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Update 0.11.41
[ 2022-11-22 19:09:10 CET ] [ Original post ]
Balancing
- [Cultist]: -Bones per kill: 5 => 4
- Changed the weight change system into a more human-readable one. Weight change is now calculated based on turns until weight is doubled. Let's say, an item starts with 30 weight and doubles it in 100 turns. Then, the weight will be at 60 in 100 turns, at 90 in 200 turns, etc. Negative values change the meaning to turns until the weight becomes 0.
- All weights and weights over time have been changed. The changes should make offensive items more common in the beginning while boosting items are rapidly increasing in probability over time. All item changes: [Alien Abduction]: -Weight: 50 -Turns until zero: 500 [Antidote]: -Weight: 5 -Turns until double: 200 [Bear Trap]: -Weight: 50 -Turns until zero: 150 [Bomb]: -Weight: 40 -Turns until zero: 500 [Bonus Die]: -Weight: 20 -Turns until double: 100 [Boost]: -Weight: 80 -Turns until zero: 500 [Booster]: -Weight: 60 -Turns until zero: 500 [Chewing Gum]: -Weight: 40 -Turns until zero: 300 [Cloak]: -Weight: 30 -Turns until double: 20 [Duck]: -Weight: 40 -Turns until zero: 500 [Hopper Mine]: -Weight: 30 -Turns until zero: 500 [Hot Stones]: -Weight: 40 -Turns until zero: 150 [Out of House]: -Weight: 5 -Turns until double: 20 [It Follows]: -Weight: 36 -Turns until zero: 400 [Jump Pad]: -Weight: 60 -Turns until zero: 500 [Jump Pad Frenzy]: -Weight: 18 -Turns until zero: 500 [Kill]: -Weight: 40 -Turns until zero: 250 [Magnet]: -Weight: 25 -Turns until double: 30 [Mass Abduction]: -Weight: 10 -Turns until zero: 500 [Medicine]: -Weight: 15 -Turns until double: 50 [Mirror]: -Weight: 30 -Turns until zero: 400 [Retreat]: -Weight: 25 -Turns until double: 30 [Forward]: -Weight: 20 -Turns until double: 20 [Nuke]: -Weight: 10 -Turns until zero: 500 [Poison Gas Attack]: -Weight: 10 -Turns until zero: 500 [Oil]: -Weight: 60 -Turns until zero: 1000 [Orbital Strike]: -Weight: 10 -Turns until zero: 500 [Poison]: -Weight: 40 -Turns until zero: 300 [Shield]: -Weight: 3 -Turns until double: 30 [Shield Bubbles]: -Weight: 3 -Turns until double: 30 [Sleep]: -Weight: 60 -Turns until zero: 200 [Swap]: -Weight: 20 -Turns until zero: 500
Changes
- Added an indicator for how many dice rolls are left.
Fixes
- Oil will now be triggered last when entering a field.
- Jump Pad will no longer throw dead units.
- Jump Pads and Oil will now transport all creatures on a field as expected.
- [Cultist]: -Fixed not being able to use items on invisible units revealed by a ghost.
[ 2022-11-22 19:09:10 CET ] [ Original post ]
Friendly Warfare
phoenix
Developer
phoenix
Publisher
Coming soon
Release
Game News Posts:
100
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Shoot and shred your friends in classic board games!
Inspired by the classic German board game "Mensch ärgere dich nicht" ("Don't get angry").
Collect supply crates and capture gold mines from your friends to receive items or to buy them with gold!
Use these items to get an advantage or to let your friends fall into a cunning trap.
Or just throw their dice back up using some gold so they don't get the number that they need.
From boosts and poison over bear traps and tar puddles to UFOs, there's a lot of variety!
You can even find a nuke and just clear the board entirely or send in an orbital strike that creates random death lasers!
But beware of the duck!
You receive passive gold income each turn. By capturing gold mines, you can increase it, but make sure that your friends don't steal them from you!
Death coins are earned by... well.. dying. But they will let you buy a permanent gold income upgrade! So you may want to push some of your units into the grinder.
Do you like gold? Choose Greedy to earn more of it!
Your friends kill you a lot? Choose to be a Victim and double your death coins!
Do you want an advantage from supply crates? Choose Hoarder and collect twice as many items!
Choose from a variety of colors and skins and name your soldiers so they represent you perfectly!
Inspired by the classic German board game "Mensch ärgere dich nicht" ("Don't get angry").
Gameplay
Your goal is to get all units into your safety zone and to prevent your friends from getting there first!Collect supply crates and capture gold mines from your friends to receive items or to buy them with gold!
Use these items to get an advantage or to let your friends fall into a cunning trap.
Or just throw their dice back up using some gold so they don't get the number that they need.
Items
There are a lot of different items that you can find in a match.From boosts and poison over bear traps and tar puddles to UFOs, there's a lot of variety!
You can even find a nuke and just clear the board entirely or send in an orbital strike that creates random death lasers!
But beware of the duck!
Resources
You can collect gold and death coins to buy stuff from the shop.You receive passive gold income each turn. By capturing gold mines, you can increase it, but make sure that your friends don't steal them from you!
Death coins are earned by... well.. dying. But they will let you buy a permanent gold income upgrade! So you may want to push some of your units into the grinder.
Traits
Every player can choose a trait before starting a game. Traits are tied to certain play styles.Do you like gold? Choose Greedy to earn more of it!
Your friends kill you a lot? Choose to be a Victim and double your death coins!
Do you want an advantage from supply crates? Choose Hoarder and collect twice as many items!
Customization
Customize your units to your liking.Choose from a variety of colors and skins and name your soldiers so they represent you perfectly!
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Q9450 @ 2.6GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 650
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: AMD Ryzen 2600Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1070
- Storage: 2 GB available space
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