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V14 & Antarctica DLC Info

First of, if you want to watch everything new in the update before the release, there will be a showcase stream here on the 13th / 1 day before the update and DLC release V14 Brings a lot of visual changes to the game like oceans no longer being a big flat colour and instead having a texture that slowly moves, fire and the new province type lava having smoke over it, There is a new updated map for the native reservoirs within USA to be accurate to their actual shape and one new reservoir added (it had the super cute name "rosebud" so i had to add it). and like 3 small southern island has been moved to antarctica and is no longer in the base game (this should have nearly no effect on people who don't get the DLC and only makes sense as they are a part of the Antarctic continent) There is also a new world border as while working on the update I got annoyed at how the oceans are infinite, this world border will be togglable however incase you preferer the infinite ocean look. and i think the biggest most energy draining visual change, new text placement code. the game will now auto generate areas to place the text within instead of using 1 per country per sub continent, so now each country will have 1 text per area where all provinces border each other. There has been 4 new events added and 1 event that has gained 3 (5 with the DLC) new variants of it The first event added is "fortification" this event makes a country fortify a random notable site, this can be a city, world wonder or nuclear site. however the game will always pick the country's capital if it isn't already fortified and will favor cities. after a province is fortified it will stop the province from changing hands 1, no matter what way it changes owner, Annexation, split, union, natural disaster, everything but the fortified status is removed immediately after it has been used. the 2nd new event is "Volcanic Eruption" there has been 20 (23 if you own the DLC) Volcanoes added to the game map, each one with their own size/strength, if a country owns a volcano it will give a slight score boost, but if the eruption event happens the volcano will start spreading lava in multiple directions (depends on volcano size and location how many directions) creating a spider web ish pattern of lava, the lava then will each turn have a high chance of lighting 1 or more provinces around it on fire, but the lava will disappear after a while. the 3rd and 4th event are sorta connected the 3rd is "advanced robotics" this event will give a random country a prestige boost if their city is selected, that city will then get the status of having advanced robotics, any city in a country with a minimum of 1 city with advanced robotics will automatically gain the status a well. and the 4th event is "robot uprising" this event selects a random city with the advanced robotics status and creates a new randomly generated Robot or AI nation, it can however only happen to countries with more than one city and then the changed event is hurricane, if a hurricane goes over Fire, Flooded or lava province the hurricane will pick it up, changes it's colour and start spreading that province type, there is 2 more province types that this can happen to that will be mention in the DLC section of the post. and lastly there has been 4 new camera movement buttons added Q and E now rotates the camera and R and F now tilts the camera, though I do recommend not using it too much, just a fun quick thing I added the zoom speed has also been changed to be slower the more zoomed in you are and the area the camera can be in and start location of camera has changed slightly And then the big thing, AntarcticaRoyale, This DLC adds the entire continent of Antarctica to the game with multiple starting settings (claims, unclaimed, snow, glacier, research bases and off) and with that there's also 2 new province types, "Snow" which slowly turns into floods over time as it melts and "Glacier" which is un destructible (sorta) and creates snow around it over time, there is a lot of glaciers in antarctica at start but it can also be found in Alaska, Greenland and Siberia There is a new "status" for the entire game called "Antarctica treaty" It's a treaty that creates a few randomized negative score effects on any country claiming antarctica, 1 for having any land there, 1 for each new claim made, and 1 for any old claim pre signing there is 5 new events in the dlc (6 if you count a secrete one that has sadly been delayed to a few days after release) and 2 new variants to the hurricane event first of the hurricane event just like mentioned in the v14 section of the post, will now start spreading a few select province type if it goes over one, both glacier and snow can be "picked up" by the hurricanes. first 2 events added is kinda boring but has a huge impact on the game first one is "dissolve antarctica treaty", it completely removes all negative score impacts from the treaty making any country with big claims on antarctica over powered. the 2nd one is "new Antarctic treaty" this event creates a new treaty with new randomized penalties and can give a huge nerf to any Antarctic nations the 3rd new event is "snow storm" it creates a big chunk of snow on the map with a low chance of the center being turned into glaciers, it also creates a cloud over it that will fade away within 7 seconds, the event can also only happen in the north and south of the map the 4th event is "melting glacier" this is the only way to get rid of glaciers and it turns all glaciers and snow within a small area instantly into floods the 5th and last event is "research base" this allows a country to turn any unclaimed or snow province in antarctica into a new claim, and unlike the colony event, this doesn't need to be a coastal province and lastly there is a "6th" secrete event that was and is still planned that i sadly didn't have time to finish before the release date and will work on adding into the DLC in a update a few days after release, it's a short super rare "story" of multiple events also as mentioned in the V14 section the DLC adds 3 volcanoes on the continent hope you will enjoy all the new content to the game both if you get the DLC or not <3


[ 2023-07-09 05:20:12 CET ] [ Original post ]



EarthRoyale
Lizzycat / Lizabeth Gidlund
  • Developer

  • Lizzycat / Lizabeth Gidlund
  • Publisher

  • 2022-07-29
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 65  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (154 reviews)


  • Review Score

  • https://store.steampowered.com/app/2016220 
  • Steam Store



  • [103.2 M]

  • Public Linux depots

  • EarthRoyale is a Map simulation Observer game where the game each turn / a few in game months time, chooses one of many events to edit the world map or add lore behind the countries of this future or historic world.
    the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).

    some of the ways you can customize the start of a game is by:

    Disable or enable any continent that you want.

    Make provinces, cultures or easter eggs independent at start.

    Edit the %edges of any event happening or choose one of the pre made modes of it.


    Each turn one of many things can happen:

    division: a random country gets divided by giving each province to the closest other country.

    Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.

    Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.

    Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.

    Independence: Each easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.

    Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.

    Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence

    Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.

    Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest

    Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.

    Fire: a random province will have a fire start in it.


    There is also multiple types of provinces.

    Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's colour which is a random colour generated when the country was made by the game. it's also the only type of province effected by the events.

    UnClaimed: a province that is not owned by any country, it's a light brown colour and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.

    Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown colour and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns

    Flooded: A province that is created by the flood event. it is coloured the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.

    Fire: A province that is created by the fire event. it is coloured a orange colour and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.

    None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
    MINIMAL SETUP
    • OS: Gentoo Linux Kernel: 15.5.47
    • Processor: Ryzen 7 5800XMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: AMD 6600XT
    • Storage: 70 MB available space
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