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Howdy all,
Phew, what a mad couple of months it has been for me. Both physically and mentally a lot to tackle, but I'm doing well. I hope you've all had a good holiday season thus far.
Well, it's about time I fixed a bunch of things as well as introduce some new ways to play and delicious new artwork!
NEW MATCH TYPES
There's now THREE new ways to play ZONERS in Match Maker! When you go to make a custom match ruleset, select the Match Type button and flick through the options to try these out.
Block Break: Break your opponents regenerating blocks to score the points shown on them
Defender: Try and break all of your opponents blocks before they break yours!
Bomb Pass: The ball is now a bomb and will explode after a random amount of time has passed. Try to keep it on your opponent's side of the field. This one is particularly chaotic with multiple balls.
I've also made the Zone Breaker match type unlocked from the start. Full details on these new game types are in the Patch Notes below.
New Artwork
Amazing new art work of the characters by the End Card artist Kevin Butler has been put to good use for an amazing new title screen and lovely animations when triggering hyper moves. I've also used these to update all the Steam capsule assets etc. I think these encapsulate the flashy quality of the game nicely!
What's Next?
The next update should come sometime in January. I'm hoping to add the update new updated Credits assets I've just received & a new Power Ups custom match option that will spawn random power ups during the middle of the match for even more unnecessary chaos!
Further Ahead...
Looking further ahead, I think it's time I accept that some of the content I was hoping to get into v1.0 might need to be pushed back to free post launch content if the game does OK sales wise. Development has taken much longer than I initially anticipated, and this is ignoring the huge amounts of time I devoted before EA launch.
My life has changed dramatically in some ways, whilst also being stuck. I absolutely refuse to leave the game in an incomplete state, and I hope you can see from recent updates how much you can mess about with it as I continue to expand the ways you can play. I'll keep you all updated on the new targets when they get locked in, but I think the most likely thing that will be pushed back are some of the additional characters due to the sheer amount of work each one adds.
Conclusion
Well, there's a lot more in this update than I talked about above, so make sure to read through the patch notes.
Have a great holiday period, however you do it, and I look forward to absolutely smashing the rest of this game out in the new year for you!
Peace & Love,
Paris
ZONERS v0.36 Patch Notes
ADDITIONS
FIXES & CHANGES
GAMEPLAY
MENUS
MISC
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