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Greetings all!
Today I bring to you v0.33 and along with it some exciting new changes. But first, Princess now has all of her animations and has been tweaked and balanced to improve her overall gameplay. Now the power she wields is much more evident! With this, all 8 of the base playable characters are now animated! Exciting stuff. This means we're finally drawing to a close on the end of phase 1 of the Early Access development, and more polish and content related goodies will start to be developed. More on that later.
Next let's talk about two of the bigger changes/additions to the core gameplay...
New Parry System
You might remember that parrys in ZONERS were what happened when you dashed into a ball, and if you dashed the moment a ball was touching you you'd do a perfect parry. Well no more! Perfect Parries have been completely removed from the game, and what were once called a Parry are now called Blocks (with accompanying in game graphics).
This change isn't just to remove something though, it is accompanied by a new mechanic which are the new Parry. Pressing the melee button the moment a ball is touching you will cause you to immediately return it in your chosen direction. This is a powerful but high risk move, especially at high speeds. This change was made to give the game more depth but also make the naming and behaviours more intuitive.
New Clash System
In ZONERS, when players melee a ball at the same time they enter a Clash state. Before this was resolved by both players mashing buttons as fast as they could. But this introduced some design balance issues as well as accessibility problems for a chunk of players. So after much though I redesigned the clash system to require one single, well timed press. Here's how it works:
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