird timing for painting
- Paintmode will now call end of turn info updating for effected countries if they change but not vissually (if vissually it was already called upon)
- Game now turns on worldwar before updating country texts when a worldwar starts
- Game now turns off worldwar before updating country texts when a worldwar ends
Removing Old Waste
- Removed Artifacts value from provinces
- Removed "Manager 2" (copy of old version of the main code)
EarthRoyale
Lizzycat / Lizabeth Gidlund
Lizzycat / Lizabeth Gidlund
2022-07-29
Singleplayer EA
Game News Posts 65
🎹🖱️Keyboard + Mouse
Very Positive
(154 reviews)
https://store.steampowered.com/app/2016220 
[103.2 M]
EarthRoyale is a Map simulation Observer game where the game each turn / a few in game months time, chooses one of many events to edit the world map or add lore behind the countries of this future or historic world.
the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).
some of the ways you can customize the start of a game is by:
Disable or enable any continent that you want.
Make provinces, cultures or easter eggs independent at start.
Edit the %edges of any event happening or choose one of the pre made modes of it.
Each turn one of many things can happen:
division: a random country gets divided by giving each province to the closest other country.
Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.
Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.
Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.
Independence: Each easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.
Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.
Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence
Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.
Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest
Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.
Fire: a random province will have a fire start in it.
There is also multiple types of provinces.
Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's colour which is a random colour generated when the country was made by the game. it's also the only type of province effected by the events.
UnClaimed: a province that is not owned by any country, it's a light brown colour and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.
Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown colour and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns
Flooded: A province that is created by the flood event. it is coloured the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.
Fire: A province that is created by the fire event. it is coloured a orange colour and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.
None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).
some of the ways you can customize the start of a game is by:
Disable or enable any continent that you want.
Make provinces, cultures or easter eggs independent at start.
Edit the %edges of any event happening or choose one of the pre made modes of it.
Each turn one of many things can happen:
division: a random country gets divided by giving each province to the closest other country.
Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.
Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.
Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.
Independence: Each easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.
Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.
Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence
Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.
Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest
Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.
Fire: a random province will have a fire start in it.
There is also multiple types of provinces.
Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's colour which is a random colour generated when the country was made by the game. it's also the only type of province effected by the events.
UnClaimed: a province that is not owned by any country, it's a light brown colour and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.
Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown colour and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns
Flooded: A province that is created by the flood event. it is coloured the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.
Fire: A province that is created by the fire event. it is coloured a orange colour and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.
None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
MINIMAL SETUP
- OS: Gentoo Linux Kernel: 15.5.47
- Processor: Ryzen 7 5800XMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD 6600XT
- Storage: 70 MB available space
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