if you're interested you can wishlist the game and after the 13th buy it here slight warning, english is my 2nd language and i got dyslexia and i'm just a really ramblying person when i write longer stuff, this is a really long text of me describing the sequel. I've worked hard most of this year now on the squeal to this game and it's nearing steam release now. while still in early development it is a lot more advanced, better looking and more fun already! my aim is to make it what i wanted out of this game but couldn't because i was in school and still very new to game development when i started development of earthroyale (1st game started development with me having 2 years of experience with this squeal starting development with me having around 4-5 years) it's the same chaotic observation game with random generation at the core of the game play but now having each pixel being interactive, 3 map size options (biggest is 8192x4096 pixels big and smallest is 2048x1025 pixels big) all map sizes have 4 map version of them Un map (Only un recognized borders and countries) De facto map (My attempt at adding all countries / organized groups in control of territory with somewhat up to date borders based on who has military control over what area, some areas are a bit out of date or has stuff missing due to me not being informed or because of near daily border changes) and then both of those 2 have a variant with some micro nations added to them with more micro nations most likely being added in the future. and on top of that there is 2 visual ways of displaying the map in game, globe mode (the way i prefair and the game is mostly developed in) and flat mode (normal flat map) this causes there to be at this point 4 map sizes, 4 map options, 2 map display options and therefore a total of 16 map options and while not done yet there is a city map with over 1300+ cities on it, a subdivision map with nearly all countries subdivisions on it but it's still being planned and also ethnicity / culture and sub continent map options but they are not in any form of development yet. all of those will be playable map options later on and most likely also have a similar turn on and off individual countries cities / subdivisions / whatever just like in EarthRoyale There is also plans to add other planets with most work on the moon already being done (just need to get done with colonizing code and plan out the events leading to the start of moon colonization beforehand) Right now there is support for fully custom map however decided to require you to use 3rd party painting apps to make them instead of making a in game paintmode again, tutorials are in the works for it but it is really simple. (unlike in earthroyale, you can make new landmasses and so on to make whatever you want) this all will hopefully lead to having truly infinite options of maps to play with! for events there is some big changes, first of all the game is now "semi turn based" there is turns but each turn is real time and real time stuff happens during the turns there is right now 3 types of events Turn based (main focus events, usually wars and only allow 1 at a time to help you not miss anything happening) right now there is 3 + 2 (or more) in development Divide/all vs 1 war (all countries bordering or nearby a specific country declare war on them and only ends if the attacked country is defeated or a peace treaty is signed) Referendum Failed / 1v1 war (A country holds a referendum to be annexed by a nearby country but votes no, a war between the 2 countries start and it only ends if it either other nearby country joins the war (converts it to a all vs 1 war) or if one of the 2 countries is fully defeated or if a peace treaty is signed) Referendum Success / annex (a country holds a referendum to be annexed by a nearby country and votes yes, they get fully annexed within just a few days of time) i'm also working on civil war based events (similar to the split and independence events in EarthRoyale) and while i'm hoping for them to be done before release there is a possibility it will be released a few days after) Real time events (secondary events that can happen at the same time as turn based events, event dependent events and other real time events but might not always be super important for you to focus on) right now there is 3 Flood (water starts spreading onto land from any shore pixel and covers a area with similar height on the height map with water, this water is mostly permanent and will create a new shoreline / creates obstacles for countries to get around when in wars) Drain Singular (A country starts draining lakes or oceans within a random radius and in similar height level to a selected shoreline pixel, this is permanent and expands the country / creates a new shoreline and makes invading other countries easier) Drain Shared (Same as Drain singular but each pixel is given to the closest country) Event Dependent events (Events that can only happen while a specific event is happening) right now there is 2 Naval invasion (a random pixel is selected on a country's shore line and it looks for the easiest place to invade, can only happen during wars and if at least 1 country on each side has a shoreline) Peace treaty (Happens if a war has been going on for too long or if there is a stalemate, attempts to clean up the border and remove most exclaves and encirclement created by the war and ends the conflict) on top of all this the end of each event isn't determined emedietly anymore and the visual changes of events isn't just a glorified loading screen and are instead actual invasions happening with constant changes that might change the outcomes a lot of hard work has gone into this and i got a lot of big plans already in the works and soon in the works so a really hope you're as excited as me for the future!
EarthRoyale
Lizzycat / Lizabeth Gidlund
Lizzycat / Lizabeth Gidlund
2022-07-29
Singleplayer EA
Game News Posts 65
🎹🖱️Keyboard + Mouse
Very Positive
(154 reviews)
https://store.steampowered.com/app/2016220 
[103.2 M]
the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).
some of the ways you can customize the start of a game is by:
Disable or enable any continent that you want.
Make provinces, cultures or easter eggs independent at start.
Edit the %edges of any event happening or choose one of the pre made modes of it.
Each turn one of many things can happen:
division: a random country gets divided by giving each province to the closest other country.
Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.
Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.
Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.
Independence: Each easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.
Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.
Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence
Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.
Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest
Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.
Fire: a random province will have a fire start in it.
There is also multiple types of provinces.
Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's colour which is a random colour generated when the country was made by the game. it's also the only type of province effected by the events.
UnClaimed: a province that is not owned by any country, it's a light brown colour and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.
Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown colour and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns
Flooded: A province that is created by the flood event. it is coloured the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.
Fire: A province that is created by the fire event. it is coloured a orange colour and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.
None: A province that just doesn't exist, it's created if you disable a continent before starting a game.
- OS: Gentoo Linux Kernel: 15.5.47
- Processor: Ryzen 7 5800XMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD 6600XT
- Storage: 70 MB available space
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