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if you're interested you can wishlist the game and after the 13th buy it here slight warning, english is my 2nd language and i got dyslexia and i'm just a really ramblying person when i write longer stuff, this is a really long text of me describing the sequel. I've worked hard most of this year now on the squeal to this game and it's nearing steam release now. while still in early development it is a lot more advanced, better looking and more fun already! my aim is to make it what i wanted out of this game but couldn't because i was in school and still very new to game development when i started development of earthroyale (1st game started development with me having 2 years of experience with this squeal starting development with me having around 4-5 years) it's the same chaotic observation game with random generation at the core of the game play but now having each pixel being interactive, 3 map size options (biggest is 8192x4096 pixels big and smallest is 2048x1025 pixels big) all map sizes have 4 map version of them Un map (Only un recognized borders and countries) De facto map (My attempt at adding all countries / organized groups in control of territory with somewhat up to date borders based on who has military control over what area, some areas are a bit out of date or has stuff missing due to me not being informed or because of near daily border changes) and then both of those 2 have a variant with some micro nations added to them with more micro nations most likely being added in the future. and on top of that there is 2 visual ways of displaying the map in game, globe mode (the way i prefair and the game is mostly developed in) and flat mode (normal flat map) this causes there to be at this point 4 map sizes, 4 map options, 2 map display options and therefore a total of 16 map options and while not done yet there is a city map with over 1300+ cities on it, a subdivision map with nearly all countries subdivisions on it but it's still being planned and also ethnicity / culture and sub continent map options but they are not in any form of development yet. all of those will be playable map options later on and most likely also have a similar turn on and off individual countries cities / subdivisions / whatever just like in EarthRoyale There is also plans to add other planets with most work on the moon already being done (just need to get done with colonizing code and plan out the events leading to the start of moon colonization beforehand) Right now there is support for fully custom map however decided to require you to use 3rd party painting apps to make them instead of making a in game paintmode again, tutorials are in the works for it but it is really simple. (unlike in earthroyale, you can make new landmasses and so on to make whatever you want) this all will hopefully lead to having truly infinite options of maps to play with! for events there is some big changes, first of all the game is now "semi turn based" there is turns but each turn is real time and real time stuff happens during the turns there is right now 3 types of events Turn based (main focus events, usually wars and only allow 1 at a time to help you not miss anything happening) right now there is 3 + 2 (or more) in development Divide/all vs 1 war (all countries bordering or nearby a specific country declare war on them and only ends if the attacked country is defeated or a peace treaty is signed) Referendum Failed / 1v1 war (A country holds a referendum to be annexed by a nearby country but votes no, a war between the 2 countries start and it only ends if it either other nearby country joins the war (converts it to a all vs 1 war) or if one of the 2 countries is fully defeated or if a peace treaty is signed) Referendum Success / annex (a country holds a referendum to be annexed by a nearby country and votes yes, they get fully annexed within just a few days of time) i'm also working on civil war based events (similar to the split and independence events in EarthRoyale) and while i'm hoping for them to be done before release there is a possibility it will be released a few days after) Real time events (secondary events that can happen at the same time as turn based events, event dependent events and other real time events but might not always be super important for you to focus on) right now there is 3 Flood (water starts spreading onto land from any shore pixel and covers a area with similar height on the height map with water, this water is mostly permanent and will create a new shoreline / creates obstacles for countries to get around when in wars) Drain Singular (A country starts draining lakes or oceans within a random radius and in similar height level to a selected shoreline pixel, this is permanent and expands the country / creates a new shoreline and makes invading other countries easier) Drain Shared (Same as Drain singular but each pixel is given to the closest country) Event Dependent events (Events that can only happen while a specific event is happening) right now there is 2 Naval invasion (a random pixel is selected on a country's shore line and it looks for the easiest place to invade, can only happen during wars and if at least 1 country on each side has a shoreline) Peace treaty (Happens if a war has been going on for too long or if there is a stalemate, attempts to clean up the border and remove most exclaves and encirclement created by the war and ends the conflict) on top of all this the end of each event isn't determined emedietly anymore and the visual changes of events isn't just a glorified loading screen and are instead actual invasions happening with constant changes that might change the outcomes a lot of hard work has gone into this and i got a lot of big plans already in the works and soon in the works so a really hope you're as excited as me for the future!
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