Faced with global annihilation, humanity was able to unite long enough to execute the Exodus projects. Colony ships filled with passengers in stasis undertook centuries long journeys to escape. Specially designed Envoy vessels were sent far ahead of the colonists to scout and secure potential new homes, each operated by a single pilot. This is your task. Equipped with a fleet of standard issue Beryl drones and a universal fabricator to maintain them, you will conduct exploratory surface missions to acquire resources and investigate your target system. In the unlikely event of a hostile encounter, you will need to improvise. Your Envoy is primarily a scientific and industrial vessel, after all.
I wanted to test out the viability of a turn-based orbit screen instead of a real-time system.
The real-time system had its charm (it's satisfying to watch your ship orbit) but I found myself pausing a lot and trying to not waste tiny amounts of time. A turn-based system might be easier for new players to understand and play "optimally". Plus, now the time cost on lab projects actually have meaning!
As always, feedback is immensely appreciated, either on here or on the Discord!
Minimum Setup
- OS: Linux
- Processor: Intel Core i3 (or equivalent)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL
- Storage: 100 MB available space
Recommended Setup
- OS: Linux
- Processor: Intel Core i5 (or equivalent)Memory: 4 GB RAM
- Graphics: Dedicated Card
- Storage: 100 MB available space
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