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Work on the character animations is underway. First up we have Bzzt's new slick electrifying animations and general character balancing. I'm going to be tweaking a number of values and even whole moves as I go through each character to bring the overall standard and quality of the game up a few notches.
Additionally I've added a brand new game mechanic, or rather a new wrinkle to an existing game mechanic. By dashing the moment you touch a ball you'll perform a Perfect Parry. This is a good mixup tool to add to your arsenal!
Finally here is the updated road map:
As you can see, there's a lot more going on in this first phase now than originally planned, but it's good reasons now that I can see how development is going and how long certain things will take.
Next on my hit list is Ringressa's animations. Quite a few of these characters are gonna really benefit from these animations so I can't wait to make my way through them. On the side, I have my background artist getting ready to work on the Museum Gallery. This set of features might not be available until the next phase depending on how long it takes to implement, but it might end up being pulled forward. We shall see!
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