I decided one day while sitting on my couch streaming steam games to my TV that Sanguinite would be an awesome couch game. This update focuses on adding full controller support to the game; all gameplay and UI navigation should be functional with a controller now.
I think flying drones with analog input feels great and is the superior way to play the game. There are still some rough spots in the UI that need to be addressed-- any and all feedback is welcome!
This is also a great step towards Steamdeck compatibility and (very long-term far future) possible porting to other systems.
I've only tested using an XBox controller, but the game theoretically should be compatible with any controller. There's no button mapping yet, although that's definitely a future goal (for keyboard + mouse as well).
Along with controller support, "rover" type enemies that previously and mysteriously were able to drive around sideways on cavern walls have been converted to proper upright rovers that drive on the cavern floor.
Good luck, Envoys!
An incremental update is out! Among some other small change, gorgeous new music has been added (thanks Emmaline Music!) This includes a new dynamic music system during missions based on proximity and faction of nearby enemies.
Also, the turn-based orbit screen system has been reverted to the old real-time system based on general consensus. Thanks for all the feedback, it was extremely helpful! Unfortunately that means if you are on a save that was based on the turn-based system, your save might be toast. Sorry! (Feel free to try to load it, just know it's highly likely to be pretty borked.)
Any and all feedback and discussion is welcome, preferably through the Goldshoe discord server! Again, a million thanks to everyone who has provided feedback! Just a few more brains pairs of eyes is worth so much.
I wanted to test out the viability of a turn-based orbit screen instead of a real-time system. The real-time system had its charm (it's satisfying to watch your ship orbit) but I found myself pausing a lot and trying to not waste tiny amounts of time. A turn-based system might be easier for new players to understand and play "optimally". Plus, now the time cost on lab projects actually have meaning! As always, feedback is immensely appreciated, either on here or on the Discord!
Alpha 11 has been released! There was a lot of back-end code overhaul that unfortunately isn't very sexy to show off, but there have been some important front-facing updates as well.
Short Changelog
- New "System Map" screen replacing the "Leave Planet" screen that can be visited any time
- Three difficulty settings
- New Xenocyte enemy, the "Popper"
- Mining nodes at mission sites
- Initial work on a secret alternate ending path
- Lots of QoL changes and UI improvements
For a more comprehensive changelog (and all past changelogs), visit the goldshoe website!
Roadmap
I'm hoping to get updates out more frequently moving forward instead of smashing as many features into a few large updates. Things I'm tentatively planning on working on next:
- Better ease-in for new players (semi-hidden tutorial)
- Include Surface Battery missions as an alternative to normal hostile vessel attacks
- Improve the Fabricator and Workshop UI
- Embed drone control hints into the UI
- Finishing the alternate ending
- Add cosmetics (no microtransactions, your drones just deserve to wear a fancy hat sometimes)
For suggestions and discussion, check out the discord server!
- Chase ("Wheffle")
Sanguinite
Goldshoe Games
Goldshoe Games
2023
Indie Strategy Adventure Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://goldshoegames.com/sanguinite
https://store.steampowered.com/app/2092030 
Faced with global annihilation, humanity was able to unite long enough to execute the Exodus projects. Colony ships filled with passengers in stasis undertook centuries long journeys to escape. Specially designed Envoy vessels were sent far ahead of the colonists to scout and secure potential new homes, each operated by a single pilot. This is your task. Equipped with a fleet of standard issue Beryl drones and a universal fabricator to maintain them, you will conduct exploratory surface missions to acquire resources and investigate your target system. In the unlikely event of a hostile encounter, you will need to improvise. Your Envoy is primarily a scientific and industrial vessel, after all.
- OS: Linux
- Processor: Intel Core i3 (or equivalent)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL
- Storage: 100 MB available space
- OS: Linux
- Processor: Intel Core i5 (or equivalent)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card
- Storage: 100 MB available space
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