The Update
v0.31 of ZONERS is now available and finally makes Rhapsody a fun and engaging character to play as with a rebalanced, patched and aesthetically cool new self. The deeper we get into the roster it seems the more they are benefitting from all this animation and balance work!
There's also a bunch of other smaller fixes, mostly regarding the King boss battle in the cup as well as a few other bits and pieces. Read below for the full patch notes.
What's Next
The plan is to get Crabhammer's and Princess' melee animations done pronto so that one of my other artists (Kevin Butler) who did the beautiful end card art work, has all the necessary references to make some new art that'll be used for the titlescreen and a few other small places. Adding some juice!
I'll then jump straight onto finishing the rest of Crabhammer's animations and moveset tweaks. Expect to see some changes to the core moveset here, particularly the Super which I remain unhappy with as a move. I'm really excited to show you all the fun things he'll do when animated. Slowly but surely the whole cast is being brought to life :D
The BG and FX artist (Gabriel Lima) has been inundated with other work due his work on ZONERS, so there's a bit of a delay on the Credit's assets being updated and more FX work being done, but they guy works so hard all the time, you gotta give him his due! It'll be worth waiting for, I promise!
v0.31 PATCH NOTES
ADDITIONS
- Rhapsody Hyper, Hit, Stun, Stunwall, Ukemi, Electric & Dazed Animations added
- Fixed Gluup's projectiles doing additional hits on the King boss battle
- Fixed rhapsody's projectiles not connecting with the King
- Fixed issue with the drawing of the ball when the King is holding it in place
- Fixed issue where the king's pets could stick around after being beaten
- Fixed crash when the hitting the king with some projectiles at certain times and the game would try to grab a variable from a projectile that no long exists
- Fixed crash when suspending cup from within king battle
- Near Zone Break slo-mo no longer happens when the ball is moving away from the goal and also doesn't get stuck in slo-mo until the next gamespeed alteration like it sometimes used to
- You can now skip instant replays quicker by pressing the relevant button during the first screen transition
- Attempted to fix occasional bug where ball would begin moving at the start of a new round before the countdown had finished
- Ball's electrical status effect now ends after making contact with a player or goal
- Rhapsody's Super changed so no longer physical again but spin when contacted by projectiles or the ball to make this interaction more intuitive
- Increased Draft emote sprite size by redrawing it so it's more visible
- Stun smoke clears when performing a quick recovery for a wall smash
- Stun smoke no longer appears when electric
- Clashes now have speedlines
[ 2023-08-17 18:32:44 CET ] [ Original post ]
🎮 Full Controller Support
- [257.47 M]
THE ROYAL GALACTIC SPORT OF ZONERS IS COMING...
...And the ultimate prize is on the table: A single wish of their choosing, to be granted by the galactic king, King Klianc IX! With the fate of anything & everything in the galaxy up for grabs, it's well and truly...TIME TO GET INTO THE ZONE!WHAT IS ZONERS?
ZONERS is a high speed, 1 vs 1, sports action game with tons of profile and match customisation options. Strike the ball with your melee, projectile, super and hyper & dash moves to score in your opponent's goal! Keep scoring quick enough and you'll get rewarded with extra points and maybe even a satisfying Zone Break. But don't let your guard down or give up, as the double scoring extra time, a shield tearing Hyper move or even a catastrophic own goal could flip the tables at any second! And this is all without mentioning all the unique stage gimmicks to be found that add little zesty twists to your chaotic meal.FULL OF CHARACTER
The playable cast is definitely diverse, weird and wonderful and even the menus have a band of quirky Zoners HQ staff to interact with. Encouraging, berating, whispering & selling their wares to you, front to back, there's no shortage of personality to be found in Zoners.SIMPLE BUT DEEP
Every character shares the same simple inputs, making them easy to pick up, but each has access to wildly different stats, skills & spin types. It might look like souped up pong, yet with every character having access to ranged moves in their arsenal, there's always an opportunity to keep on the pressure. Every second counts!ACCESSIBILITY & CUSTOMISATION
A wealth of profile based accessibility options that can be accessed in any mode and will develop even further alongside community feedback makes sure that players of not only different skill levels, but physical capability can easily jump in and have their fun with as little hassle as possible!Want three giant balls whilst the players are slow and tiny? Infinite meters? Directional based ball gravity? Or maybe you just want to play first to a certain score? With the ability to create and save your own custom rulesets, there's almost endless fun to be had.
To top it all off ZONERS features an amazing original soundtrack with contributions from CRYSTALBOY, Funk Fiction, Paris Stalker, Robin Hearn, Robkta, Vector U & ViRiX Dreamcore!
- OS: Ubuntu 20.04 LTS
- Processor: 1.02 GhzMemory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Memory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
- Storage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
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