





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I decided one day while sitting on my couch streaming steam games to my TV that Sanguinite would be an awesome couch game. This update focuses on adding full controller support to the game; all gameplay and UI navigation should be functional with a controller now.
I think flying drones with analog input feels great and is the superior way to play the game. There are still some rough spots in the UI that need to be addressed-- any and all feedback is welcome!
This is also a great step towards Steamdeck compatibility and (very long-term far future) possible porting to other systems.
I've only tested using an XBox controller, but the game theoretically should be compatible with any controller. There's no button mapping yet, although that's definitely a future goal (for keyboard + mouse as well).
Along with controller support, "rover" type enemies that previously and mysteriously were able to drive around sideways on cavern walls have been converted to proper upright rovers that drive on the cavern floor.
Good luck, Envoys!
An incremental update is out! Among some other small change, gorgeous new music has been added (thanks Emmaline Music!) This includes a new dynamic music system during missions based on proximity and faction of nearby enemies.
Also, the turn-based orbit screen system has been reverted to the old real-time system based on general consensus. Thanks for all the feedback, it was extremely helpful! Unfortunately that means if you are on a save that was based on the turn-based system, your save might be toast. Sorry! (Feel free to try to load it, just know it's highly likely to be pretty borked.)
Any and all feedback and discussion is welcome, preferably through the Goldshoe discord server! Again, a million thanks to everyone who has provided feedback! Just a few more brains pairs of eyes is worth so much.
I wanted to test out the viability of a turn-based orbit screen instead of a real-time system. The real-time system had its charm (it's satisfying to watch your ship orbit) but I found myself pausing a lot and trying to not waste tiny amounts of time. A turn-based system might be easier for new players to understand and play "optimally". Plus, now the time cost on lab projects actually have meaning! As always, feedback is immensely appreciated, either on here or on the Discord!
[ 6084 ]
[ 1632 ]
[ 1917 ]