Hey all, chip, chip, chipping away at ol' Zoners over here when I get the chance.
INCLUDED
This update includes a number of fixes, all of Ringressa's new animations, a change to Urnest's Super & probably the biggest addition of all the Museum Gallery is now open! (Full patch notes at the bottom!)
THE GALLERY
In the museum Gallery you can view unlocked ending cards in the form of paintings that you've purchased from the Gift Shop, listen to over 30 unlockable songs from the game's soundtrack on the Jukebox or chat to Jan.
In the future I'm planning to also include in this room the ability to view collectable trading cards and access the Cinema to watch saved match replays, but these are both quite a ways a way for now.
The Gallery wasn't a planned feature until phase 3, but I wanted to give you players more to unlock and mess about with in the form of the endings and music and so I juggled it's implementation alongside various other bits and pieces.
MARCHING ONWARDS
Slowly but surely the game is really becoming fleshed out with content, more than game's of its type typically have, and yet we're still in Early Access! Of course it'll be up to you, the players, whether you think the content in the game adds to the style, world building and atmosphere of the game enough to raise it up your rankings, but I hope you continue to dip in from time to time and enjoy this ridiculous project.
Next on my agenda is to continue working through the character animations. These animations add so much to the readability of each character, let alone personality, so I'm keen to get them done. It's a time consuming process as I animate each frame by hand, but when they're all wrapped up I'll be able to focus almost entirely on new content, so it's a worthy goal! Well until next time...
Peace & Love,
Paris
___________________
ZONERS v0.26 Patch Notes
[ADDITIONS]
- Added Ringressa's Idle, Move, Dash, Melee, Projectile, Super, Hyper, Hit, Stunned, Wallstun, Ukemi, Electric & Dazed animations
- The Museum Gallery is now accessible from the Museum Lobby. In it's current state you will be able to view unlocked character end cards, listen to unlocked music and chat to Jan the Janitor. Please note that there are currently minimal/missing sfx for this room. More features will be added to this room in the future.
- Added 30+ unlockable songs to the Museum Gift Shop. These various songs will be become available in the Gift Shop after fulfilling various simple conditions in single and/or multiplayer. Once purchased go to the new Museum Gallery and listen to them as much as you want on the new in game Jukebox
- Added 8 character end cards to the Museum Gift Shop. Beating the Zoners Cup on any difficulty with a character will make a painting appear in the Museum Gift Shop that can be purchased and then viewed whenever you want by visiting the Museum Gallery
- Added one additional steam achievement for unlocking all of the available music
- Fixed bug where Bzzt's melee would always electrify the ball after one charged melee had been performed, instead of only during charged melees
- Ringressa's Super portal no longer disappears completely when being hit from behind by the ball, and instead disconnects temporarily
- Ringressa's Hyper move functions pretty much identically to before but instead of summoning one large portal, it summons a smaller portal that follows the nearest ball's Y position
- Urnest's Super has been modified so that when the conditions were met that would see it return along the path it was sent out, it instead is "released" and continues along the trajectory it was going before until it hits a wall. If it is dragging a player with it it will slam them against the wall. This should make it more intuitive to use and generally more dangerous and useful in more contexts
- Fixed a bug whereby trying to melee a ball being sucked into Urnest's Super would cause the game to get stuck infinitely creating explosions
- Fixed issue where Urnest's Super wouldn't travel as far as intended when it bounced
- Fixed issue where Urnest would be drawn slightly transparent when the rainbow glow of a full meter is on top of them
- Rhapsody Projectiles can now be deflected properly as intended and the front notes get destroyed by other projectiles
- Projectiles no longer get progressively smaller as they are deflected by melees
- Fixed light source issues with projectiles effecting players from too far away and always being at max strength
- Fixed a bug where unlocking the 7th colour for a character via the character usage in Match Maker method would not display which character's colour is unlocked in the notification
- Added scroll bar to the Hall of Fame stats viewers
- Fixed bug where the "new" indicator clearing for new shop items when hovered on would not be saved, meaning it'd always show up as "new"
[ 2023-04-14 18:44:51 CET ] [ Original post ]
🎮 Full Controller Support
- [257.47 M]
THE ROYAL GALACTIC SPORT OF ZONERS IS COMING...
...And the ultimate prize is on the table: A single wish of their choosing, to be granted by the galactic king, King Klianc IX! With the fate of anything & everything in the galaxy up for grabs, it's well and truly...TIME TO GET INTO THE ZONE!WHAT IS ZONERS?
ZONERS is a high speed, 1 vs 1, sports action game with tons of profile and match customisation options. Strike the ball with your melee, projectile, super and hyper & dash moves to score in your opponent's goal! Keep scoring quick enough and you'll get rewarded with extra points and maybe even a satisfying Zone Break. But don't let your guard down or give up, as the double scoring extra time, a shield tearing Hyper move or even a catastrophic own goal could flip the tables at any second! And this is all without mentioning all the unique stage gimmicks to be found that add little zesty twists to your chaotic meal.FULL OF CHARACTER
The playable cast is definitely diverse, weird and wonderful and even the menus have a band of quirky Zoners HQ staff to interact with. Encouraging, berating, whispering & selling their wares to you, front to back, there's no shortage of personality to be found in Zoners.SIMPLE BUT DEEP
Every character shares the same simple inputs, making them easy to pick up, but each has access to wildly different stats, skills & spin types. It might look like souped up pong, yet with every character having access to ranged moves in their arsenal, there's always an opportunity to keep on the pressure. Every second counts!ACCESSIBILITY & CUSTOMISATION
A wealth of profile based accessibility options that can be accessed in any mode and will develop even further alongside community feedback makes sure that players of not only different skill levels, but physical capability can easily jump in and have their fun with as little hassle as possible!Want three giant balls whilst the players are slow and tiny? Infinite meters? Directional based ball gravity? Or maybe you just want to play first to a certain score? With the ability to create and save your own custom rulesets, there's almost endless fun to be had.
To top it all off ZONERS features an amazing original soundtrack with contributions from CRYSTALBOY, Funk Fiction, Paris Stalker, Robin Hearn, Robkta, Vector U & ViRiX Dreamcore!
- OS: Ubuntu 20.04 LTS
- Processor: 1.02 GhzMemory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Memory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Storage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
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