An incremental update is out! Among some other small change, gorgeous new music has been added (thanks Emmaline Music!) This includes a new dynamic music system during missions based on proximity and faction of nearby enemies.
Also, the turn-based orbit screen system has been reverted to the old real-time system based on general consensus. Thanks for all the feedback, it was extremely helpful! Unfortunately that means if you are on a save that was based on the turn-based system, your save might be toast. Sorry! (Feel free to try to load it, just know it's highly likely to be pretty borked.)
Any and all feedback and discussion is welcome, preferably through the Goldshoe discord server! Again, a million thanks to everyone who has provided feedback! Just a few more brains pairs of eyes is worth so much.
Sanguinite is a lunar-lander-meets-twin-stick-shooter action game with elements of resource management and exploration. Visit the surface of alien planets using remotely operated drones, searching for resources and artifacts to bring back to your ship. Encounter hostile forces with your initially under-equipped hardware. Research advanced alien technology and integrate it into your own while you investigate the nature and origin of the aliens you encounter.
Faced with global annihilation, humanity was able to unite long enough to execute the Exodus projects. Colony ships filled with passengers in stasis undertook centuries long journeys to escape. Specially designed Envoy vessels were sent far ahead of the colonists to scout and secure potential new homes, each operated by a single pilot. This is your task. Equipped with a fleet of standard issue Beryl drones and a universal fabricator to maintain them, you will conduct exploratory surface missions to acquire resources and investigate your target system. In the unlikely event of a hostile encounter, you will need to improvise. Your Envoy is primarily a scientific and industrial vessel, after all.