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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone, Before I start, If you want to jump straight to the bit about feedback, scroll until you see a header saying "Feedback" I've been gone a while, not made an update, not said anything. I've been active recently in the discord (which if you haven't joined yet then click here to join) but still not on steam. However, that's changing. I want to do an update for Spectral Showdown, an update that will change the game and make it much better, an update that will (hopefully) get the game away from being buggy and a mess. I need your help though. As a developer, I can tell a lot about the game, but I'm also blindsided by my own mistakes and little things (and can also just miss details), I'd love to be able to not be biased in any way and I always try to, however I still need other people to give their thoughts to make sure I don't end up creating an update that doesn't make the game better. This is where you all come in!
Hey everyone! I'm excited to bring you all a new update which brings more optimisations, bug fixes and new features!
Hey everyone! Today I'm here bringing you a new update! I've overhauled AoE combat to balance the game out. If you want more, stay around til after the change log! Here's the change log!
Just done a quick reupload of v1.2.0 because it seemed to be on the development branch.
Hey Everyone! Today I'm bringing you all another update! This update is to fix some networking issues and bring some security to games! Along with some bug fixes. Let's get straight into the change log!
Hey Everyone! Today I'm bringing you all a huge new update that should fix a lot of issues with Spectral Showdown! Before I get into the changelog, I just want to apologise for how long this took and how broken the game was on release. This is not a common theme of mine and I tend to release updates pretty quickly. Spectral Showdown is a multiplayer game so it is significantly harder to test, reproduce issues and make sure it's all working. I am working on making sure I can make the process easier and faster so please do bare with me for a few updates! There has been a HUGE redo of some features to crack down on bugs, resulting in a lot of bugs cracked down and a bit of a performance increase. There have also been a few networking optimisations added to try and make multiplayer feel smoother and some QoL features to make the settings and the match settings feel a lot more customisable. Anyways, let's get to the change log!
Hey everyone! Thank you so much for the support and love for Spectral Showdown, It's our first game on steam so hearing such great things about the game really means a lot. 750+ downloads (at the time of writing this) is amazing and I couldn't be happier! It really does mean a lot! Anyways, today I wanted to discuss some issues and upcoming features for Spectral Showdown!
Hey everyone! I'm happy to announce that Spectral Showdown will be released this Monday at 10am PDT | 6pm BST! This news is a bit delayed (people in discord knew about this for a while, join using the link below) so this comes at short notice, however, I'm pleased about Spectral Showdown releasing and I can't wait for everyone to play! I hope you're all excited and continue to share this game with your friends! I'll see you all on Monday for the release of Spectral Showdown! See you soon! - Archie. Join the discord! Visit the website!
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