Hello everyone, Paris back with another ZONERS update...
Everyone's favourite genderless sentient goo has finally got the love they deserve in this update. Gluup is more or less fully animated and has a bunch of small balance changes and tweaks.
There's quite a bit more to this update than just Gluup's animations though. I encourage you to read through the patch notes below to get a sense of all the changes and fixes.
Every update brings us an inch closer to the final game I envision. I hope I can continue to surprise and delight you with my hard work along the way.
Peace & Love,
Paris
ZONERS v0.27 Patch Notes
[ADDITIONS]
- Added Gluup's move, dash, melee, projectile, super, hyper, hit, stun, wall stun, electric & ukemi animations
- Added Jan's sweeping, sigh and chatter sfx
- Spectators added to the Hologram House stage's control booth
- Added multiple tiers of trophy threshold for the Hall of Fame stats, which includes a set of 4 new trophy designs that show up
- When finishing a match in match maker you will now see a breakdown of the bonus money you earned for it, similar to the way your earnings breakdown is shown in the cup mode
- Ringressa's Hyper animations changed slightly so the portal she spawns near her and her own draw angle are detached to better express what is happening. Also very slightly improved the animations for all parts
- Fixed some incorrect colour palette issues with Ringressa's Hyper
- Gluup's melee now has a fixed hitbox size rather than slightly growing over it's active frames
- Gluup's charged projectile now "powers down" to it's non-charged state after bouncing off a wall
- Gluup's Super projectile now explodes at the same pace whether it's contacted a ball or not and the actual projectile stays visible
- Gluup's Hyper move has been changed to "Buff Love". Gluup will pull three muscle poses, launching three hyper property rocket fists within 5 degrees of your aim angle that will linger about for a bit before launching off. This should be a much more consistent and dangerous move than how it was working before
- Fixed issue with Princess' melee not always connecting with the ball and also sometimes moving it around in unintended ways
- Changed Princess' projectile completely. It is now always tangible and moves a fixed distance before stopping temporarily in place and then firing off again. If spin was applied it'll stop in the same place and do the usual hold spin. Please note the sprites and values for this are not finalised, but I wanted to get it in game to get more live testing done
- Fixed a number of character's directional facing during Hyper moves
- Have tried to put in some extra checks on While loops in code to see if can avoid an instance one player had where the game hung for a few seconds when characters were moving near a wall
- Changed the way Bonus games are stored in suspended cup data so that quitting the cup and reloading save doesn't give you a different bonus game. If you have an existing suspended cup you will initially get the same game for both bonus games, but any new cups will have the proper behaviour
- Fixed some of the bonus money calculations at the end of a match maker match and made the category and numerical values justified left and right respectively
- The placement of the winner's sprite and the menu buttons alongside the bonus money are now changed depending on who won the match
- At the end of match menu any player can now interact with the end of match menu rather than just the winner
- Updated the medal sprites used in various places in the game to have proper spinning animations
- Updated the money symbol to have a proper spinning animation in most places it shows up
- Fixed issue where finishing an advanced training level would automatically progress to the menu screen without input from the player
- Rebalanced some of the Hall of Fame base thresholds for showing a trophy for that stat
- Fixed bug when getting a notification for unlocking some of the music the song name was displayed incorrectly
- Fixed some minor menu issues with the jukebox
- Fixed character highscore rim appearing in the wrong place in the Bonus Games freeplay menu
- Fixed Switch Pro Controller Plus button input after recent software updates broke it
- Fixed issue when switching type of controller from Switch Pro or Dualshock 4 to a standard Xbox or other gamepad where the start button wouldn't be updated back to the correct button
[ 2023-05-04 20:48:59 CET ] [ Original post ]
🎮 Full Controller Support
- [257.47 M]
THE ROYAL GALACTIC SPORT OF ZONERS IS COMING...
...And the ultimate prize is on the table: A single wish of their choosing, to be granted by the galactic king, King Klianc IX! With the fate of anything & everything in the galaxy up for grabs, it's well and truly...TIME TO GET INTO THE ZONE!WHAT IS ZONERS?
ZONERS is a high speed, 1 vs 1, sports action game with tons of profile and match customisation options. Strike the ball with your melee, projectile, super and hyper & dash moves to score in your opponent's goal! Keep scoring quick enough and you'll get rewarded with extra points and maybe even a satisfying Zone Break. But don't let your guard down or give up, as the double scoring extra time, a shield tearing Hyper move or even a catastrophic own goal could flip the tables at any second! And this is all without mentioning all the unique stage gimmicks to be found that add little zesty twists to your chaotic meal.FULL OF CHARACTER
The playable cast is definitely diverse, weird and wonderful and even the menus have a band of quirky Zoners HQ staff to interact with. Encouraging, berating, whispering & selling their wares to you, front to back, there's no shortage of personality to be found in Zoners.SIMPLE BUT DEEP
Every character shares the same simple inputs, making them easy to pick up, but each has access to wildly different stats, skills & spin types. It might look like souped up pong, yet with every character having access to ranged moves in their arsenal, there's always an opportunity to keep on the pressure. Every second counts!ACCESSIBILITY & CUSTOMISATION
A wealth of profile based accessibility options that can be accessed in any mode and will develop even further alongside community feedback makes sure that players of not only different skill levels, but physical capability can easily jump in and have their fun with as little hassle as possible!Want three giant balls whilst the players are slow and tiny? Infinite meters? Directional based ball gravity? Or maybe you just want to play first to a certain score? With the ability to create and save your own custom rulesets, there's almost endless fun to be had.
To top it all off ZONERS features an amazing original soundtrack with contributions from CRYSTALBOY, Funk Fiction, Paris Stalker, Robin Hearn, Robkta, Vector U & ViRiX Dreamcore!
- OS: Ubuntu 20.04 LTS
- Processor: 1.02 GhzMemory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Memory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Storage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
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