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v0.21 Patch Notes
[ 2023-01-29 18:52:40 CET ] [ Original post ]
[FIXES & CHANGES] GAMEPLAY
- Slightly increased the range AI detects it can do a melee in some specific interactions to accomodate the way characters now shift slightly towards the ball
- Fixed a bug with the AI that would sometimes cause a crash
- Fixed ball clashes so the ball always moves in the right direction relative to who is winning
- Losing a ball clash now causes you to be stunned for slightly longer
- Added a small input buffer of 5 frames to the spin inputs when performing a melee, projectile, super or hyper move. This means if you release both the spin input and the melee charge at the same time, as frequently many players seem to do, you're much more likely to still do the spin
- Rhapsody projectile now draws the notes always the correct way round
- Rhapsody projectile no longer stuns the casting Rhapsody during their spawning at certain angles
- Fixed a bug with Rhapsody's projectile that would cause a crash if it hit a player
- Changed shape of Rhapsody's Hyper move soundwaves' hitboxes from box to elipse and increased hitbox size in a backwards direction slightly
- Made it so when Rhapsody's Hyper Amp connects with the ball, it causes the ball to be stunned for 15 frames and moves it to the amps position so it doesn't pass the amp before the soundwaves can effect it when travelling fast or at odd angles
- Crabhammers Hyper move mech now correctly exits the arena when ending, even if it's ended early
- Crabhammers Hyper move mech flipper claws no longer stay on the field invisibly effecting the ball's speed after being used once
- Crabhammers Hyper move flippers should no longer not return the ball in some cases after the move has already been used earlier in the match
- Reduced the audio ducking effect from goal scoring so the music volume isn't as greatly reduced
- Changed the way the in match music LPF and HPF effects are applied using GameMaker's new built in audio effects. Previously I had to achieve this by having multiple audio files for the same song and dynamically blending between them. If players are happy with the new sound I'll remove the old HPF and LPF audio files which should reduce the total game size by a decent amount. If not then I'll revert back to the old way
- Gameplay HUD now fades in at the start of a match/mode rather than instantly appearing
- Added win percentage to Hall of Fame character Match Up table
- Character Match Up table now highlights currently selected row making it easier to tell which character's win rates you are looking at
[ 2023-01-29 18:52:40 CET ] [ Original post ]
ZONERS
Paris Stalker
Developer
ALL iN
Publisher
July 2022
Release
Game News Posts:
56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
5 user reviews
(5 reviews)
Public Linux Depots:
- [257.47 M]
THE ROYAL GALACTIC SPORT OF ZONERS IS COMING...
...And the ultimate prize is on the table: A single wish of their choosing, to be granted by the galactic king, King Klianc IX! With the fate of anything & everything in the galaxy up for grabs, it's well and truly...TIME TO GET INTO THE ZONE!WHAT IS ZONERS?
ZONERS is a high speed, 1 vs 1, sports action game with tons of profile and match customisation options. Strike the ball with your melee, projectile, super and hyper & dash moves to score in your opponent's goal! Keep scoring quick enough and you'll get rewarded with extra points and maybe even a satisfying Zone Break. But don't let your guard down or give up, as the double scoring extra time, a shield tearing Hyper move or even a catastrophic own goal could flip the tables at any second! And this is all without mentioning all the unique stage gimmicks to be found that add little zesty twists to your chaotic meal.FULL OF CHARACTER
The playable cast is definitely diverse, weird and wonderful and even the menus have a band of quirky Zoners HQ staff to interact with. Encouraging, berating, whispering & selling their wares to you, front to back, there's no shortage of personality to be found in Zoners.SIMPLE BUT DEEP
Every character shares the same simple inputs, making them easy to pick up, but each has access to wildly different stats, skills & spin types. It might look like souped up pong, yet with every character having access to ranged moves in their arsenal, there's always an opportunity to keep on the pressure. Every second counts!ACCESSIBILITY & CUSTOMISATION
A wealth of profile based accessibility options that can be accessed in any mode and will develop even further alongside community feedback makes sure that players of not only different skill levels, but physical capability can easily jump in and have their fun with as little hassle as possible!Want three giant balls whilst the players are slow and tiny? Infinite meters? Directional based ball gravity? Or maybe you just want to play first to a certain score? With the ability to create and save your own custom rulesets, there's almost endless fun to be had.
To top it all off ZONERS features an amazing original soundtrack with contributions from CRYSTALBOY, Funk Fiction, Paris Stalker, Robin Hearn, Robkta, Vector U & ViRiX Dreamcore!
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1.02 GhzMemory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Memory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Storage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
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