





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
ZONERS v0.71 Patch Notes FIXES & CHANGES GAMEPLAY
Heya everyone,
v0.7 is here and with it comes the addition of the Replay Cinema. This room, accessible from the Museum Gallery was previously inaccessible, but now it's open for business.
At the end of any Match Maker match you'll have the option to save a replay of the entire match. Once saved you can view this match with the same controls as when you watch back instant replays after a Zone Break!
Not content to just make the replay menu a normal menu, just like the rest of the game I completely overscoped and turned it into a cinema. You'll even get curtains close when you pause during the playback, and quiting the replay will take you back to the cinema in one nice smooth transition.
There's also a bunch of fixes for a some other stuff that I noticed over the last month and a bit, and I'm experimenting with some minor gameplay balance tweaks.
And so with this update, I now only have one more major feature to add to the game. This one will take a little while as it's quite a lot of work. Plus the holiday season beckons and there is other stuff I must do this month as a result. So sit tight, and I'll get this feature added early next year, followed by some sound work and just a ton of fixes for things I'm sure I've managed to miss up until now.
Peace & Love,
Paris x
ZONERS v0.7 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
Hello lovely people,
Paris here with a major game update. You read the title, you saw the picture, that's right, there's a new playable character to unlock in Zoners!
INTRODUCING DUM-E... AGAIN?
Most of you would have encountered Dum-E when you used them during the games Basic and Advanced tutorials instead of one of the cast. In that mode, they had a very simple moveset designed to be easily used and understood by beginner players.
And that moveset still exists... HOWEVER, once you've unlocked Dum-E for use in ALL modes, they won't play quite the same.
MOVESET ROULETTE
When you play as Dum-E in a Match Maker match or the Zoners Cup campaign, every single match your moveset will be randomised between all 9 playable characters. I'm not just talking about getting a single characters moves, I mean each individual one is randomised!
For example, you might have Piro's Melee, Bzzt's Projectile, Ringressa's Super, Gluup's Hyper & Princess' Spin properties. You won't know what you've got until you start using it, only for everything to randomised the next character you face. This also includes Dum-E's original moveset in the randomisation, just for extra fun. You might be completely overpowered, or struggling to make it all gel, but that's half the fun!
SO. MUCH. WORK.
Being a 2D sprite based game, this required a LOT of forethought and execution in order to get functional. Some of the groundwork was laid for this last year when I completely rewrote how the moves were written and referenced. However, this gimmick makes Dum-E a real wild card that adds something unique to the cast you can't get from any of the others.
STORY TIME
And let's not forget they have their own story and ending in the cup too!
CONCLUSIONS
Really glad to have this character properly playable in the game at last. If you want to know how to unlock Dum-E, read the patch notes below for the full details.
There's also the usual smattering of fixes and tweaks, so make sure to see if any issues you had are covered.
Hoping to get the next update out before the end of this month if everything goes to plan, so keep your eyes peeled.
Peace & Love
Paris
ZONERS v0.6 Patch Notes
ADDITIONS
New playable character Dum-E is now unlockable. Dum-E is the training dummy character you use during the tutorials, and they are out for revenge! However, unlike their training mode form, the fully playable version of Dum-E has a unique gimmick. Every new match their Melee, Projectile, Super, Hyper and Spin type each individually get randomised to one of the 9 playable characters moves. You might be overpowered, or underpowered, who knows?! They also have their own cup storyline and a surprising ending screen.
Unlock them from the shop via one of the following methods: Play a complete match on the Hologram House stage in Match Maker mode 10 times OR Complete the cup with all characters on any difficulty
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
Hello my lovelies,
First update in a while huh? I'm sure all 90 of you had me in your mind this whole time haha. I'm kidding of course, but hey, I'm ready to see this through now. Not a huge update today, but some enjoyable additions...
New Intro
I finally got round to creating/implementing the last of the assets needed to create the brand new intro sequence. I'm pretty proud of it if I'm honest. Another one of my unnecessary flourishes I guess, but it helps better set the tone and point of the game!
New Logos
My old individual and collective logos felt severely out of date considering all the changes I've been through. So I refreshed them to something that will now stick :)
New Ref Animations
The match ref now has a few new animations in and out of matches just to add a touch more personality to this helpful character(s)
New Sting Text Animations
When you score a Zone Break the old messy text is gone and a new full screen effect happens. On top of this there's also a new slomo text sting display for Extra Time and Sudden Death, just to add a bit more dramatic flair to your proceedings.
New Ambient Stage Particles
All stages now have new unique ambient particles on them to add a touch of extra atmosphere
New Music
A new song plays when you get the milestone notifications.
What's Next?
Well I'm on the finishing straight now. This update is a bunch of fixes and some smaller mostly aesthetic additions, but I've already put quite a few hours into the next update. That one will add a whole new character to play as!
After that there are two major game additions to get implemented: Reply saving and viewing in the gallery cinema, and the tons of in game collectable trading cards to collect and view (complete with additional lore!)
After after after that... It's getting the remaining missing sounds done and implemented, all the audio levels balanced (I'm aware they are all over the place currently), and then just a thorough bug fixing session.
Until next time...
Peace & Love
Paris x
ZONERS v0.5 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
Hey everyone,
Dropping a hefty patch size wise this time (around 63mb). There's a metric ton of fixes, many of which are all thanks to bug reporting by the key art creator who created the gorgeous character hyper move portraits and most of the titlescreen art.
Improved Bonus Games
But that's not all, we've got revamped versions of all 3 bonus games, They are SO much more fun now. Totally worth unlocking them for freeplay in the Academy. They pay for themselves quite literally!
Secret Tips
I've added a bunch of Pro tips to certain screen transitions. These often bring up secret techniques or mechanics the game doesn't teach in the tutorial. There's 23 of them, so get reading. But if you're done with them and don't want to press 'A' to proceed anymore, you can turn these off in the options menu.
Just go to Options -> Game -> set 'Show Tips' to off
Pause Screen Move Sets
Now when you pause the game, in most circumstances, you'll be shown the pausing player's move set! Along with the move name, input and a short animation of it in use, you'll also get a brief description of how it works. Super useful when you're getting used to a new character's quirks, especially when you've gathered friends together :)
Actually, most of the bulk of this patch download size wise is from this, as all the little move animations had to be image sequences to avoid platform compatibility issues and poor quality later down the line. I think it was worth it though as they go a long way to making the game more understandable.
You can see what this looks like in the video linked below.
Twitter Post With Video of New Pausescreen Movesets
Conclusions
As I said, there is TONS of fixes as well. Some of these are pretty major, so have a read through the patch notes if you're curious.
My list of things left before v1.0 keeps slowly shrinking. A lot of the remaining elements are quite time consuming, but I'm determined to get them done.
If you encounter any bugs or crashes please let me know so I can fix them!! Every time someone shares one in detail, I often track it down and fix it.
I think next I might finally get round to adding in the new intro sequence I've had the assets for for a while. This will also mean I can update my splashscreen logos to better reflect the person I am today and the goals I have. It'll be personally satisfying as well as really making that intro POP. First impressions amirite? Haha.
Well until next time amigos,
Peace & Love,
Paris x
ZONERS v0.45 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
- Fixed crashes during cup dialogue with certain characters - Fixed issue with Gluup's projectile explosions in Target Takedown bonus game
Greetings everyone!
Today's update is a pretty exciting one. We've got tons of fixes and changes, a brand new tutorial & probably best of all a whole host of new FX work that makes matches in ZONERS even more satisfying.
VFX
Every character now has brand new hit fx for all of their moves and a ton of moves have received additional animations like projectiles ending etc. These FX made in conjunction with Gabriel Lima have added a ton of impact and personality and finally remove some of the last match placeholder assets visually
New comic book style text effects appear alongside various actions in matches! These are exciting colourful additions that again add even more visual spectacle. I'll be allowing players to turn these off in a future update
These images genuinely don't do the new VFX justice or the breadth of the improvements. So you'll just have to jump in and see how they are!
New Tutorial
The Basic Tutorial has been completely redesigned and is way clearer and more in depth on all of the game's core systems and rules.
Before I didn't really explain the goal system or some of the details, and during testing I kept witnessing the same confusion and difficulty. I believe this was a big hurdle to people enjoying the game, and it felt kind of cheap compared to a lot of the rest of the package.
Across the whole game I've also introduced new control sprites for gamepad facebuttons that make the whole thing much clearer. I'm hoping the onboarding for the game is much smoother for people now :)
Other Stuff
There's also loads of other smaller stuff, like balancing and bug fixes. With the new FX the King boss match at the end of the higher cup difficulties is even crazier. That's if you're good enough to get there of course ;)
Well check out the full patch notes below for a full list of what's shaking in v0.44. We genuinely are starting to get there aren't we? Let's do this thing!
Love & Peace
Paris
ZONERS v0.44 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
ADDITIONS
FIXES & CHANGES GAMEPLAY
MENUS
Greetings ladies, aliens and all in between,
It's time for v0.4 and with it we finally add all the additional plaza staff menu interactions and a couple of extra achievements are now unlockable.
It's Good To Talk
Now when you choose to chat to any of the menu characters you'll get a new menu with a whole load of new dialogue options to choose from! As you complete the cup with more characters you'll also unlock more dialogue for each of them.
This dialogue is not only neat flavour text, some of it has some additional information and opinions of the other characters. I've also made this text all work better than it did before in both display and interaction. Nice!
Achieving Greatness
There's also two of the hidden achievements now unveiled and ready to unlock. One of them, "The Hidden Chest" is especially difficult and will require you reading dialogue to maybe solve a puzzle. "A puzzle?! In ZONERS?" Yeah, just a small one. I'm curious if anyone will solve it!
What's Next?
Probably fixing up the Bonus Games so they are more balanced and fun is next on the agenda. I'm also going to maybe take a look at redoing the Basic Training so it's much more engaging and makes a lot more sense.
Love & Peace,
Paris
ZONERS v0.40 Patch Notes
ADDITIONS
FIXES & CHANGES
MENUS
Howdy all,
Today I bring unto you 18 new stage variants to mess about with in Match Maker mode!
What Are Stage Variants?
You may remember when selecting stages that you could choose between hazardless and Type Alpha. With this patch, we introduce Type Beta and Type Gamma to all the stages with hazards/gimmicks. These change the layout, timing, size or movement of the various gimmicks, as well as sometimes goal sizes, to create new scenarios to mess around on.
For example... Rememeber the cool portal stuff on Ring Research? Well in Type Gamma the entire ceiling and floor is a portal, making for absolutely wild plays.
The following screenshots show Alpha, Beta & Gamma on The Clawcade as an easy to see example:
There's also a few small tweaks and fixes to some of the stages to improve how they play. Full patch notes below!
What Am I Up To?
Believe it or not, I spent most of January's dev time seeing how feasible getting a simple online implementation into ZONERS would be using Steam's API. I got something extremely rudimentary working and may continue working on it in the future to add to the public build at some point, but have decided to focus on getting some of the other bits done first so that the rest of the game's content and polish can be rounded off as intended.
In order to maintain my sanity after years of working on ZONERS to... 76 sales... I've also begun putting a few hours into prototyping new game ideas so I can hit the ground running when ZONERS is done.
In many ways, ZONERS is more feature rich and detailed than many complete indie multiplayer games already, but there's still a sizeable amount of things on my list that I'd love to get in the game before I call it quits. If I was working full time on the game, it'd probably only need a few months of focused work, but I increasingly get less and less dev time and so it's taking a while to finish off. Bit by bit, piece by piece, it's getting there!
Peace & Love,
Paris
ZONERS v0.39 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
ZONERS v0.38 Patch Notes FIXES & CHANGES GAMEPLAY
FIXES & CHANGES GAMEPLAY Fixed crash when completing the Parry tutorial in advanced training and proceeding to the next training MENUS Updated sound during cup ending sequence to have a crowd and make the "See you next time/You're a true champion" happen when the results screen appears MISC Fixed crash that happens when playing on Core Castle and the scene transitions to the outside one
Happy New Year!
Let's start it with a small bang by dropping the next ZONERS update. The main additions this time are an updated Cup Credits sequence & new power ups option in the custom match settings!
POWER UPS
You can now customise your match settings to allow for power ups to randomly spawn during matches with a wide variety of effects! Check out the patch notes below for more details on how this works.
CREDITS
I've updated the credits assets with new artwork from Gabriel, showing a new celebration screen prior to the interactive credits which also now save your highscore!
WHAT'S NEXT?
The next update should include a bunch of Stage Variants to select in Match Maker mode. These will be variations on existing stages that have hazards that change the layout or functioning of the hazards to create even MORE more options!
CONCLUSIONS
So a relatively small update this time, but one that still adds yet another new way to play the game. Here's to a new year and the one in which ZONERS will reach v1.0?!
Peace & Love,
Paris
[ZONERS v0.37 PATCH NOTES]
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
Howdy all,
Phew, what a mad couple of months it has been for me. Both physically and mentally a lot to tackle, but I'm doing well. I hope you've all had a good holiday season thus far.
Well, it's about time I fixed a bunch of things as well as introduce some new ways to play and delicious new artwork!
NEW MATCH TYPES
There's now THREE new ways to play ZONERS in Match Maker! When you go to make a custom match ruleset, select the Match Type button and flick through the options to try these out.
Block Break: Break your opponents regenerating blocks to score the points shown on them
Defender: Try and break all of your opponents blocks before they break yours!
Bomb Pass: The ball is now a bomb and will explode after a random amount of time has passed. Try to keep it on your opponent's side of the field. This one is particularly chaotic with multiple balls.
I've also made the Zone Breaker match type unlocked from the start. Full details on these new game types are in the Patch Notes below.
New Artwork
Amazing new art work of the characters by the End Card artist Kevin Butler has been put to good use for an amazing new title screen and lovely animations when triggering hyper moves. I've also used these to update all the Steam capsule assets etc. I think these encapsulate the flashy quality of the game nicely!
What's Next?
The next update should come sometime in January. I'm hoping to add the update new updated Credits assets I've just received & a new Power Ups custom match option that will spawn random power ups during the middle of the match for even more unnecessary chaos!
Further Ahead...
Looking further ahead, I think it's time I accept that some of the content I was hoping to get into v1.0 might need to be pushed back to free post launch content if the game does OK sales wise. Development has taken much longer than I initially anticipated, and this is ignoring the huge amounts of time I devoted before EA launch.
My life has changed dramatically in some ways, whilst also being stuck. I absolutely refuse to leave the game in an incomplete state, and I hope you can see from recent updates how much you can mess about with it as I continue to expand the ways you can play. I'll keep you all updated on the new targets when they get locked in, but I think the most likely thing that will be pushed back are some of the additional characters due to the sheer amount of work each one adds.
Conclusion
Well, there's a lot more in this update than I talked about above, so make sure to read through the patch notes.
Have a great holiday period, however you do it, and I look forward to absolutely smashing the rest of this game out in the new year for you!
Peace & Love,
Paris
ZONERS v0.36 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
Hey everyone, just a quick note from me, I'm aware there are some issues with the current build and have managed to fix most of them on my end already. Unfortunately, I updated the engine before posting a newer build and it broke some things which has delayed the fixes. It is coming as fast as possible, but working retail during Black Friday and Christmas has meant 11 hour shifts and such and honestly struggling to stay awake the few hours I have. On top of all the above, I recently made and hosted a 5 hour gameshow that ended in me coming out as trans in every area of life, and so I've been continuing what has been a whirlwind of a year in rather dramatic fashion I suppose. The creation of zoners and it's strange, queer cast, has been an instrumental expression of my own internal struggles, in my own, typically Paris way I suppose. And so, at least, I hope you can see the true heart behind my desire to represent all sorts of people as not just some cynical marketing attempt. All I can really do is apologise for the delays my personal life has had on the game since launch. Like a bus, all the changes and steps forward happen at once. I assure you all that ZONERS is very much pressing on the back of my mind and I haven't at all forgotten about it. The next update, along with fixing all the issues introduced in the last update, has a bunch of new match types to play the game in (as in brand new ways to play the game!) and a new fancy titlescreen, as well as some QoL updates and general tweaks. Then I have some new assets to use to work on a new Intro and make the Credits sequence proper. Lovely stuff. Thanks for your patience in the mean time. Let me know if you have any major issues. I hope I can do right by the small handful of you that have bought the game :) Love & Peace, Paris
Hey all,
Phase 2 has officially begun, and the first update is a doozy. I introduce to you the totally chaotic, probably completely unbalanced and unfair 2v2 to the match maker. Play with any combination of human and AI players in teams of two.
To accommodate this mode I had to completely change how a whole boat load of inputs and variables are captured, but I think it's been totally worth it. Even just playing with CPUs I've had a great time.
Speaking of which, you might have noticed the last few updates the AI was a bit broken (as in barely functioned). This patch makes it a lot more reasonable again thankfully as well as a few of the usual tweaks and fixes. Full patch notes below!
Peace & Love,
Paris
[ZONERS v0.35 Patch Notes]
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
Greetings all,
v0.34
Today v0.34 of ZONERS goes live and with it we officially reach the end of Phase 1 of Early Access development. This is a smaller patch focused on animating the training mode character (Dum-E), adding two new advanced tutorial missions and tweaking/fixing a few gameplay and other issues.
Dum-E will become fully unlockable and playable at some point in the future, complete with a very unique gimmick that you can't see in the training mode! But you'll have to wait for this, as their gimmick is effected by the other characters... ooo the mystery!
UPDATED ROADMAP
So with Phase 1 complete, it's time to update the road map to better reflect the current status of the game and goals going forward. If you take a look at the image below, you'll see a number of things have been moved around, combined and even added.
As always, these are subject to change. Currently the only thing taken away from v1.0 is the Trials, which I am now aiming to add after launch, provided there is enough demand. In this same vein, it is quite possible 1 or 2 of those extra characters in Phase 3 get pushed to post launch too. We will have to see how fast development goes on the remaining tasks.
For now, the focus is on adding new ways to play with Stage Variants, a special 2v2 mode & New Match types, as well as generally improving the other aspects of what's in the game to make everything as intuitive and clear as possible.
INCREASED PRICE DELAY
It's a constant point of deliberation in my own mind whether the price should actually go up as the game becomes more feature rich and complete. Looking at the state of the game, I've decided the price of the game will NOT be going up until the end of Phase 2. At this point, the game will be really quite polished, with a lot of fun to be had, and the final Phase being some pretty hefty additions that round the entire package out. I feel like this is a fair tradeoff.
Well I best get cracking on with Phase 2. As mentioned in previous posts, this isn't going to be such a long dev time to get complete relative to both the content and personal issues I had during Phase 1. But do expect the same undulations in terms of larger patches and smaller ones as I work to increase the game's options and modes of play, and make the whole thing from start to finish feel extremely polished.
Peace & Love
Paris
V0.34 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
Greetings all!
Today I bring to you v0.33 and along with it some exciting new changes. But first, Princess now has all of her animations and has been tweaked and balanced to improve her overall gameplay. Now the power she wields is much more evident! With this, all 8 of the base playable characters are now animated! Exciting stuff. This means we're finally drawing to a close on the end of phase 1 of the Early Access development, and more polish and content related goodies will start to be developed. More on that later.
Next let's talk about two of the bigger changes/additions to the core gameplay...
New Parry System
You might remember that parrys in ZONERS were what happened when you dashed into a ball, and if you dashed the moment a ball was touching you you'd do a perfect parry. Well no more! Perfect Parries have been completely removed from the game, and what were once called a Parry are now called Blocks (with accompanying in game graphics).
This change isn't just to remove something though, it is accompanied by a new mechanic which are the new Parry. Pressing the melee button the moment a ball is touching you will cause you to immediately return it in your chosen direction. This is a powerful but high risk move, especially at high speeds. This change was made to give the game more depth but also make the naming and behaviours more intuitive.
New Clash System
In ZONERS, when players melee a ball at the same time they enter a Clash state. Before this was resolved by both players mashing buttons as fast as they could. But this introduced some design balance issues as well as accessibility problems for a chunk of players. So after much though I redesigned the clash system to require one single, well timed press. Here's how it works:
[olist]
Howdy all here with another update,
This time the main updates are Crabhammers animations, a few other smaller bits, and a ton of polish & bug fixes. Crabhammers Super move has been completely changed and their Hyper move tweaked to be more enjoyable to use. See the patch notes below for more information.
Just Princess left for the base character animations! My sfx guy will be doing all the character VA work soon and there's much more to come over the next few months as well. Feel motivated to keep going and excited to get phase 1 of Early Access wrapped up pretty soon at last.
ZONERS v0.32 Patch Notes
ADDITIONS
The Update
v0.31 of ZONERS is now available and finally makes Rhapsody a fun and engaging character to play as with a rebalanced, patched and aesthetically cool new self. The deeper we get into the roster it seems the more they are benefitting from all this animation and balance work!
There's also a bunch of other smaller fixes, mostly regarding the King boss battle in the cup as well as a few other bits and pieces. Read below for the full patch notes.
What's Next
The plan is to get Crabhammer's and Princess' melee animations done pronto so that one of my other artists (Kevin Butler) who did the beautiful end card art work, has all the necessary references to make some new art that'll be used for the titlescreen and a few other small places. Adding some juice!
I'll then jump straight onto finishing the rest of Crabhammer's animations and moveset tweaks. Expect to see some changes to the core moveset here, particularly the Super which I remain unhappy with as a move. I'm really excited to show you all the fun things he'll do when animated. Slowly but surely the whole cast is being brought to life :D
The BG and FX artist (Gabriel Lima) has been inundated with other work due his work on ZONERS, so there's a bit of a delay on the Credit's assets being updated and more FX work being done, but they guy works so hard all the time, you gotta give him his due! It'll be worth waiting for, I promise!
v0.31 PATCH NOTES
ADDITIONS
ADDITIONS
ZONERS v0.29 Patch Notes Fixed some major bugs, done some light balancing and added the first of Rhapsody's animations ADDITIONS
Hello!
It's good to be posting an update again after all this time. I'm officially back on the dev train and have been doing a smattering of additions, tweaks and fixes. This update has a fairly substantial patch note list but it mostly concerns QoL and polish. There are a few new additions to boost your gameplay though.
UPDATE: Linux version of this update is now available too
Urnest's Animations
The main new stuff is all of the grumpy ghost Urnest's animations are now in game as well as the moves being generally tweaked and improved to add more clarity and fun to his moveset.
FX Work
On top of that, the wonderful artist Gabriel Lima, who did all the background art until now, has been working on a whole bunch of FX work for the game, elevating the feel of the game. For the full list check out the patch notes below.
Credit Where Credit's Due
And finally, I've added in a playable credits sequence at the end of cup runs as an opportunity to score some extra money. This is skippable of course, but it does feature a brand new cheesey song by Bruises and yours truly, that I think you're gonna love. The assets on this one are placeholder, this whole sequence will be slightly expanded in the future, but for now it's perfectly functional and does the job. Of course, the new music is also unlockable after viewing the credits once.
https://twitter.com/all_in_indie/status/1679613510341255169
Fixes Fixes Fixes
As always, there are a whole host of fixes and minor changes that come as part of this update to improve your general experience. Read through the patch notes below to see the full extent of these.
ZONERS v0.28 Patch Notes
[ADDITIONS]
Hello all, Just wanted to update you on personal circumstances that are temporarily effecting development of Zoners. After the last update on the 5th of May, I had to focus all my energy on finding a new place to live and then subsequently moving into that new apartment as the tenancy for my previous place was due to end on June 3rd and I could no longer afford to stay there on my own since my ex partner left. As a result, there has been minimal time to work on the game. I have now successfully moved with the unpacking done and various bits sorted. However, I won't have Internet until June 17th. Therefore, it is unlikely much will be done before then. Once I've settled in properly I will begin working on the game again all the same and try and get some updates put at the regular pace of every month or two. I'd say the conservative estimate is to expect the next drop to be sometime in July. I'm keen to get back to it! Apologies for the delay, a result of effects from my earlier breakup, but it is an unfortunate element of being an indie dev that life circumstances can have a dramatic impact on your ability to work as you don't have a large team to make up for short fall. Nor am I funded and so continue to have to work an ever more demanding job for minimal pay. On the other hand, I'll have new music in the next update and will begin animating Urnest in line with the other recent character improvements. I'm hoping to add an interactive credits sequence in the next update too to earn extra points at the end of a cup. If not then the next larger update after should include that bit. There are also some errors in the Hall of Fame I wish to fix. I have begun working with Gabriel, my BG artist, on the in match FX as well, so we should see some nice improvements to the visual impact of a lot of elements in the coming months. I hope you look forward to the future updates and as always, if you're enjoying the game make sure to tell all your friends and family and help the game spread. Many thanks for your patience and understanding in the mean time. Peace & Love, Paris
Hello everyone, Paris back with another ZONERS update...
Everyone's favourite genderless sentient goo has finally got the love they deserve in this update. Gluup is more or less fully animated and has a bunch of small balance changes and tweaks.
There's quite a bit more to this update than just Gluup's animations though. I encourage you to read through the patch notes below to get a sense of all the changes and fixes.
Every update brings us an inch closer to the final game I envision. I hope I can continue to surprise and delight you with my hard work along the way.
Peace & Love,
Paris
ZONERS v0.27 Patch Notes
[ADDITIONS]
[FIXES & CHANGES] GAMEPLAY
Hey all, chip, chip, chipping away at ol' Zoners over here when I get the chance.
INCLUDED
This update includes a number of fixes, all of Ringressa's new animations, a change to Urnest's Super & probably the biggest addition of all the Museum Gallery is now open! (Full patch notes at the bottom!)
THE GALLERY
In the museum Gallery you can view unlocked ending cards in the form of paintings that you've purchased from the Gift Shop, listen to over 30 unlockable songs from the game's soundtrack on the Jukebox or chat to Jan.
In the future I'm planning to also include in this room the ability to view collectable trading cards and access the Cinema to watch saved match replays, but these are both quite a ways a way for now.
The Gallery wasn't a planned feature until phase 3, but I wanted to give you players more to unlock and mess about with in the form of the endings and music and so I juggled it's implementation alongside various other bits and pieces.
MARCHING ONWARDS
Slowly but surely the game is really becoming fleshed out with content, more than game's of its type typically have, and yet we're still in Early Access! Of course it'll be up to you, the players, whether you think the content in the game adds to the style, world building and atmosphere of the game enough to raise it up your rankings, but I hope you continue to dip in from time to time and enjoy this ridiculous project.
Next on my agenda is to continue working through the character animations. These animations add so much to the readability of each character, let alone personality, so I'm keen to get them done. It's a time consuming process as I animate each frame by hand, but when they're all wrapped up I'll be able to focus almost entirely on new content, so it's a worthy goal! Well until next time...
Peace & Love,
Paris
___________________
ZONERS v0.26 Patch Notes
[ADDITIONS]
[FIXES & CHANGES] GAMEPLAY
[FIXES & CHANGES] GAMEPLAY
[ADDITIONS]
Work on the character animations is underway. First up we have Bzzt's new slick electrifying animations and general character balancing. I'm going to be tweaking a number of values and even whole moves as I go through each character to bring the overall standard and quality of the game up a few notches.
Additionally I've added a brand new game mechanic, or rather a new wrinkle to an existing game mechanic. By dashing the moment you touch a ball you'll perform a Perfect Parry. This is a good mixup tool to add to your arsenal!
Finally here is the updated road map:
As you can see, there's a lot more going on in this first phase now than originally planned, but it's good reasons now that I can see how development is going and how long certain things will take.
Next on my hit list is Ringressa's animations. Quite a few of these characters are gonna really benefit from these animations so I can't wait to make my way through them. On the side, I have my background artist getting ready to work on the Museum Gallery. This set of features might not be available until the next phase depending on how long it takes to implement, but it might end up being pulled forward. We shall see!
----PATCH NOTES-----
[ADDITIONS]
[ADDITIONS]
[FIXES & CHANGES] GAMEPLAY
Intro Hey all, Paris here with a lovely big game update steamhappy Wow what a bunch of months it's been. Up until a couple of days I thought I was about to be homeless! 2022 honestly sucked an awful lot for me overall and the latter part of it really took its toll on me. And yet, I've been quietly working on the game in the background trying my best to live up to not only your expectations but my own too. Well I think it was probably worth taking my time as I've managed to include some features and changes that weren't planned until later phases (I'll be updating the road map in general soon to take into account everything that has been going on). Shall we tuck in? Patch Notes This is the biggest update so far and so it stands to reason it's also go the biggest patch notes list! The main additions are below, but if you want the full details on everything added, changed and fixed then simply click HERE
[ADDITIONS]
Hey everyone, Paris here,
It's been a hot minute since I officially updated you all on the status of the next big update, so let's take some time to quickly dissect everything that is coming in the next big update, v0.2.
OVERVIEW
To start with, let me apologise for the extended delay getting this next patch out. My 6 year relationship came to an end a couple of months ago and has put a lot of strain on my living situation, slowing down dev speed. On top of this... well let's just say this next update that jumps from v0.17 to v0.2 contains more additions than all the updates from v0.01-v0.17 combined! What's that going to mean for you, the players?
STAGES
There will be 1 brand new unlockable stage called Stardom Stadium. In this stage set above the planet Klianc VIII, meteors and comets smash into the arena and pass through, knocking things as they go. This stage will always be the "Grand Finals" stage in the cup mode on all difficulties.
There will also be one other special stage, called King's Quarters, that only appears at the end of higher cup difficulties (more on this below).
All stages will be playable in a Hazardless form, meaning if you want a straight gimmick free match, but don't want to be locked to Hologram House or Primary Park, you can get the vibes of any stage you want!
Background Spectators are being added to most of the stages. So far we have spectators on Circle Circuit, Plazzma Penthouse, Ring Research, Nautilus Nights & The Clawcade, with more being worked on for Primary Park, Rec Room, Haunted Hangout & Stardom Stadium. Most of these spectators will play a small reaction animation or two when goals are scored. They add extra flavour to the stages as well as giving an opportunity to see existing and new species that aren't the playable cast.
CUP
The cup will be playable on Super & Hyper ranks, which add additional levels as well as higher CPU difficulty.
Characters will have a conversation with the king about their wish at the end of any cup mode, and on higher ranks they will also have to defeat the king in a special boss battle that takes place on the King's Quarters stage. Cup end cards for all the playable characters that show them enjoying their wish will now appear at the end of the cup too!
MATCH SETTINGS
A new unlockable Match Mode type called Zone Breaker will be available. In this mode, only Zone Breaks count towards your points. I recommend slower shield recharging times when trying this mode.
MUSIC
In addition to the new music that naturally appears on the new stages/boss battle, there's also going to be the Museum version of the Main Theme and the Gift Shop is finally going to have it's own theme.
There's also some additional SFX & Ambiences added to some existing stages.
OTHER
I should also hopefully be adding some of the achievements as part of this update for you all to aim for. And of course, there's a bunch of miscellaneous changes and tweaks coming too!
[ADDITIONS]
ADDITIONS
ADDITIONS Rhapsody is now playable in the cup mode PATCHES GAMEPLAY
ADDITIONS
Quick fix from abroad that fixes issues with CSS in P1 vs CPU and CPU vs CPU match maker mode. This fix applies to Windows only. Warning to linux users (including Steam Deck) that this issue will persist until I'm back from my partner's family's house. Massive apologies for the inconvenience until then.
ADDITIONS
ZONERS v0.1.1 Patch Notes MENUS
And we're live! That's right, ZONERS is now available in Early Access. It's all go, go, go over on my end today as I still have to manage things whilst at my day job! But I've managed to fix the first set of bugs discovered (see below) and start interacting with people about the game. This patch should go live for all platforms very shortly. [PATCH IS NOW LIVE] So what's next? I'll begin by just maintaining what we have until Friday 5th of August, at which point I unfortunately have to make a week long excursion to Ireland for my partner's family (terrible timing... always T_T). I'll still be on hand to take bug reports and listen to feedback, but it's unlikely I'll be able to fix anything until I'm back. From that point on, I'll be hammering away at the first set of updates, which includes The Clawcade stage background, a brand new stage, super and hyper ranks in the cup, some initial achievements & of course gameplay tweaks and balance. I'll keep you all in the loop with where things are at, but I'd expect at least some of these within the first 30 days. In the mean time, if you manage to play with any friends or have good experiences, I'd love it if you could share them in the community, on social media, in steam reviews, or even just privately to me! It can be lonely work splitting my time between "Real job" and indie dev (we're talking 60 hour weeks!!!). I REAAAAALLY hope you enjoy your time with the game and I'm able to update it regularly enough to give you stuff to do. Thank you so much for putting your faith in me if you've bought it already. Love, Paris ZONERS v0.1.1 Patch Notes MENUS
And after the technical issues and a touch of stupidity on my part, ZONERS is now officially, for real this time, no really I mean it, launching tomorrow the 2nd of August 2022 at around 8am PDT!
Wooo! Sorry to keep you all waiting, but I can't wait for you to get tucked in! I'll share with you the more immediate dev plans for the first month of Early Access tomorrow when I return from work.
Until then, this is Paris, trying to get some sleep and sending you all "Love & Peace"
Well I said the Linux version would probably be coming soon, and after a few restless nights surrounded by 3 different computers bug fixing, Linux support is officially here! Download it and give it a whirl for free. Due to my limited Linux knowledge and the wide array of distros available, it's possible you might encounter some weird bugs I haven't picked up on or performance issues I haven't seen on my end. Please let me know if this happens and I'll do my utmost best to help out, but please note I am limited to officially building to Ubuntu 20.04 LTS as per my engine's guidelines, and so depending on the cause, I might not be able to tackle distro specific issues. However, if you typically play games on your Linux OS, then you will probably be fine for the most part. v0.08.1 Patch Notes Platform Support - Linux versions of the ZONERS Demo are now available, and with that all future full releases of ZONERS will also come to Linux day 1! Menus Etc. - Changed the way gamepad detection is handled slightly to account for Linux specific concerns. - Updated the gamepad player no. icon in the top right of many menus to include a number, altered controller sprite and all LED configurations for players 5-8). This icon will now indicate player number based on the order connected gamepads are detected in. Note The Steam Next Fest Demo version of ZONERS will continue to receive free updates and fixes until sometime close to the Early Access launch (End of July 2022 pending) where it will then be removed. If you've enjoyed playing it, please give us a wishlist and share it with your friends. Every little voice together makes a ZOOOOOONE BREAK!
That's right, ZONERS is now going to officially be releasing for Apple Mac devices too! As part of that process I've made the recent demo available for macOSX. For full information on getting it running see below. So, "What about Linux?" I hear faintly echo from the void. Don't worry, I've not forgotten about it! Stay tuned for more information about that in the near future I reckon :) PATCH NOTES Demo v0.08 PLATFORM ADDITION - Mac OSX version of the demo is now available! As this game is not yet an officially signed Apple app, if you are using more recent versions of macOSX and the game is blocked when trying to open it, please follow these instructions in order to allow the game to run: https://help.yoyogames.com/hc/en-us/articles/216753558 Known macOSX Issues - Game doesn't recognise true resolution of Retina display. This is a limitation of not owning a paid Apple dev account. If there is enough demand, I will pay for one. - Manually scaling the window yourself will cause many visual glitches. If you accidentally do this, set the window size in the game options to undo you manual changes. - 1 frame flicker when entering a some new rooms. Am aware of the cause, will need some time to work around it GAMEPLAY - Character - Using Bzzt's Super will now cause them to dash continuously in your chosen direction. Connecting with the ball will trigger old behaviour consistently (no longer extra zigzags), where as hitting a wall will cause a small recovery period - Urnest Super is active at end point for longer now only travels back along path if it catches a ball or player - Rhapsody Super now spawns multiple dizzy inducing vinyls & added placeholder destroy sound - Rhapsody Hyper sound waves have less time between them and a new placeholder sound effect has been added for each one Gameplay - General - Sphere Smasher ball can no longer be lost outside of the arena - Fixed crash where ball would look for non-existing object during Sphere Smasher - Fixed the way the background is drawn on the Plazzma Penthouse stage so it displays correctly Menus etc - Added version number on titlescreen & demo indicator - Improved windowed mode mouse dragging for Windows versions - Fixed display of some background lights on CSS screen - Added small tab indicator in the bottom left of Match Maker & CSS menus that shows player count & overall match setting type (E.g P1 Vs Cpu & standard match icon)
v0.07 Patch Notes
Another update with another bunch of fixes, balance changes and additions and some mac version news. Thanks to a couple of people for privately reaching out to me with bugs they've found. PATCH NOTES v0.06 GAMEPLAY - Character
Demo v0.05 Patch Notes
Hey all, I've been responding to private bug reports as well as just generally updating and tweaking the game and it's associated Steam demo relatively frequently, with the most recent patch being just a few minutes ago. Below is a general overview of all the tweaks and changes made since I launched the demo just over a week ago:
Tired of waiting for the official start of Steam Next Fest? Well I've got good news for you! The ZONERS demo is now live featuring: - 4 playable characters & 5 stages in the single & multiplayer Match Maker mode - 2 difficulties & 1 playable character in the single player zoners cup mode REMOTE PLAY I tried remote play with one of my fans across the atlantic an hour ago and it was predictably laggy, yet we still had a blast. If the game does well enough, I'll be sure to invest in some proper online play support for you all, so make some noise if you like what you see!! BUGS & FEEDBACK If you downloaded the demo earlier today or yesterday, you might have had some issues in the cup mode when you lose. I've since updated the demo with a small patch which should fix a few things. But if you come across any other bugs, report them to me on here, via email or twitter and I'll get them fixed ASAP! Or if you just want to say hi, let me know what you like about the game, then don't be afraid to reach out either. Thanks for reading & happy gaming, Paris Director ALL iN indie
ZONERS is going to be participating in the Steam Next Fest next month in June and then FINALLY releasing into Early Access in July! To celebrate I've cooked up a fresh new trailer that shows off the many new additions and developments that have happened over the last year. Check it out below or on the Steam page! If you're looking forward to this game then make sure to share it whenever and whereever to help spread the word :) [previewyoutube=Iioz5JuT1AU;full][/previewyoutube]
[ 6079 ]
[ 2063 ]
[ 4245 ]