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Update 0.16.4
[ 2024-08-04 17:52:58 CET ] [ Original post ]
Content
- Added 13 more AR-15 skins to give more variety.
[ 2024-08-04 17:52:58 CET ] [ Original post ]
Update 0.16.3
[ 2024-08-03 14:09:54 CET ] [ Original post ]
Changes
- Increased zoom distance by +40% and rewrote the camera controller to not collide with furniture.
Fixes
- It Follows will now despawn as soon as their target dies from anything.
[ 2024-08-03 14:09:54 CET ] [ Original post ]
Update 0.16.2
[ 2024-08-02 04:19:04 CET ] [ Original post ]
Content
- Added refreshing indicator to the lobby browser.
- Improved skill UI.
Balancing
- Item Alien Abduction: -Weight: 50 => 40
- Added Skill Starting Shield: -Automatically unlocks at level 10. -Max level: 1 -After unlocking it, your units will start with a free Shield when leaving their house. -Can only be unlocked in Classic game mode.
Changes
- Skills no longer show info about level 0.
Fixes
- Fixed an Exception on Antidote that occurs when an Entity that has no effect manager is present (e.g. Orbital Strike).
- Fixed lobby visually bugging for the host when a client joins while the lobby is visually not active.
- Fixed invisible unit detection only working for the local player, meaning the host had discarded any detection that was owned by other players.
- Fixed a missing localization key.
[ 2024-08-02 04:19:04 CET ] [ Original post ]
Update 0.16.1
[ 2024-08-01 18:11:26 CET ] [ Original post ]
Fixes
- Fixed kill feed overlapping with resources.
- Fixed weapons not updating their owners on weapon skin change.
[ 2024-08-01 18:11:26 CET ] [ Original post ]
Update 0.16
[ 2024-08-01 05:27:12 CET ] [ Original post ]
Content
- Added Early Access disclaimer.
- You can now create offline lobbies!
- When a game is finished, you can now go back to the lobby directly instead of having to create a new one!
- When hovering over a resource at the top of the screen, a description of that resource will now be shown.
- Added indicators to the lobby for when a player has loaded into the lobby.
- Added feedback when joining a public lobby through the lobby browser.
Weapon Skins
- AR-15 - Ice Added ice projectiles and target hit effects using the improved cosmetics system.
Balancing
- The chance of finding any item decreases with the amount of items of that specific type that is currently in your inventory. This decrease per existing item has been changed from 5% to 15% cumulatively.
Changes
- Rewritten a lot of the cosmetics code to allow for more flexibility and customization for future skins. I also broke all my skin prefabs and had to fix those because I moved a script inside Visual Studio instead of in Unity and Unity didn't like that and decided that all the data stored on the prefabs that had these scripts would be lost. Thanks Unity.
- You can now easily change your currently selected item by clicking another item instead of having to press escape to cancel the current selection.
- You will now only join a public lobby when double clicking it.
- Clients can no longer see the button for adding bots in lobbies.
- Music is no longer synced between clients.
Fixes
- Fixed Orbital Strike kill message.
- Fixed not being able to use items on revealed invisible enemy units (e.g. when a unit is being revealed by a ghost).
- Fixed missing particle effects that have been broken by Unity's Universal Render Pipeline.
- Particle effects on entities should no longer be shown to players that don't see that entity.
- Fixed (hopefully) not receiving game modes from public lobbies.
- Clients should no longer be able to connect multiple times to the same server.
- When a lobby you are in closes, you will now return to the main menu.
- Fixed that a player connecting to a finished game will cause the player's game to be stuck in a game without a win screen, forcing the player to disconnect from the lobby.
- Some minor fixes.
[ 2024-08-01 05:27:12 CET ] [ Original post ]
Update 0.15.6
[ 2024-07-29 01:37:04 CET ] [ Original post ]
Content
- Implemented networked values to more easily sync variables between players.
Fixes
- Potentially fixed clients wrongly flagging payers as finished.
- Fixed Pay2Win exact level-up messages being shown to everybody.
- The host should now always update the client on whether or not the dice can be rolled at any moment.
[ 2024-07-29 01:37:04 CET ] [ Original post ]
Update 0.15.4
[ 2024-07-28 18:57:59 CET ] [ Original post ]
Content
- Added functionality to add abilities and converted the shop items Interrupt and all Cultist specific shop items into abilities.
Changes
- Shop item icons will now be colored gray instead of red when they can't be bought to avoid black icons when the base icon has no red colors in it.
- Internally replaced enum based ShopItems with string IDs to increase modularity.
Fixes
- Fixed sometimes not being able to select Video settings in-game because the dice roll UI was blocking raycasts.
[ 2024-07-28 18:57:59 CET ] [ Original post ]
Update 0.15.3
[ 2024-07-27 19:12:46 CET ] [ Original post ]
Changes
- Made dying units always ragdoll in the classic game mode to make it consistent with the suvivor game mode.
Fixes
- Fixed typo on Supply Crate tooltip.
- Removed unnecessary @ symbols from skill level-up messages.
- Fixed lobby browser showing "error" as the game mode.
- Fixed skills showing a level-up notification when first initialized.
[ 2024-07-27 19:12:46 CET ] [ Original post ]
Update 0.15.2
[ 2024-07-27 17:55:04 CET ] [ Original post ]
Fixes
- Fixed spawned unit count being wrongly calculated for hosts
- Fixed rolls left not being synched correctly
[ 2024-07-27 17:55:04 CET ] [ Original post ]
Update 0.15.1
[ 2024-07-27 17:26:55 CET ] [ Original post ]
Fixes
- Fixed the lobby browser using an invalid game mode translation key
- Fixed Exception thrown on clients when a unit moves
- Fixed skill levels not being synched correctly
- Fixed experience not being synched correctly
- Fixed clients and hosts not leaving lobbies correctly through SteamMatchmaking
[ 2024-07-27 17:26:55 CET ] [ Original post ]
Update 0.15
[ 2024-07-27 16:00:20 CET ] [ Original post ]
Content
- Added a leveling system! You start each game on level 0. Different actions reward the player with experience. All trait shop items have been converted to skills that automatically level up as you level up. You need 20 XP for the first level. Every level requires 2 more XP than the level before. XP rewarding actions: -Moving: Every 5 fields moved by your units rewards 1 XP -Kills: Killing an enemy unit rewards 4 XP -Deaths: When one of your units dies, you receive 20 XP
- The taskbar icon now flashes on Windows when the current player's turn begins and the window is not focused.
- Added an option to disable auto auto camera when a controller is detected
- Added particle effects for spawning placeables and using items on units to make it clear where things have happened
Balancing
- [Cultist] -Owned gold mines now generate 1 Faith per turn.
- [Cultist] Possess Gold Mine: -Max uses per turn: no limit => 1 -Cost: 5 Gold, 50 Faith => 5 Gold, 80 Faith
Changes
- Reworked the resources UI
- Moved UI of the roll timer and the UI that shows the dice rolls left
Fixes
- Fixed unit skins changing when editing input fields in the customizer.
- Fixed various localization keys.
- Fixed ducks trying to move into the safety zone, which is not possible for non-units, which resulted in an eternally moving duck.
- Fixed the barricade vanishing on the wrong player's turn.
- Fixed an exception when bots tried to use missing data from the last match in the current match for a chat message.
- Fixed the starting player not having 3 tries to roll a 6.
- The chat is no longer cleared when going to the main menu and back to the lobby
- Clients should now see players in the lobby in the same order as the host
- Fixed poison particles potentially spawning on the wrong unit
[ 2024-07-27 16:00:20 CET ] [ Original post ]
Update 0.14.8
[ 2024-06-11 20:32:41 CET ] [ Original post ]
Content
- Added a modular config system so that I can more easily add configurations. The system automatically syncs a config to all players in a lobby and it has a streamlined system for letting the host change settings. It's now very easy for me to add new configs to the game modes in the future.
- Item Barricade: -Let one of your units build a barricade that stays for 1 round and blocks enemy units from passing. -Weight: 10 -Turns until double: 100
Balancing
- Shop item Supply Crate: -Base cost: 25 Gold => 20 Gold -Removed buy limit -Cost now increases by 10% (cumulative) per bought item -Cost increase resets at the start of your turn
- Shop item Boosting item: -Turns until unlocked: 9 => 7
- Shop item Offensive item: -Turns until unlocked: 9 => 7
- Shop item OP item: -Turns until unlocked: 50 => 30
Changes
- Audio settings now use logarithmic scaling for decibel values instead of linear scaling.
- Changed a lot of translation keys for items. Please report if you come across a missing translation text!
Fixes
- Fixed the main menu title blocking interactions with some UI elements (e.g. the upper area of the lobby chat).
- Fixed various bugs related to the TV screen. It should no longer affect UI in front of it and it should behave correctly when dragging inside the TV and dragging outside of its area. Too many hours have been sunk into this. I don't ever wanna have to touch this raycaster again..
- Changed info popups to be used in multiple canvases.
[ 2024-06-11 20:32:41 CET ] [ Original post ]
Update 0.14.6
[ 2023-11-11 15:39:09 CET ] [ Original post ]
Balancing
- [Cultist] Create cult follower: -Cost increase per buy: 50% => 60%
- [Cultist] Possess Gold Mine: -Cost: 80 Faith => 5 Gold, 50 Faith
- [Cultist] Sacrifice Follower: -Cost: 100 Faith => 50 Faith
- [Cultist] Scare Creature: -Cost in Survive: 60 Faith => 20 Faith
[ 2023-11-11 15:39:09 CET ] [ Original post ]
Update 0.14.5
[ 2023-11-11 04:23:57 CET ] [ Original post ]
Balancing
- Shop item Swap Item: -Changed cost in Survive to require 2 Dog tags instead of 2 Death Coins
- Item Duck: -Weight: 35 => 25
Fixes
- When checking for units that could kill another, the game will now take Jump Pads and Oil into account.
- Fixed trait Pay2Win not modifying gold prices correctly in mode Survive
- Fixed It Follows not disappearing when the target is dead
- Fixed It Follows not killing the target when the target moved onto its field before the round ended
[ 2023-11-11 04:23:57 CET ] [ Original post ]
Update 0.14.4
[ 2023-11-09 07:03:36 CET ] [ Original post ]
Balancing
- Rebalanced all trait upgrades to only have 3 levels. In Classic game mode, each level costs 2 Death Coins while in Survive game mode, each level only costs 1 Death Coin
- [Communist]: Shop item Efficient Communism: -Max level is now fixed at 3 -Start threshold is now calculated as [1+3*(Player count/2, rounded up)] and each level reduces the threshold by [(Player count/2, rounded up)] so if you start a game with 3 players, the start threshold will be 7 and each level reduces it by 2 -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
- [Cultist]: Shop item Cheaper Rituals: -Max level: 8 => 3 -Cost reduction per level: 10% => 30% -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
- [Pay2Win]: -Combined Cheaper Moves and Cheaper Item Use into a single upgrade -Shop item Better Pay2Win: -Max level: 3 -Move cost reduction per level: 0, 3, 6, 9 -Item use cost reduction per level: 0, 1, 1, 2 -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
- [Hoarder]: -Can no longer buy Passive Income -No longer receives an extra item per supply crate from the beginning -Added upgrade More Items: -Max level: 3 -With each upgrade, you receive an extra item from supply crates up to a max of 3 extra items per supply crate -Cost in Classic: 2 Death Coins -Cost in Survive: 1 Death Coins
- Shop item Passive Income: -Gold income increase: 1 Gold => 2 Gold -Cost in Classic: 1 Death Coins => 2 Death Coins -Cost in Survive: 1 Death Coins
Changes
- Changed trait upgrade descriptions to now show their effects on all levels.
- Changed default unit count in mode Survive from 3 to 4
Fixes
- Fixed a bug that caused the OnGameStarted event to accumulate listeners throughout matches as they didn't stop listening to it when stopping a match.
- Fixed the default config not being loaded correctly
[ 2023-11-09 07:03:36 CET ] [ Original post ]
Update 0.14.3
[ 2023-11-06 23:04:12 CET ] [ Original post ]
Balancing
- Mode [Survive]: -Mass Abduction can no longer be found -OP items can no longer be bought in the shop -Shop items now unlock a lot sooner
Changes
- Mode Last Survivor renamed to Survive
- Updated Steam rich presence to show game mode specific information
[ 2023-11-06 23:04:12 CET ] [ Original post ]
Update 0.14.2
[ 2023-11-06 19:47:26 CET ] [ Original post ]
Fixes
- Fixed entity death status not being synced correctly to new players
- Fixed duck not sending current moves left to new players
[ 2023-11-06 19:47:26 CET ] [ Original post ]
Update 0.14.1
[ 2023-11-06 18:47:55 CET ] [ Original post ]
Fixes
- The game will no longer load the wrong game advisor
- Fixed the new game mode not loading correctly for clients
- Fixed various bugs in the new game mode
[ 2023-11-06 18:47:55 CET ] [ Original post ]
Update 0.14
[ 2023-11-06 09:31:49 CET ] [ Original post ]
Content
- Added new Game Mode Last Survivor: -There are no goal fields or spawn houses -Some items are disabled -Shop items cost 80% less -Units start at random positions on the map -Units stay dead -When all units of a team are dead, the team is out! -The team with the last units standing wins!
Fixes
- Fixed entities still being clickable while dead
- Fixed entities still rotating towards the camera when dead
- Fixed shop items never restocking
- Fixed health not getting set to 0 when an entity dies
[ 2023-11-06 09:31:49 CET ] [ Original post ]
Update 0.13
[ 2023-08-30 22:26:02 CET ] [ Original post ]
Content
- You can now access all menus without leaving a lobby!
Balancing
- [Cultist]: -Shop Item Create cult follower: -Cost changed from static 30 Bones to a base cost of 10 Bones that will grow exponentially by 50% per use (10, 15, 22, 33,...)
Changes
- Removed invisible dice walls that prevented the dice from falling off the table
- Duck now also shows the remaining moves before disappearing
[ 2023-08-30 22:26:02 CET ] [ Original post ]
Update 0.12
[ 2023-08-24 01:20:33 CET ] [ Original post ]
Content
- Added popup tooltips for all placeable objects. Hover over any placed objects to see a description, who placed the object, and important data like rounds left until despawn.
Balancing
- Supply Crates spawn a bit less frequently.
- [Communist]: -Don't believe in owning property anymore
- Item Booster: -Removed
- Item Duck: -Weight: 30 => 35
- Item It Follows: -Weight: 12 => 30
- Item Oil: -Weight: 60 => 70
- Item Jump Pad: -Will now throw units into the Safety Zone instead of past it!
- Item Retreat: -Weight: 25 => 20 -Turns until double: 25 => 30
Changes
- The roll timer will now pause while events are playing out.
Fixes
- Jump Pads now throw objects towards previously obstructed target fields when the target field becomes clear.
[ 2023-08-24 01:20:33 CET ] [ Original post ]
Update 0.11.48
[ 2023-07-21 21:27:36 CET ] [ Original post ]
Balancing
- Item Kill: -Removed
- Item Bear Trap: -Weight: 50 => 10
- Item Nuke: -Weight: 10 => 5
- Item Poison Gas Attack: -Weight: 10 => 5
- Item Orbital Strike: -Weight: 10 => 5
- Item Hot Stones: -Weight: 30 => 7
- Item Duck: -Weight: 30 => 6
- Item It Follows: -Weight: 36 => 12
- Item Mirror: -Weight: 30 => 15
- Item Medicine: -Weight: 15 => 10
- Item Magnet: -Weight: 25 => 15
- Item Sleep: -Weight: 60 => 5
- Item Chewing Gum: -Weight: 40 => 5
- Item Poison: -Weight: 40 => 15
- Item Booster: -Weight: 30 => 10
- Item Hopper Mine: -Weight: 30 => 10
- Item Bomb: -Weight: 40 => 10
- Increased the time between Supply Crate spawns.
- Shop Item Supply Crate: -Cost: 5 Gold => 25 Gold
[ 2023-07-21 21:27:36 CET ] [ Original post ]
Update 0.11.47
[ 2022-12-13 18:54:27 CET ] [ Original post ]
Balancing
- Item Duck: -Weight: 40 => 30 -Turns until zero: 300 => 150
- Item Jump Pad Frenzy: -Weight: 18 => 16 -Turns until zero: 400 => 200
- Item Shield: -Weight: 3 => 4 -Turns until double: 12
- Item Shield Bubble: -Weight: 3 -Turns until double: 18 => 12
- [Hitman]: -Killing your own units will not generate Gold anymore
- [Communist]: -Start threshold: player count + 3 => player count + 5
Fixes
- [Cultist]: -Ghosts will not work for other players when the owner of the ghost is the host of the game
[ 2022-12-13 18:54:27 CET ] [ Original post ]
Updatte 0.11.46
[ 2022-11-29 16:22:17 CET ] [ Original post ]
Balancing
- Item Swap: -Stun now lasts one more round for units belonging to the team of the player that activated the item.
- Shop item Passive Income: -Cost: 3 Death Coins => 2 Death Coins
- Shop item Supply Crate (Death Coins) now grants 2 items instead of 1.
- Shop item Boosting Item: -Cost: 2 Dog tags => 1 Dog tag -Limit per turn: 1 => unlimited
- [Communist]: -Shop item Efficient Communism: -Cost: 3 Death Coins => 1 Death Coin
- [Cultist]: -Shop item Cheaper Rituals: -Cost: 2 Death Coins => 1 Death Coin
- [Pay2Win]: -Shop item Cheaper Moves: -Cost: 2 Death Coins => 1 Death Coin -Shop item Cheaper Item Use: -Cost: 3 Death Coins => 2 Death Coins
[ 2022-11-29 16:22:17 CET ] [ Original post ]
Update 0.11.45
[ 2022-11-24 22:56:40 CET ] [ Original post ]
Fixes
- Fixed a bug that let players roll the dice again when having to choose a unit.
[ 2022-11-24 22:56:40 CET ] [ Original post ]
Update 0.11.44
[ 2022-11-24 17:59:59 CET ] [ Original post ]
Content
- Added command for fast forward until a specific condition is met:
/autoplayuntil
Balancing
- Item Cloak: -Weight: 25 -Turns until double: 30 => 25
- Item Move Back: -Weight: 25 -Turns until double: 30 => 25
- Item Nuke: -Weight: 10 -Turns until zero: 500 => 200
- Item Poison Nuke: -Weight: 10 -Turns until zero: 500 => 200
- Item Orbital Strike: -Weight: 10 -Turns until zero: 500 => 200
- Item Mass Abduction: -Weight: 10 -Turns until zero: 500 => 300
- Item Jump Pad Frenzy: -Weight: 10 -Turns until zero: 500 => 400
- Item Duck: -Weight: 40 -Turns until zero: 500 => 300
- Shop Item House Out Item: -Cost: 15 Gold => 8 Gold
- [Victim]: -House Out Item cost is now doubled
Changes
- Improved timer visibility and added a progress bar. The timer will now be visible as soon as a player can roll the dice.
Fixes
- Dead units should no longer be able to collect items or capture gold mines.
- Fixed bots in the lobby not changing their unit color correctly for the host when the color is changed.
- The timer now renders for clients.
[ 2022-11-24 17:59:59 CET ] [ Original post ]
Update 0.11.43
[ 2022-11-23 17:38:34 CET ] [ Original post ]
Fixes
- Hopper Mine, Orbital Strike, Jump Pad, It Follows, Nuke, Poison Nuke, and UFO are now affected by the cheats 'Teleport Movement' and 'Fast Death' respectively.
- Cheats menu is now rendered on top of alerts.
[ 2022-11-23 17:38:34 CET ] [ Original post ]
Update 0.11.42
[ 2022-11-23 16:25:50 CET ] [ Original post ]
Balancing
- [Cloak]: -Weight: 30 => 25 -Turns until double: 20 => 30
- [Forward]: -Weight: 20 => 15 -Turns until double: 20
- [Shield Bubble]: -Weight: 3 -Turns until double: 30 => 18
- [Shield]: -Weight: 3 -Turns until double: 30 => 12
Changes
- Added a 30s timer for players to roll their dice. The timer only appears when only 15s or less are left. When the timer runs out, the server will auto roll the dice. The host can enable/disable the timer with the command /rolltimer enable/disable.
Fixes
- Fixed bots not randomizing their skins in the lobby.
[ 2022-11-23 16:25:50 CET ] [ Original post ]
Update 0.11.41
[ 2022-11-22 19:09:10 CET ] [ Original post ]
Balancing
- [Cultist]: -Bones per kill: 5 => 4
- Changed the weight change system into a more human-readable one. Weight change is now calculated based on turns until weight is doubled. Let's say, an item starts with 30 weight and doubles it in 100 turns. Then, the weight will be at 60 in 100 turns, at 90 in 200 turns, etc. Negative values change the meaning to turns until the weight becomes 0.
- All weights and weights over time have been changed. The changes should make offensive items more common in the beginning while boosting items are rapidly increasing in probability over time. All item changes: [Alien Abduction]: -Weight: 50 -Turns until zero: 500 [Antidote]: -Weight: 5 -Turns until double: 200 [Bear Trap]: -Weight: 50 -Turns until zero: 150 [Bomb]: -Weight: 40 -Turns until zero: 500 [Bonus Die]: -Weight: 20 -Turns until double: 100 [Boost]: -Weight: 80 -Turns until zero: 500 [Booster]: -Weight: 60 -Turns until zero: 500 [Chewing Gum]: -Weight: 40 -Turns until zero: 300 [Cloak]: -Weight: 30 -Turns until double: 20 [Duck]: -Weight: 40 -Turns until zero: 500 [Hopper Mine]: -Weight: 30 -Turns until zero: 500 [Hot Stones]: -Weight: 40 -Turns until zero: 150 [Out of House]: -Weight: 5 -Turns until double: 20 [It Follows]: -Weight: 36 -Turns until zero: 400 [Jump Pad]: -Weight: 60 -Turns until zero: 500 [Jump Pad Frenzy]: -Weight: 18 -Turns until zero: 500 [Kill]: -Weight: 40 -Turns until zero: 250 [Magnet]: -Weight: 25 -Turns until double: 30 [Mass Abduction]: -Weight: 10 -Turns until zero: 500 [Medicine]: -Weight: 15 -Turns until double: 50 [Mirror]: -Weight: 30 -Turns until zero: 400 [Retreat]: -Weight: 25 -Turns until double: 30 [Forward]: -Weight: 20 -Turns until double: 20 [Nuke]: -Weight: 10 -Turns until zero: 500 [Poison Gas Attack]: -Weight: 10 -Turns until zero: 500 [Oil]: -Weight: 60 -Turns until zero: 1000 [Orbital Strike]: -Weight: 10 -Turns until zero: 500 [Poison]: -Weight: 40 -Turns until zero: 300 [Shield]: -Weight: 3 -Turns until double: 30 [Shield Bubbles]: -Weight: 3 -Turns until double: 30 [Sleep]: -Weight: 60 -Turns until zero: 200 [Swap]: -Weight: 20 -Turns until zero: 500
Changes
- Added an indicator for how many dice rolls are left.
Fixes
- Oil will now be triggered last when entering a field.
- Jump Pad will no longer throw dead units.
- Jump Pads and Oil will now transport all creatures on a field as expected.
- [Cultist]: -Fixed not being able to use items on invisible units revealed by a ghost.
[ 2022-11-22 19:09:10 CET ] [ Original post ]
Update 0.11.40
[ 2022-11-01 16:09:29 CET ] [ Original post ]
Balancing
- Item Shield: -Weight: 5 => 3
- Item Shield Bubble: -Weight: 15 => 3 -Weight change per turn: 0.02 => 0.08
- Owning items reduces the probability of receiving another item of the same type by 5% instead of 10% as previously.
- Shop Item Offensive Item: -Cost: 5 Dog tags => 2 Dog tags
- Shop Item Boosting Item: -Cost: 5 Dog tags => 2 Dog tags
- Shop Item OP Item: -Cost: 100 Gold => 80 Gold
- Shop Item Interrupt: -Cost: 20 Gold => 10 Gold
- Shop Item Out of House: -Cost: 20 Gold => 15 Gold
[ 2022-11-01 16:09:29 CET ] [ Original post ]
Update 0.11.39
[ 2022-10-28 08:44:26 CET ] [ Original post ]
Balancing
- Item Shield: -Weight: 30 => 5 -Weight change per turn: 0.01 => 0.15 -The shield will now be very rare at the beginning of the game but quickly increase its weight every turn
- Item Hopper Mine: -Explosions now destroy Shields
- Probabilities of items now reduce the more items of that type you already have. Each item reduces the probability by 10%: 0 items: 100% base weight 1 item: 90% base weight 2 items: 81% base weight etc...
Changes
- Updated Shield description
[ 2022-10-28 08:44:26 CET ] [ Original post ]
Update 0.11.38
[ 2022-10-21 16:32:14 CET ] [ Original post ]
Balancing
- Max moves between supply crate spawns reduced: (start) 5 -> (late game) 25 => (start) 3 -> (late) 20
- Shop item Supply Crate: -Cost multiplier change per turn: 0.02 => 0.01
- Item Jump Pad Frenzy: -Weight: 8 => 9
- Item Bomb: -Weight: 15 => 20 -Explosions now destroy shields
- Item Bonus Die: -Weight: 25 => 20 -Weight change per turn: 0.02 => 0.015
- Item Hot Stones: -Weight: 25 => 20 -Now reduces shield duration by 1 when trying to damage shielded units
- Item Hopper Mine: -Now reduces shield durations by 1 on explosion
- Item Kill: -Weight change per turn: -0.03 => -0.05
- Item Bear Trap: -Weight change per turn: -0.08 => -0.1
- Item Sleep: -Weight change per turn: -0.08 => -0.12
- Item It Follows: -Weight: 15 => 18 -Can now be used on invincible units
- Item Oil: -Burning oil will now reduce shield duration by 1
Changes
- Made lobby chat windows more opaque
Fixes
- Potentially fixed a critical error when trying to connect to a lobby
- Players are now always placed on the board in the order they are listed on the lobby screen.
- When a player can roll 3 times then rolls a 6 and the chosen unit dies on its way to the spawn field, the player will not be able to roll 3 times anymore.
[ 2022-10-21 16:32:14 CET ] [ Original post ]
Update 0.11.37
[ 2022-10-17 03:16:16 CET ] [ Original post ]
Balancing
- [Pay2Win]: -Price reduction: 70% => 65%
Fixes
- The game no longer plays the player turn start sound when you have already finished the game
- Client units should now stop moving when attacking
- Hopefully fixed max unit counts shown in clients' Steam Rich Presence
[ 2022-10-17 03:16:16 CET ] [ Original post ]
Update 0.11.36
[ 2022-10-12 00:27:33 CET ] [ Original post ]
Fixes
- Fixed movement update order problems that caused a weird bug where units that were thrown by a jump pad onto an oil-covered field had their current field set to the oil field after they had already left that field to go to the next one. This led to the unit standing on the correct field while the game still thought that it was standing on the oil field.
[ 2022-10-12 00:27:33 CET ] [ Original post ]
Update 0.11.35
[ 2022-10-08 01:12:50 CET ] [ Original post ]
Fixes
- Players can no longer buy more shop items than their resources allow them to when sending multiple buy actions at the same time.
- The game will now abort the current target selection before starting a new one to prevent multiple selection events.
- Ghosts should now only work for the player that summoned them.
- Ghosts can now only be summoned within the player's own turn
- Fixed bots not being able to properly use shop items that require target selection
[ 2022-10-08 01:12:50 CET ] [ Original post ]
Update 0.11.34
[ 2022-10-04 01:27:27 CET ] [ Original post ]
Content
- [Cultist] Shop Item Summon Ghost: -Cost: 1 Soul -Summon a ghost that will reveal invisible creatures within a field radius of 2 fields in both directions!
Balancing
- [Cultist] Shop Item Possess Gold Mine: -Can now only be used in your turn
- [Communist]: -Start threshold is now based on player count (player count + 3) to nerf it in bigger groups
Fixes
- Player status effects are now removed when the player finishes
- Potentially fixed unit count not being updated correctly in Steam rich presence
- Events that only occur for specific players will now still play out after that player has finished
- Field and unit markers should no longer be misplaced for their first frame of existence
[ 2022-10-04 01:27:27 CET ] [ Original post ]
Update 0.11.33
[ 2022-10-02 14:38:02 CET ] [ Original post ]
Balancing
- Trait Pay2Win: -Can no longer upgrade passive income
Changes
- Pay2Win now has its own icon
- Hopper Mines are now affected by Jump Pads
Fixes
- Fixed a bug that occurred when a unit gets caught by a bear trap that's on the same field as other placeables
[ 2022-10-02 14:38:02 CET ] [ Original post ]
Update 0.11.32
[ 2022-09-28 23:27:30 CET ] [ Original post ]
Fixes
- Fixed game not ending when only 1 player is left after the last player finished outside of their own turn.
- Players can no longer be added to the win list multiple times when their units get moved within the goal fields by other players using items.
[ 2022-09-28 23:27:30 CET ] [ Original post ]
Update 0.11.31
[ 2022-09-20 02:14:19 CET ] [ Original post ]
Changes
- Hopper Mines can no longer be placed under units
- Moved player context menu from the scoreboard to the top left player list
Fixes
- Jump Pads now have a higher activation priority to trigger before Oil
- When a unit dies from a Bear Trap when being released by a UFO, it should now respawn correctly for clients
- The host will no longer see the game advisor intro sequence when a new player joins mid-game
- Fixed some bugs related to Hopper Mines
- Fixed some cases where items were shown as not usable for clients while they can be used
[ 2022-09-20 02:14:19 CET ] [ Original post ]
Update 0.11.30
[ 2022-09-19 16:27:45 CET ] [ Original post ]
This update adjusts upgrade prices to short match lengths so traits can be played to their full potential.
Balancing
- Shop Item Passive Income: -Cost: 5 Death Coins => 3 Death Coins
- [Cultist] Shop Item Cheaper Rituals: -Cost: 3 Death Coins => 2 Death Coins
- [Communist] Shop Item Efficient Communism: -Cost: 5 Death Coins => 3 Death Coins
- [Pay2Win] Shop Item Cheaper Moves: -Cost: 3 Death Coins => 2 Death Coins
- [Pay2Win] Shop Item Cheaper Item Use: -Cost: 4 Death Coins => 3 Death Coins
[ 2022-09-19 16:27:45 CET ] [ Original post ]
Update 0.11.29
[ 2022-09-14 02:35:46 CET ] [ Original post ]
Balancing
- Item Boost: -Weight: 50 => 40
Fixes
- Fixed dice roll state staying on 3 rolls when the player was already in that state and the unit that moved out died in the same move
- Unit selections should now be reset when a player's turn starts. This should prevent the selection state from carrying over from previous players in some rare cases (which made item usage impossible for that move)
- Dice are no longer flagged as "rolling" when the current turn is forcefully skipped while dice are in the air
[ 2022-09-14 02:35:46 CET ] [ Original post ]
Update 0.11.28
[ 2022-09-13 01:54:45 CET ] [ Original post ]
Content
- The lobby now shows expected game durations based on player count and units per player
Changes
- Improved readability of in-world texts
Fixes
- Tiger Blob and Abstract Blob no longer have swapped images when receiving them as item drops
[ 2022-09-13 01:54:45 CET ] [ Original post ]
Update 0.11.27
[ 2022-09-12 02:40:28 CET ] [ Original post ]
Content
- Item Jump Pad Frenzy: Spawns up to 7 jump pads on random fields.
Balancing
- Item Hot Stones: -Weight: 25 -Weight change per turn: -0.02 => -0.10
- Item Bear Trap: -Weight: 25 -Weight change per turn: -0.02 => -0.08
- Item Chewing Gum: -Weight: 25 -Weight change per turn: -0.01 => -0.03
- Item Sleep: -Weight: 30 -Weight change per turn: -0.02 => -0.08
- Item Hopper Mine: -Weight: 10 => 15 -Weight change per turn: -0.02 => -0.04
Changes
- Default units per team are now set to 3 instead of 4
Fixes
- Jump Pad will now throw collectables when placed underneath them
- Bear Trap will now be prioritized when a unit enters a field so units cannot be pushed by Oil after being stunned
[ 2022-09-12 02:40:28 CET ] [ Original post ]
Update 0.11.26
[ 2022-09-07 00:58:31 CET ] [ Original post ]
Balancing
- Shop item Supply crate: -Cost: 8 Gold => 5 Gold -Cost increase per turn: 1% => 2%
Fixes
- Attacking units will now freeze rotation correctly
- It Follows will no longer kill invincible units
- Orbital Strike will no longer kill already dead units
- Fixed units walking back to their last field after getting killed by the entity
- Walking onto a jump pad or on oil with a 6 will no longer result in your turn being skipped
- Fixed exception when spawning Orbital Strike that caused the first turn of laser beams to be skipped
[ 2022-09-07 00:58:31 CET ] [ Original post ]
Update 0.11.25
[ 2022-09-06 02:11:09 CET ] [ Original post ]
Content
- Added info boxes for units and creatures. The boxes display player, health, and status effect information.
- The entity spawned by It Follows now shows its target when hovering over it
Changes
- Increased resolution of field textures
Fixes
- Fixed collision boxes not rotating with units when they rotate towards the camera which caused problems when trying to click units
- Resources are being translated correctly again
[ 2022-09-06 02:11:09 CET ] [ Original post ]
Update 0.11.23
[ 2022-09-01 22:12:18 CET ] [ Original post ]
Balancing
- [Cultist] Shop Item Scare Creature: -no longer affected by the effects of mirror
Fixes
- Fixed some localization keys for shop items
- The customizer should now properly cycle between owned skins
- Potentially fixed a bug that caused players that finished by making their last unit sliding over oil into the safety zone to still be seen as active players
- Fixed the description of the Sacrifice Follower ritual
[ 2022-09-01 22:12:18 CET ] [ Original post ]
Update 0.11.22
[ 2022-09-01 18:31:48 CET ] [ Original post ]
Content
- [Cultist] Shop Item Scare Creature: Make a unit or creature scared for 2 rounds. Scared creatures have inverted movement. -Cost: 60 Faith
- [Cultist] Shop Item Sacrifice Follower: Sacrifice a cult follower to gain their soul. -Cost: 100 Faith
- Added the game advisor. The advisor will show you how to play the game while you are in a game. You can disable the advisor in the options menu.
Balancing
- Shop Item Supply Crate: -Cost: 10 => 8
- [Cultist] Shop Item Cheaper Rituals: -Max Level: 10 => 8
Changes
- Increased min audio volume: -80db => -60db
Fixes
- Units will now stop moving when they die. This prevents units from reaching the safety fields while dying.
- Removed a workaround that caused input fields to sometimes unfocus when pressing WASD
[ 2022-09-01 18:31:48 CET ] [ Original post ]
Update 0.11.21
[ 2022-08-29 18:54:52 CET ] [ Original post ]
Content
- Pay2Win: Added new shop item to reduce item use cost using Death Coins
Changes
- Game now waits for all moving creatures before ending a turn
Fixes
- Duck and It Follows don't move while sleeping anymore
[ 2022-08-29 18:54:52 CET ] [ Original post ]
Update 0.11.20
[ 2022-08-29 03:17:48 CET ] [ Original post ]
Balancing
- Sleep: Can now be used on creatures other than units
- Chewing Gum: Can now slow creatures other than units
- Placeables can now be placed under creatures that are not units
Changes
- Buildings can now be captured while another unit is already standing on its field
- Shield: Can no longer be given to immortal creatures (e.g. Duck) as that is pointless
- Units will now wait for killed units to respawn before doing any other action
- Oil: Units will no longer capture buildings while sliding on oil
- Jump Pad: Units will no longer capture buildings when the capture field has a jump pad on it
- Cultist Followers can now capture buildings
- Backwards movement will now be affected by movement multipliers
- Changed changelog UI for better differentiation between versions
Fixes
- Ducks can longer kill units that are already flagged dead
- Despawned creatures will now be correctly removed from fields
- Creatures that are not units can now be moved onto fields that a unit of the owner already occupies
- Fixed an annoying bug that caused clients to think that every start field somehow belonged to the default team (green) which lead to Retreat items not working on green units if they would walk back over any start field.
[ 2022-08-29 03:17:48 CET ] [ Original post ]
Update 0.11.19
[ 2022-08-28 20:40:01 CET ] [ Original post ]
Fixes
- Fixed some edge cases with Duck and It Follows
- Jump Pad description fixed
[ 2022-08-28 20:40:01 CET ] [ Original post ]
Update 0.11.18
[ 2022-08-26 20:18:57 CET ] [ Original post ]
Changes
- A lot of items can now also be used on entities (e.g. on Duck or ItFollows)
- Decreased unit hitbox so you can more easily click the correct unit
Fixes
- The slowed status effect now shows chewing gum instead of oil
[ 2022-08-26 20:18:57 CET ] [ Original post ]
Update 0.11.17
[ 2022-08-26 14:19:02 CET ] [ Original post ]
Changes
- Jump Pads can now transport collectable placeables (e.g. Booster and Supply Crate)
Fixes
- Units can now kill multiple enemies that are on the same field after the units were transported there by the jump pad
[ 2022-08-26 14:19:02 CET ] [ Original post ]
Update 0.11.16
[ 2022-08-25 23:30:24 CET ] [ Original post ]
Content
- Item Jump Pad: Spawn a jump pad on a field. When an entity stays on the jump pad, it will be thrown 3 fields forward. The jump pad disappears after 3 rounds.
[ 2022-08-25 23:30:24 CET ] [ Original post ]
Update 0.11.14
[ 2022-08-25 15:57:43 CET ] [ Original post ]
Changes
- Magnets now collect collectibles when first activated
- Entities other than units will now make space on a field when sharing it with other entities (similar to the star fields)
- Entities other than units can now also be affected by oil
- Placeables are now sorted into groups. Placeables of the same group are not allowed to be on the same field.
[ 2022-08-25 15:57:43 CET ] [ Original post ]
Update 0.11.13
[ 2022-08-24 16:23:16 CET ] [ Original post ]
Fixes
- Fixed shop prices not reducing correctly for traits
[ 2022-08-24 16:23:16 CET ] [ Original post ]
Update 0.11.12
[ 2022-08-24 13:28:28 CET ] [ Original post ]
Balancing
- Supply crate frequency is now reversed. Instead of spawning more supply crates the longer the match goes, the game now spawns a lot of supply crates at the start and fewer the longer the match lasts
- Supply Crate: Cost: 20 Gold => 10 Gold Cost now increases by 1% per turn.
- OP item: Cost: 200 Gold, 2 Death Coins => 100 Gold, 2 Death Coins Gold cost now increases by 0.5% per turn.
- Swap item: Cost: 150 Gold, 2 Death Coins => 80 Gold, 2 Death Coins Gold cost now increases by 0.5% per turn.
[ 2022-08-24 13:28:28 CET ] [ Original post ]
Update 0.11.11
[ 2022-08-24 00:16:45 CET ] [ Original post ]
Balancing
- Status effects are no longer stackable but can only be renewed.
- Booster: Weight: 40 => 20
- Oil: Weight: 20 => 40
- Poison: Weight: 25 => 20
- Mass Abduction: Weight change per turn: -0.01 => -0.02
- Nuke: Weight change per turn: -0.01 => -0.02
- Poison Gas Attack: Weight change per turn: -0.01 => -0.02
- Kill: Weight change per turn: -0.05 => -0.03
- OP item: Cost: 200 Gold => 200 Gold, 2 Death Coins
Fixes
- Fixed some bugs related to placeables
[ 2022-08-24 00:16:45 CET ] [ Original post ]
Update 0.11.10
[ 2022-08-23 16:10:06 CET ] [ Original post ]
Content
- Item Oil: Spawn an oil puddle on a field. Units cannot stay on oil and will be pushed a field further. Can ignite! When burning, units passing it will catch fire for 5 rounds. The oil disappears after 4 rounds.
Changes
- Removed max simultaneous ducks limit
- Rebranded Tar as Chewing Gum since I cannot draw tar properly
Fixes
- Create cult follower can no longer kill invincible units
[ 2022-08-23 16:10:06 CET ] [ Original post ]
Update 0.11.9
[ 2022-08-23 02:14:14 CET ] [ Original post ]
This balancing update focuses on 2 things:
- Nerfing the "Pay2Win" trait
- Shifting the cultist's progression from a late start with fast supremacy over gold mines to a quicker start with slower power over gold mines.
Balancing
- Trait Pay2Win: Gold cost reduction: 80% => 70%
- Trait Cultist:
-Cheaper Rituals:
Cost: 5Death Coins => 3Death Coins
Cost reduction per upgrade: 20% => 10%
Max upgrade level: 5 => 10
-Create cult follower:
Cost: 50Bones => 30Bones
-Possess Gold Mine:
Cost: 50
=> 80
[ 2022-08-23 02:14:14 CET ] [ Original post ]
Update 0.11.8
[ 2022-08-23 00:37:35 CET ] [ Original post ]
Fixes
- Fixed a bug related to placeables
- Abducted invisible units no longer stay invisible forever after being released
- Supply crate item notifications are completely translated again
[ 2022-08-23 00:37:35 CET ] [ Original post ]
Update 0.11.7
[ 2022-08-22 16:03:27 CET ] [ Original post ]
Balancing
- Shop item Swap item reverted increased Gold cost: 200Gold => 150Gold
- Item Swap: Swapped units now get stunned for 1 round
[ 2022-08-22 16:03:27 CET ] [ Original post ]
Update 0.11.6
[ 2022-08-22 15:35:51 CET ] [ Original post ]
Content
- Trait: Pay2Win - All shop items cost 80% less Gold but: You have to pay your rolled dice results in Gold to move units and you have to pay 2Gold per used item. Also, you cannot receive Forward items. You can reduce unit move costs in the shop using Death Coins.
Fixes
- Create cult follower can now only be used when you are the active player and have not yet rolled the dice
- Sounds and particle effects are now sent reliably
[ 2022-08-22 15:35:51 CET ] [ Original post ]
Update 0.11.5
[ 2022-08-21 03:48:42 CET ] [ Original post ]
Balancing
- Almost all Death Coins costs are reduced
- Offensive Item cost reduced: 8 Dog tags => 5 Dog tags
- Shop item Swap item increased Gold cost: 150 Gold => 200 Gold
Changes
- Communism now shows accumulated Gold, gold threshold, and expected gold income in its upgrade description
Fixes
- Fixed ritual faith costs being reduced to 1 after upgrading ritual costs
- Fixed Hot Stones not showing the activation notification
- Fixed item descriptions
- Fixed shop item stocks not updating correctly while the shop UI is open
- Fixed communism upgrade level not updating
- Fixed sprite rendering issues
- Floating texts should no longer show up for invisible units
- Steam Rich Presence info should no longer show "%maxplayers%" rather than the actual number when in lobby
[ 2022-08-21 03:48:42 CET ] [ Original post ]
Update 0.11.4
[ 2022-08-20 19:16:14 CET ] [ Original post ]
Content
- Trait Cultist: Gather Bones from killed enemies that can be used to perform rituals.
Unit Skins
- Humanoid - Duck Person
Balancing
- Trait Hitman buffed: 2x Death Coins => 3x Death Coins 5 Gold => 10 Gold per kill
- Trait Communist decreased gold threshold: 10 => 8
- Item Swap decreased weight: 30 => 20
Changes
- Rewritten item and shop item code to have more flexibility
- Shop item Offensive item will now show possible items and probabilities to get them
- Shop item Boosting item will now show possible items and probabilities to get them
- Items are now always clickable. When clicked while having a red outline, the button will now tell you what it thinks why using this item is not possible
Fixes
- You should no longer be able to roll the dice when clicking out of screen or when clicking on UI
[ 2022-08-20 19:16:14 CET ] [ Original post ]
Update 0.11.3
[ 2022-08-16 03:10:04 CET ] [ Original post ]
Content
- SMAW skins now also affect their rockets
Weapon Skins
- AR-15 - Alien
Changes
- Tweaked dice roll physics to make them slightly faster
Fixes
- Thrown grenades now also change their skin
- Fixed weapon skin selections
- Fixed and localized "New Squad" text
[ 2022-08-16 03:10:04 CET ] [ Original post ]
Update 0.11.1
[ 2022-08-14 02:31:04 CET ] [ Original post ]
Fixes
- Fixed problem when initializing a game with bots as a client
- Fixed client UFO animation after releasing a unit
[ 2022-08-14 02:31:04 CET ] [ Original post ]
Update 0.11
[ 2022-08-11 15:58:55 CET ] [ Original post ]
Content
- Added weapon skin system! Customize your weapons with skins that you can find by playing!
- When disconnected from the server, a popup message will now appear to show a disconnect reason
Weapon Skins
- AR-15 - Whiteout
- SMAW - Whiteout
- Grenade - Whiteout
- Karambit - Whiteout
- AR-15 - Ice
- AR-15 - Overgrown
- SMAW - Emerald
- Grenade - Emerald
- Grenade - Hellish
- AR-15 - Emerald
- Karambit - Emerald
Changes
- Communists no longer receive gold earned through communism by other communists
- The changelog will now only show the last 10 updates
- Added feedback alert for copying lobby ID to the clipboard
Fixes
- Fixed communism upgrade shop text
- You should no longer be able to roll the dice using keys while chat is open
- Clients should no longer be able to interact with the lobby config
[ 2022-08-11 15:58:55 CET ] [ Original post ]
Update 0.10.1
[ 2022-08-09 19:51:46 CET ] [ Original post ]
Content
- Trait: Communist - You don't receive passive Gold income but you get 1 Gold for every 10 Gold that other players receive. You can lower the Gold threshold in the shop.
[ 2022-08-09 19:51:46 CET ] [ Original post ]
Update 0.10
[ 2022-08-09 16:06:47 CET ] [ Original post ]
This update brings the first implementation of controller support! Additionally, you now have more control over AFK mode and Steam will now display what you are doing in-game! I was trying to test it thoroughly but my controllers gave me a BSOD so it's marked as "unfinished" for now.
Content
- Implemented Unity's input system
- First (unfinished) implementations of gamepad controls
- Bots are now able to use the shop
- Added AFK config. Allow or disallow the game automatically using items and the shop while you are AFK
- Implemented Steam rich presence so friends can see your game's state!
Balancing
- Hoarder buffed: Now also receives double items from bought supply crates
- Swap item cost increased: 100Gold, 2Death Coins => 150Gold, 2Death Coins
Changes
- Tab list is now rendered in front of win screen
- Games should now start with activated auto camera when a gamepad is connected
- Moved win position text to the right of the player info
- Selected UI objects are now better highlighted
- While target selection is active, the item popup is now semi-transparent
- Improved option selections (like the max player count in the lobby) to be selectable and usable with a keyboard or gamepad
- Auto cam now works with item target selection
- Auto cam will now follow moving units
- Auto cam now watches bomb explosions
- Auto cam now follows hopper mines and watches their explosions
- Auto cam now always watches dying units
Fixes
- Fast roll now works with multiple dice
- Potentially fixed a status effect visual bug
- Fixed dice roll sometimes being triggered when clicking over UI
- Units will now always lose invisibility when respawning
- Hopper mine should now hopefully remove all danger markers after exploding
[ 2022-08-09 16:06:47 CET ] [ Original post ]
Update 0.9.4
[ 2022-07-31 17:15:06 CET ] [ Original post ]
Changes
- Rewrote status effects and player status effects for more flexibility of future effects
- Rewrote invincibility to remove hardcoding for shield and shield bubbles and have more flexibility
- Rewrote invisibility to remove hardcoding and increase flexibility
- Reworked when units can't move to remove hardcoding and increase flexibility
- Reworked move count multipliers to remove hardcoding and increase flexibility
- Move item alerts will now show the real amount of moved fields considering move multipliers
Fixes
- Fixed crash when random target selection is used
- Fixed invisible units having visible status effects after coming back from abduction
[ 2022-07-31 17:15:06 CET ] [ Original post ]
Update 0.9.3
[ 2022-07-29 17:23:01 CET ] [ Original post ]
Content
- Added thruster particles to the SMAW rocket
- Added rocket flight sound
- Added UFO sound effect
- Added Booster collect sound
- Added Bear Trap sound effect
- Added It Follows kill sound effect
Changes
- Hot Stones will now tick at the start of a player's turn instead of at the end
- Increased max relative audio volume: 0db => 10db
- Audio settings are now saved in decibel instead of in percent
Fixes
- Fixed health bar showing the wrong health when a unit receives more damage than it has health left
- TV screen now updates music volume correctly after changing it in the options menu
[ 2022-07-29 17:23:01 CET ] [ Original post ]
Update 0.9.2
[ 2022-07-28 14:00:32 CET ] [ Original post ]
Content
- When an item doesn't work, the game should now tell you why it didn't work.
Balancing
- Multiplied all item weights by 5 to counteract the faster weight changes
- Bonus Die decreased weight change per turn: 0.1 => 0.02
Changes
- Orbital Strike no longer requires units on board to be activated
Fixes
- Fixed Offensive item and Boosting item names and descriptions
- Not sure if the poison effect animation was visible to clients before but it should be visible from now on
- Fixed Nuke and Poison Gas Attack kill and poisoned counts
- Nuke and Poison Gas Attack can no longer affect abducted units
- Units can now die while abducted (for example when getting abducted with 1hp and poison)
[ 2022-07-28 14:00:32 CET ] [ Original post ]
Update 0.9.1
[ 2022-07-27 14:53:41 CET ] [ Original post ]
Content
- Resource: Dog tags - Received when killing enemy units.
- Trait: Killer - Receive double Dog tags when killing. Receive 5 Gold per kill.
- Shop item: Swap item [100 Gold 2 Death Coins] - Receive a Swap item Can only be bought after 50 turns.
- Shop item: OP item [200 Gold] - Receive a random OP item Can only be bought after 50 turns.
- Shop item: Offensive item [8 Dog tags] - Receive a random offensive item. Can only be bought after 30 turns.
- Shop item: {{shopitem_boosting_item_name}} [5 Dog tags] - {{shopitem_boosting_item_description}} Can only be bought after 30 turns.
- Item: Medicine - Heals a wounded unit for 5 health points.
- Item: Hot Stones - Spawns hot stones on a field for 3 rounds. Units walking onto the field will receive damage.
Balancing
- Units now have 5 health points
- UFOs now do 2 damage to non-shielded units when releasing them.
- Bear traps now cause 2 damage
- Reworked Poison: Poisoned units now receive 1 damage per round instead of dying after 5 rounds. Poison now lasts 7 rounds and is stackable.
Changes
- Info popups are now rendered on top of pretty much all other UI
Fixes
- Round and turn count should now be synchronized
[ 2022-07-27 14:53:41 CET ] [ Original post ]
Update 0.9
[ 2022-07-26 19:37:50 CET ] [ Original post ]
Content
- You can now see item probabilities in-game above your inventory
- All item weights and weight changes per turn can now be configured in the lobby
- Units per player can now be configured in the lobby config. Start with fewer units to have a faster game.
- Added an explanation popup for how skin drops work.
Balancing
- Item weight is now changed per turn instead of per round
Changes
- Updated Unity version: 2021.2.16f1 => 2021.3.6f1 LTS
- Less network usage when sending the game config
- Info popups will now stay inside the visible area
- Unit health will be set to max health when reaching safety
- Changed lobby config background UI
Fixes
- Fixed bot-message pack and bot-name pack popups
- Fixed English effect alerts having @ in front of unit names
- Fixed being able to buy too many shop items if clicking fast enough
- Bots mentioning other random players now works again and doesn't show "@DGABrutal.PlayerInfo"
- Fixed Hoarder start items not showing up for their respective players until they receive another of the same type
- Fixed broken numeric lobby options
[ 2022-07-26 19:37:50 CET ] [ Original post ]
Update 0.8.4
[ 2022-07-24 16:13:07 CET ] [ Original post ]
Content
- When pressing F1 you will now toggle cinematic mode which hides UI
- Bot messages are now customizable! To create custom messages, go into the Data folder and look for BotMessagePacks. You can enable/disable bot-message packs in the options menu.
- Bot names are also customizable now! Locate the bot name packs in the Data folder under NamePacks. You can enable/disable name packs in the options menu.
- Added English bot messages!
Changes
- Switched to a more powerful JSON library. This will break your squads, but this should be the last time this happens!
- Item and status effect events do now mention unit names instead of player names in alerts
- Increased time between bot idle messages
Fixes
- Fixed host not able to click bot randomize buttons
- Bots no longer try to mention third players when there are only 2 players
[ 2022-07-24 16:13:07 CET ] [ Original post ]
Update 0.8.3
[ 2022-07-22 00:05:14 CET ] [ Original post ]
Content
- Some shop items now have a stock count that gets refilled each turn
Balancing
- Shop item Out of House item now has a limit of 1 per turn
- Shop item Interrupt now has a limit of 1 per turn
- Shop item Supply Crate now has a limit of 3 per turn
Changes
- Changed field highlight when hovering over a Gold Mine
- Tweaked auto camera when selecting units
Fixes
- The changelog can now display translations
- Fixed status effects and player status effects not sending localized notifications but text translated in the host's set language
- Auto cam could feel a bit smoother now
- Whether you can or can't select an item should be updated more consistently now
- Fixed board size on the different map layouts
[ 2022-07-22 00:05:14 CET ] [ Original post ]
Update 0.8.2
[ 2022-07-21 17:09:01 CET ] [ Original post ]
Content
- The Gold Mine now shows a tooltip when hovering over it and highlights its connected field
Changes
- The game now finishes when only one player has not finished yet instead of all players having to wait for them to solo finish it
- Players don't get skipped automatically. A player who cannot make a valid move with any dice result will get skipped when trying to roll the dice.
- Shop icon is now yellow when the shop is closed
- Localization code and feature improvements
- Shadows can now be cast on the board
- Increased shadow map resolution
- Removed dice roll result alert
Fixes
- Kill feed does not overlay the resources anymore
[ 2022-07-21 17:09:01 CET ] [ Original post ]
Update 0.8.1
[ 2022-07-20 18:17:20 CET ] [ Original post ]
Content
- Auto camera improvements
- Added priority and weight system for followed targets
- Auto camera now follows grenades and rockets
- Auto camera now follows ducks
- Added auto camera toggle button
- Added in-game menu button
Changes
- Changed shop button graphics
[ 2022-07-20 18:17:20 CET ] [ Original post ]
Update 0.8
[ 2022-07-19 20:46:18 CET ] [ Original post ]
Content
- Non-default skins are now Steam items! Once a day you will receive a random item drop at the end of a match.
- The options menu is now accessible from in-game.
Changes
- Stopping the auto camera will now reset the camera position to the last position of the manual camera.
Fixes
- Fixed small jump in camera position when first moving it.
- Auto camera now works from the first event happening after joining instead of the first event after activating it.
[ 2022-07-19 20:46:18 CET ] [ Original post ]
Update 0.7.1
[ 2022-07-18 17:57:29 CET ] [ Original post ]
Content
- Added Linux build.
Fixes
- Fixed that the update deleted your squads (sorry!)
[ 2022-07-18 17:57:29 CET ] [ Original post ]
Update 0.7
[ 2022-07-18 04:27:12 CET ] [ Original post ]
Content
- There's now an options menu for some basic video and audio settings!
Balancing
- Shop item Supply Crate reduced cost: 30 Gold => 20 Gold
- Shop item Supply Crate reduced cost: 3 Death Coins => 2 Death Coins
- Shop item Passive Income reduced cost: 10 Death Coins => 7 Death Coins
- Orbital Strike now shoots 5 lasers per turn instead of 3.
Changes
- Changed Out of House shop item description to make it clear that you receive an item.
Fixes
- It Follows now shows the activator's name in the Kill Feed.
- Removed It Follows click collider.
- Fixed win screen earned and spent resources being off by a small amount.
- Fixed an issue with updating the localization of a text component before the text component has initialized (this caused the configs in the lobby to be wrong the first time you open the config)
- The hopper mine will now remove the danger indicator from its field if a unit makes it explode.
- Fixed several visual glitches tied to invisibility (when cloaked or abducted)
- Tab list no longer opens while chat input is open.
- If a unit is not registered to any field, this will now get synced to clients.
- Field selection will no longer show fields with invisible units on them as invalid.
[ 2022-07-18 04:27:12 CET ] [ Original post ]
Update 0.6.4
[ 2022-07-17 12:13:20 CET ] [ Original post ]
Content
- It's now apparent when an item selection is active.
- Gold earned/spent is now shown on the win screen (Capitalism!)
Fixes
- Fixed selected circles showing up for invisible units.
[ 2022-07-17 12:13:20 CET ] [ Original post ]
Update 0.6.3
[ 2022-07-17 01:24:47 CET ] [ Original post ]
Changes
- Item Swap decreased weight: 7 -> 6
- Item Mirror will now decrease in weight over time instead of increase.
Fixes
- Fixed Victim receiving a death coin after spending them.
- Fixed players not able to take over bots.
- Fixed some bugs with "It Follows" entity.
- Fixed items being selectable when taking over a bot when the bot was not the active player.
- Joined clients will now see the correct active player.
- Fixed that the hopper mine on clients tried to send data as if being the server version.
[ 2022-07-17 01:24:47 CET ] [ Original post ]
Update 0.6.2
[ 2022-07-16 20:54:44 CET ] [ Original post ]
Content
- Item: Mirror - Reflects status effects onto other units.
Changes
- Decoupled status effect UI from logic.
[ 2022-07-16 20:54:44 CET ] [ Original post ]
Update 0.6.1
[ 2022-07-16 01:31:34 CET ] [ Original post ]
Content
- Added player list when pressing tab.
- Added lobby ready button.
Changes
- Moved a lot of stuff from player info to tab player list to remove clutter.
- Kill feed now displays unit names.
- Doubled health bar size.
- Active player is now colored darker instead of yellow-ish.
- "Greedy" buffed: Gold per turn increased from 2 to 3.
- "Hoarder" buffed: 40% => 100% doubling chance.
- Made chat a bit more readable.
Fixes
- Fixed duck kills not showing in kill feed.
- Fixed Victim Trait not always doubling death coins.
- Fixed unit markers partly not showing up anymore after some time.
- Fixed health bar position.
- Fixed damage and health updates being sent in wrong order to the clients.
- Fixed client calculating damge too.
- Fixed danger marker bugs for hopper mines.
- Players can now abort an item selection when they are not the active player.
- When the current field of an entity is set to null, it should now be synced to the clients.
- Orbital Strike should work correctly now.
[ 2022-07-16 01:31:34 CET ] [ Original post ]
Update 0.6
[ 2022-07-13 18:54:22 CET ] [ Original post ]
Content
- Added unit health. Each unit starts with 3 HP. When a unit takes damage from some sources, instead of killing the unit, its health will be reduced.
- Added Traits. Each player can select a trait before starting a game. Traits have various advantages.
- Trait: Greedy - Doubles passive gold income (gold mines excluded).
- Trait: Victim - Doubles death coins received when one of your units dies.
- Trait: Hoarder - Receive 3 items on start. 40% chance of receiving an extra item from any supply crate.
- Item: It Follows - Spawn an entity that slowly moves towards a unit. When it reaches the target, it will kill it.
- Item: Tar - Spawn a tar puddle that slows units that walk into it.
- Item: Magnet - Makes a unit collect stuff from adjacent fields.
- Item: Orbital Strike - Stays for a few turns and attacks 3 random fields per turn, killing all vulnerable units on these fields.
- Item: Alien Abduction - Abducts a unit and releases it back onto a random field after one round.
- Item: Mass Abduction - Abducts all units and releases them back onto random fields after one round.
Changes
- Generalized some unit stuff to make future additions more flexible. It could cause some unexpected temporary issues.
- Hopper Mine now waits for one round before starting to jump.
- Added danger indicator for the field that the hopper mine is currently on.
- Bear Trap now also inflicts 1 damage on units.
- Decreased player info UI size.
- Player info UI now shows the currently active player.
[ 2022-07-13 18:54:22 CET ] [ Original post ]
Update 0.5.10
[ 2022-07-11 12:55:57 CET ] [ Original post ]
Changes
- Players will only get skipped when they cannot do any valid move and they have no items in their inventory.
- When a player is skipped, the game will show an alert now.
Fixes
- Fixed units not being clickable when shield bubbles are active.
- Fixed a bug that status effects are still active one turn after they reached ticked down (visually they were not shown anymore though).
- Fixed shop UI sometimes not initializing.
[ 2022-07-11 12:55:57 CET ] [ Original post ]
Update 0.5.9
[ 2022-07-09 00:44:27 CET ] [ Original post ]
Content
- Player status effects (e.g. bonus die) are now shown below the player info.
- Added poisoning particle effect.
- Item: Antidote - Cures a poisoned unit.
- Item: Poison Bomb - Poisons all units that are not invincible.
- Item: Shield Bubbles - Gives all your units a shield bubble, protecting them from any damage for one round.
Changes
- Made status effect durations more visible.
- Made nuke explosion notification an alert.
Fixes
- Possibly fixed a bug that status effects visually don't get removed from invisible units after death.
- Fixed playlist sometimes stopping after a track has finished.
- Fixed player resource UI sometimes not loading correctly.
- Fixed player inventory UI sometimes not loading correctly.
[ 2022-07-09 00:44:27 CET ] [ Original post ]
Update 0.5.8
[ 2022-07-07 15:20:38 CET ] [ Original post ]
Content
- Item: Hopper Mine - Explodes when touching a unit. Jumps back 3 fields every turn.
Changes
- Item Swap weight decreased: 8 -> 7
Fixes
- Fixed alerts not resetting transparency in some cases.
- Fixed chat not clearing when joining a new lobby.
- Fixed item info popup staying active after using the last item.
- Fixed swap on a gold mine sometimes not changing the owner to the new unit.
- Fixed a bug that sometimes caused item target selection to not work.
- Maybe fixed a desync bug when starting a game?
- Fixed clicking an item or shop item triggering the click event twice.
- Fixed overlapping danger markers not working properly.
[ 2022-07-07 15:20:38 CET ] [ Original post ]
Update 0.5.7
[ 2022-07-06 16:11:17 CET ] [ Original post ]
Content
- Added squads: Create a squad and give your units custom names!
Changes
- Main menu UI background sprite changed.
[ 2022-07-06 16:11:17 CET ] [ Original post ]
Update 0.5.6
[ 2022-07-05 16:34:36 CET ] [ Original post ]
Content
- Added alerts and floating texts for dice results.
- Income per turn is now displayed for resources.
- Shop item: Passive Income (10 death coins) - increases passive gold income by +1.
Changes
- Reworked inventory UI
- Removed redundant bot takeover message.
- Gave chat messages an outline to increase visiblity.
- Made floating texts white with black outline.
- Changed gold mine team indicator.
- Assassination messages are now alerts.
- Added and changed gold mine notifications.
- Item Boost decreased weight per round change: 0.1 -> -0.05
- Item Booster decreased weight per round change: 0.1 -> -0.05
- Item Swap decreased weight per round change: 0.05 -> -0.01
Fixes
- Fixed status effects ticking down faster for clients.
- Player place is now localized.
- Assassination messages are now localized.
[ 2022-07-05 16:34:36 CET ] [ Original post ]
Update 0.5.5
[ 2022-07-04 18:26:17 CET ] [ Original post ]
Changes
- Made music spam message an alert.
- Moved status effect messages to alerts.
Fixes
- Music spam message is now localized.
[ 2022-07-04 18:26:17 CET ] [ Original post ]
Update 0.5.4
[ 2022-07-04 17:46:27 CET ] [ Original post ]
Content
- When a gold mine generates gold, the owner will now see a floating text above the gold mine to indicate that.
- When the bomb reaches 3 turns left, an indicator will show which fields are going to be affected by the explosion.
Changes
- Made gold mine flag's color not be affected by lighting to easier identify the owner.
- Item Move 3 weight decreased: 10 -> 5
- Item Move 3 weight change per round decreased: 0.1 -> 0.05
- Moved more notifications to alerts.
- Unit and field selections can now be aborted by pressing escape.
- Status effects will now face the camera.
Fixes
- Bombs will now properly make units explode.
- The game will now properly wait for events to finish before ending a player's turn.
- Turn end events will now be triggered on the client as well.
[ 2022-07-04 17:46:27 CET ] [ Original post ]
Friendly Warfare
phoenix
Developer
phoenix
Publisher
Coming soon
Release
Game News Posts:
100
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Shoot and shred your friends in classic board games!
Inspired by the classic German board game "Mensch ärgere dich nicht" ("Don't get angry").
Collect supply crates and capture gold mines from your friends to receive items or to buy them with gold!
Use these items to get an advantage or to let your friends fall into a cunning trap.
Or just throw their dice back up using some gold so they don't get the number that they need.
From boosts and poison over bear traps and tar puddles to UFOs, there's a lot of variety!
You can even find a nuke and just clear the board entirely or send in an orbital strike that creates random death lasers!
But beware of the duck!
You receive passive gold income each turn. By capturing gold mines, you can increase it, but make sure that your friends don't steal them from you!
Death coins are earned by... well.. dying. But they will let you buy a permanent gold income upgrade! So you may want to push some of your units into the grinder.
Do you like gold? Choose Greedy to earn more of it!
Your friends kill you a lot? Choose to be a Victim and double your death coins!
Do you want an advantage from supply crates? Choose Hoarder and collect twice as many items!
Choose from a variety of colors and skins and name your soldiers so they represent you perfectly!
Inspired by the classic German board game "Mensch ärgere dich nicht" ("Don't get angry").
Gameplay
Your goal is to get all units into your safety zone and to prevent your friends from getting there first!Collect supply crates and capture gold mines from your friends to receive items or to buy them with gold!
Use these items to get an advantage or to let your friends fall into a cunning trap.
Or just throw their dice back up using some gold so they don't get the number that they need.
Items
There are a lot of different items that you can find in a match.From boosts and poison over bear traps and tar puddles to UFOs, there's a lot of variety!
You can even find a nuke and just clear the board entirely or send in an orbital strike that creates random death lasers!
But beware of the duck!
Resources
You can collect gold and death coins to buy stuff from the shop.You receive passive gold income each turn. By capturing gold mines, you can increase it, but make sure that your friends don't steal them from you!
Death coins are earned by... well.. dying. But they will let you buy a permanent gold income upgrade! So you may want to push some of your units into the grinder.
Traits
Every player can choose a trait before starting a game. Traits are tied to certain play styles.Do you like gold? Choose Greedy to earn more of it!
Your friends kill you a lot? Choose to be a Victim and double your death coins!
Do you want an advantage from supply crates? Choose Hoarder and collect twice as many items!
Customization
Customize your units to your liking.Choose from a variety of colors and skins and name your soldiers so they represent you perfectly!
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Q9450 @ 2.6GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 650
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: AMD Ryzen 2600Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1070
- Storage: 2 GB available space
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