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New Intro, FX, Music, Animations & Logos - v0.5

Hello my lovelies, First update in a while huh? I'm sure all 90 of you had me in your mind this whole time haha. I'm kidding of course, but hey, I'm ready to see this through now. Not a huge update today, but some enjoyable additions... New Intro
I finally got round to creating/implementing the last of the assets needed to create the brand new intro sequence. I'm pretty proud of it if I'm honest. Another one of my unnecessary flourishes I guess, but it helps better set the tone and point of the game! New Logos
My old individual and collective logos felt severely out of date considering all the changes I've been through. So I refreshed them to something that will now stick :) New Ref Animations
The match ref now has a few new animations in and out of matches just to add a touch more personality to this helpful character(s) New Sting Text Animations
When you score a Zone Break the old messy text is gone and a new full screen effect happens. On top of this there's also a new slomo text sting display for Extra Time and Sudden Death, just to add a bit more dramatic flair to your proceedings. New Ambient Stage Particles All stages now have new unique ambient particles on them to add a touch of extra atmosphere New Music A new song plays when you get the milestone notifications. What's Next? Well I'm on the finishing straight now. This update is a bunch of fixes and some smaller mostly aesthetic additions, but I've already put quite a few hours into the next update. That one will add a whole new character to play as! After that there are two major game additions to get implemented: Reply saving and viewing in the gallery cinema, and the tons of in game collectable trading cards to collect and view (complete with additional lore!) After after after that... It's getting the remaining missing sounds done and implemented, all the audio levels balanced (I'm aware they are all over the place currently), and then just a thorough bug fixing session. Until next time... Peace & Love Paris x ZONERS v0.5 Patch Notes ADDITIONS

  • Brand New Intro animation
  • Updated Paris Stalker & all in indie logos
  • REF the Referee has new animations in and out of matches
  • New match sting text animations for Zone Breaks, Extra Time & Sudden Death
  • New unique ambient stage particles added to every stage
  • Added music for when milestone and unlock notifications play
FIXES & CHANGES GAMEPLAY
  • Fixed issue where Piro's projectile would not be the right colour when playing with alternative colour palettes
  • Fixed issue where characters would be drawn upside down when electricuted by Bzzt
  • Crabhammers Hyper move ball gravity changes should now correctly revert when it ends, including if multiple of the same move are active
  • Applied a general fix where some character's supers or hypers would not deactivate sometimes after a Round End. In some cases this would make the move untriggerable in future rounds
  • Fixed crash when a gamepad got disconnected during a match and the game tried to pause for the disconnected player
  • Character aiming and sprite rotation is now influenced by gamespeed
  • Fixed issue where character sprite rotationg/scale would be incorrect during some specific hit pause contexts
MENUS
  • Fixed bug with bonus money for milestones when multiple milestones are triggered at once
  • Fixed bug on first time playing when using keyboard input and selecting to view tutorial for the first time from the notification prompt
  • Reset everyone's music collection to set the music data to be correct from now on with updated list
  • Fixed bug in Museum Gift Shop where the very last possible item in a category would not be visible
  • When selecting the Special Items category in the Museum Gift Shop, your selection will always start at the top of the available list of items
  • Fixed bug in Academy when going back from Zoners Cup registration where the tab menu buttons would be wrong
  • When returnting to Academy from a tutorial, the song display text now draws over the tutorial menu
  • Fixed bug where Options menu would draw incorrectly if when accessing it from the Plaza and a milestone notification had appeared in the room beforehand
  • Fixed position of menu REF when returning from Match Maker to Plaza
  • Dialogue boxes now extended if max sentence length is too close to box width
  • Fixed issue with loading Dum-E's pause screen moveset during tutorials and Crabhammers in all scenarios
MISC
  • Optimised hit/explosion particle fx and improved colour behaviour
  • Fixed missing text for Dum-E training character's Hyper move
  • Fixed bug where match countdown start sound would play when king grants wish
  • Fixed issue where if you started a Zoners Cup after playing Match Maker with player 2 using a palette colour other than the default one, the first CPU opponent would have the wrong colour
  • Added missing music Artist credit in Intro sequence


[ 2024-10-07 16:51:06 CET ] [ Original post ]



ZONERS
Paris Stalker
  • Developer

  • ALL iN
  • Publisher

  • July 2022
  • Release

  • Indie Sports Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 54  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • 5 user reviews

    (5 reviews)


  • Review Score

  • https://twitter.com/ALLiN_indie
  • Website

  • https://store.steampowered.com/app/1598030 
  • Steam Store



  • [257.47 M]

  • Public Linux depots

  • THE ROYAL GALACTIC SPORT OF ZONERS IS COMING...

    ...And the ultimate prize is on the table: A single wish of their choosing, to be granted by the galactic king, King Klianc IX! With the fate of anything & everything in the galaxy up for grabs, it's well and truly...TIME TO GET INTO THE ZONE!

    WHAT IS ZONERS?

    ZONERS is a high speed, 1 vs 1, sports action game with tons of profile and match customisation options. Strike the ball with your melee, projectile, super and hyper & dash moves to score in your opponent's goal! Keep scoring quick enough and you'll get rewarded with extra points and maybe even a satisfying Zone Break. But don't let your guard down or give up, as the double scoring extra time, a shield tearing Hyper move or even a catastrophic own goal could flip the tables at any second! And this is all without mentioning all the unique stage gimmicks to be found that add little zesty twists to your chaotic meal.

    FULL OF CHARACTER

    The playable cast is definitely diverse, weird and wonderful and even the menus have a band of quirky Zoners HQ staff to interact with. Encouraging, berating, whispering & selling their wares to you, front to back, there's no shortage of personality to be found in Zoners.

    SIMPLE BUT DEEP

    Every character shares the same simple inputs, making them easy to pick up, but each has access to wildly different stats, skills & spin types. It might look like souped up pong, yet with every character having access to ranged moves in their arsenal, there's always an opportunity to keep on the pressure. Every second counts!

    ACCESSIBILITY & CUSTOMISATION

    A wealth of profile based accessibility options that can be accessed in any mode and will develop even further alongside community feedback makes sure that players of not only different skill levels, but physical capability can easily jump in and have their fun with as little hassle as possible!

    Want three giant balls whilst the players are slow and tiny? Infinite meters? Directional based ball gravity? Or maybe you just want to play first to a certain score? With the ability to create and save your own custom rulesets, there's almost endless fun to be had.



    To top it all off ZONERS features an amazing original soundtrack with contributions from CRYSTALBOY, Funk Fiction, Paris Stalker, Robin Hearn, Robkta, Vector U & ViRiX Dreamcore!

    MINIMAL SETUP
    • OS: Ubuntu 20.04 LTS
    • Processor: 1.02 GhzMemory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
    • Memory: 768 MB RAMStorage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
    • Storage: 300 MB available spaceAdditional Notes: Game built & tested with Ubuntu 20.04 LTS. Proven to also work on Steam Deck
    GAMEBILLET

    [ 5952 ]

    20.74$ (17%)
    7.55$ (16%)
    25.47$ (15%)
    2.72$ (73%)
    8.25$ (17%)
    37.79$ (16%)
    16.74$ (33%)
    3.81$ (81%)
    4.24$ (-42%)
    1.68$ (89%)
    24.87$ (17%)
    5.10$ (66%)
    33.97$ (15%)
    24.79$ (17%)
    8.79$ (78%)
    4.49$ (78%)
    20.72$ (17%)
    33.97$ (15%)
    2.47$ (17%)
    5.87$ (16%)
    0.68$ (86%)
    5.00$ (50%)
    0.60$ (90%)
    20.00$ (50%)
    3.29$ (18%)
    4.12$ (17%)
    1.70$ (91%)
    15.99$ (20%)
    11.04$ (15%)
    33.96$ (15%)
    GAMERSGATE

    [ 3221 ]

    0.8$ (90%)
    14.99$ (40%)
    5.63$ (81%)
    0.75$ (92%)
    5.0$ (75%)
    6.11$ (49%)
    0.75$ (92%)
    12.99$ (35%)
    3.0$ (92%)
    39.99$ (20%)
    13.99$ (30%)
    8.09$ (46%)
    5.0$ (75%)
    10.0$ (75%)
    5.0$ (75%)
    3.75$ (81%)
    9.35$ (22%)
    3.0$ (70%)
    1.13$ (89%)
    11.24$ (63%)
    9.74$ (25%)
    3.0$ (80%)
    3.75$ (62%)
    1.05$ (85%)
    6.4$ (60%)
    9.59$ (40%)
    15.99$ (20%)
    6.0$ (70%)
    7.49$ (63%)
    1.31$ (81%)

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