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The End of Phase 1 is here! - ZONERS v0.34

Greetings all, v0.34 Today v0.34 of ZONERS goes live and with it we officially reach the end of Phase 1 of Early Access development. This is a smaller patch focused on animating the training mode character (Dum-E), adding two new advanced tutorial missions and tweaking/fixing a few gameplay and other issues.
Dum-E will become fully unlockable and playable at some point in the future, complete with a very unique gimmick that you can't see in the training mode! But you'll have to wait for this, as their gimmick is effected by the other characters... ooo the mystery! UPDATED ROADMAP So with Phase 1 complete, it's time to update the road map to better reflect the current status of the game and goals going forward. If you take a look at the image below, you'll see a number of things have been moved around, combined and even added.
As always, these are subject to change. Currently the only thing taken away from v1.0 is the Trials, which I am now aiming to add after launch, provided there is enough demand. In this same vein, it is quite possible 1 or 2 of those extra characters in Phase 3 get pushed to post launch too. We will have to see how fast development goes on the remaining tasks. For now, the focus is on adding new ways to play with Stage Variants, a special 2v2 mode & New Match types, as well as generally improving the other aspects of what's in the game to make everything as intuitive and clear as possible. INCREASED PRICE DELAY It's a constant point of deliberation in my own mind whether the price should actually go up as the game becomes more feature rich and complete. Looking at the state of the game, I've decided the price of the game will NOT be going up until the end of Phase 2. At this point, the game will be really quite polished, with a lot of fun to be had, and the final Phase being some pretty hefty additions that round the entire package out. I feel like this is a fair tradeoff. Well I best get cracking on with Phase 2. As mentioned in previous posts, this isn't going to be such a long dev time to get complete relative to both the content and personal issues I had during Phase 1. But do expect the same undulations in terms of larger patches and smaller ones as I work to increase the game's options and modes of play, and make the whole thing from start to finish feel extremely polished. Peace & Love Paris V0.34 Patch Notes ADDITIONS

  • Dum-E's Idle, Move, Melee, Shoot, Super, Hyper, Hit, Stun, Wallstun, Quick Recover, Electric & Daze animations added
  • Added Parry & Clash Advanced Tutorials
  • Added Disable Melees & Disable Projectiles options to custom match settings
FIXES & CHANGES GAMEPLAY
  • Fixed bug with Ringressa's projectile where dashing through it would cause it to get removed instantly
  • Ringressa projectile laser now has a fading effect after completing so it doesn't instantly visually disappear
  • Ringressa projectile laser now updates visual distance properly depending on whats its path & calculates this in a more optimised manner
  • Fixed bug where when exiting a match during Crabhammers' Hyper move the ball gravity would not be reset
  • Dum-E base moveset Super move adjusted to have narrower spread, faster projectile speeds and shooter life span, making it more similar to a shotgun
  • Drawing in a Clash no longer stuns both players, it just knocks them back
  • Fixed issue where any situation with a ball gravity modifier would not account for pauses/slow downs in game speed
  • Fixed bug in main tutorial where holding the Super move before releasing it would trigger multiple "ticks"
  • Fixed crash in Ball Aura Advanced Tutorial when ball hit the projectiles
  • Fixed bug where currently selected Advanced tutorial rank requirements were dependent on the one you started with if you chose "Next Training" at the end
  • Fixed crash at start of King boss match
  • Fixed and improved darken background accessibility setting and updated the default value. Your profiles will need to be remade after this patch
  • Improved & optimised desaturate background accessibility setting
MENUS
  • In the custom match settings screen, moved the Disable Supers and Disable Hypers buttons to the Player category
  • Fixed bug on advance tutorial select when holding the analogue in a direction that would stop the cursor from moving
MISC
  • Updated the way character draw angles are handled when going from a moving to a idle state


[ 2023-10-04 15:17:24 CET ] [ Original post ]

ZONERS
Paris Stalker Developer
ALL iN Publisher
July 2022 Release
Game News Posts: 56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews (5 reviews)
Public Linux Depots:
  • [257.47 M]

THE ROYAL GALACTIC SPORT OF ZONERS IS COMING...

...And the ultimate prize is on the table: A single wish of their choosing, to be granted by the galactic king, King Klianc IX! With the fate of anything & everything in the galaxy up for grabs, it's well and truly...TIME TO GET INTO THE ZONE!

WHAT IS ZONERS?

ZONERS is a high speed, 1 vs 1, sports action game with tons of profile and match customisation options. Strike the ball with your melee, projectile, super and hyper & dash moves to score in your opponent's goal! Keep scoring quick enough and you'll get rewarded with extra points and maybe even a satisfying Zone Break. But don't let your guard down or give up, as the double scoring extra time, a shield tearing Hyper move or even a catastrophic own goal could flip the tables at any second! And this is all without mentioning all the unique stage gimmicks to be found that add little zesty twists to your chaotic meal.

FULL OF CHARACTER

The playable cast is definitely diverse, weird and wonderful and even the menus have a band of quirky Zoners HQ staff to interact with. Encouraging, berating, whispering & selling their wares to you, front to back, there's no shortage of personality to be found in Zoners.

SIMPLE BUT DEEP

Every character shares the same simple inputs, making them easy to pick up, but each has access to wildly different stats, skills & spin types. It might look like souped up pong, yet with every character having access to ranged moves in their arsenal, there's always an opportunity to keep on the pressure. Every second counts!

ACCESSIBILITY & CUSTOMISATION

A wealth of profile based accessibility options that can be accessed in any mode and will develop even further alongside community feedback makes sure that players of not only different skill levels, but physical capability can easily jump in and have their fun with as little hassle as possible!

Want three giant balls whilst the players are slow and tiny? Infinite meters? Directional based ball gravity? Or maybe you just want to play first to a certain score? With the ability to create and save your own custom rulesets, there's almost endless fun to be had.



To top it all off ZONERS features an amazing original soundtrack with contributions from CRYSTALBOY, Funk Fiction, Paris Stalker, Robin Hearn, Robkta, Vector U & ViRiX Dreamcore!


MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: 1.02 GhzMemory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
  • Memory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
  • Storage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
GAMEBILLET

[ 6132 ]

4.00$ (75%)
21.27$ (65%)
12.74$ (15%)
16.89$ (58%)
1.68$ (92%)
21.49$ (14%)
2.64$ (82%)
11.04$ (15%)
16.79$ (16%)
3.00$ (80%)
13.17$ (78%)
10.00$ (50%)
15.99$ (73%)
24.87$ (17%)
2.70$ (85%)
6.00$ (70%)
1.67$ (83%)
27.99$ (30%)
8.39$ (16%)
0.88$ (56%)
26.09$ (13%)
6.65$ (65%)
3.60$ (82%)
5.07$ (15%)
12.59$ (16%)
2.53$ (83%)
2.53$ (58%)
3.00$ (80%)
3.29$ (18%)
10.08$ (54%)
GAMERSGATE

[ 2625 ]

9.99$ (50%)
0.77$ (91%)
2.2$ (78%)
3.75$ (85%)
0.84$ (83%)
24.84$ (59%)
5.63$ (81%)
13.49$ (33%)
0.45$ (85%)
13.04$ (48%)
0.87$ (71%)
4.35$ (78%)
4.05$ (73%)
6.53$ (74%)
0.87$ (91%)
2.85$ (90%)
0.45$ (85%)
1.88$ (62%)
2.03$ (86%)
25.0$ (50%)
14.18$ (68%)
30.0$ (50%)
11.69$ (10%)
3.04$ (70%)
22.5$ (55%)
12.99$ (48%)
0.51$ (87%)
5.28$ (74%)
0.75$ (85%)
4.5$ (85%)

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