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V15 Soon ish + info about early in development sequal

As the core code of earthroyale is over 2 and a half years old (prob like 4 years if you include the game that earthroyale is technically a sequel to but also was built on top of) and the first playable version was done 2 years ago aaand the core was made when i still went to school and honestly really sucked at coding, the game has turned into hell to update and bug fix. therefore i have started work a bit ago on a sequel to ER that has no official release date but I'm aiming on late 2024 or early 2025 but I'm still working on a last update before I'll mostly leave Earth Royale alone. I've noticed all last year and this year that whenever i work on EarthRoyale it's constantly "oh i changed this one thing that made this entire 3 year old bit of code that's super badly made stop working but the entire game needs that code to work to be playable" over and over again and has made even the smallest updates and changes takes weeks or months to make and due to how the game is made to have custom maps i had to add a paintmode which makes each change need to be done 2 times and then also the way saves are made added basically a 3rd time i need to add each new feature and it's just not working to continue working with this game therefore I'm trying to make some last changes, new features and bug fixes currently and will release what I'm able to make as one last update, so if there's anything in the game you think should be included in this update please comment on this post, as i will be looking here and on the old post where i ask about basically the same thing back when i thought I'd be able to do a way bigger last update for any ideas you might have, though please no large scale complete game changing ideas. I'm also currently looking for feedback, requests and just any ideas anyone might have for the sequel to the game as it's in very early stages of development and i want to really get the core of it to be amazing I'm, also sharing way to much info of the sequel in twitter and discord so if you want to be spammed with images from the sequel you can look there. Right now v15 will include:

  • Subdivisions added to antarctica
  • Subdivisions for as many countries as i have time to add to
  • Fixing Bharat's subdivisions
  • Possibly 1 or 2 un decided events
  • Possibly 1 new skin
  • 2 year anniversary map (Possibly only as a map on the workshop due to time it would take to implement it into the actual game)
even though this last update might not become as big as i thought it would originally, i do hope you will enjoy it and that you're excited about the upcoming sequel in like a years time ^^ -Liz


[ 2024-04-03 14:25:08 CET ] [ Original post ]



EarthRoyale
Lizzycat / Lizabeth Gidlund
  • Developer

  • Lizzycat / Lizabeth Gidlund
  • Publisher

  • 2022-07-29
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 65  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (154 reviews)


  • Review Score

  • https://store.steampowered.com/app/2016220 
  • Steam Store



  • [103.2 M]

  • Public Linux depots

  • EarthRoyale is a Map simulation Observer game where the game each turn / a few in game months time, chooses one of many events to edit the world map or add lore behind the countries of this future or historic world.
    the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).

    some of the ways you can customize the start of a game is by:

    Disable or enable any continent that you want.

    Make provinces, cultures or easter eggs independent at start.

    Edit the %edges of any event happening or choose one of the pre made modes of it.


    Each turn one of many things can happen:

    division: a random country gets divided by giving each province to the closest other country.

    Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.

    Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.

    Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.

    Independence: Each easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.

    Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.

    Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence

    Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.

    Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest

    Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.

    Fire: a random province will have a fire start in it.


    There is also multiple types of provinces.

    Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's colour which is a random colour generated when the country was made by the game. it's also the only type of province effected by the events.

    UnClaimed: a province that is not owned by any country, it's a light brown colour and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.

    Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown colour and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns

    Flooded: A province that is created by the flood event. it is coloured the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.

    Fire: A province that is created by the fire event. it is coloured a orange colour and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.

    None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
    MINIMAL SETUP
    • OS: Gentoo Linux Kernel: 15.5.47
    • Processor: Ryzen 7 5800XMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: AMD 6600XT
    • Storage: 70 MB available space
    GAMEBILLET

    [ 5946 ]

    16.39$ (18%)
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    5.77$ (17%)
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    4.00$ (50%)
    13.36$ (47%)
    4.24$ (39%)
    4.22$ (15%)
    8.69$ (13%)
    0.50$ (90%)
    GAMERSGATE

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    6.6$ (67%)
    5.63$ (62%)
    1.32$ (91%)
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    16.0$ (60%)
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    18.74$ (25%)
    0.75$ (92%)
    35.99$ (10%)
    7.5$ (85%)
    7.5$ (75%)
    0.94$ (81%)
    10.79$ (46%)
    0.79$ (89%)
    2.5$ (90%)
    10.87$ (57%)
    3.0$ (70%)
    1.8$ (82%)
    15.99$ (20%)
    10.0$ (75%)
    1.46$ (71%)
    2.93$ (77%)
    1.69$ (89%)
    8.43$ (44%)
    5.0$ (75%)
    5.0$ (50%)

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