Hey Everyone! Today I'm bringing you all a huge new update that should fix a lot of issues with Spectral Showdown! Before I get into the changelog, I just want to apologise for how long this took and how broken the game was on release. This is not a common theme of mine and I tend to release updates pretty quickly. Spectral Showdown is a multiplayer game so it is significantly harder to test, reproduce issues and make sure it's all working. I am working on making sure I can make the process easier and faster so please do bare with me for a few updates! There has been a HUGE redo of some features to crack down on bugs, resulting in a lot of bugs cracked down and a bit of a performance increase. There have also been a few networking optimisations added to try and make multiplayer feel smoother and some QoL features to make the settings and the match settings feel a lot more customisable. Anyways, let's get to the change log!
Change Log
- Sound sliders are now 1-100 rather than 1-10.
- Game multipliers are now siders rather than combo boxes, allowing better match customisation.
- Increased Damage Multiplier Max to 2.
- Increased Health Multiplier Max to 2.
- Minimum Stamina Multiplier is now 1.
- Health decreasing and Stamina increasing no longer starts a second later than it should.
- You can no longer clip through the inside of the greenhouse.
- Chicken no longer reacts to traps differently (was taking damage incorrectly)
- Sheep animation no longer goes on for .5 seconds longer than it should.
- You can no longer start a match with one player.
- Matchmaking will now recognise the match when back in the lobby.
- Same-keyboard multiplayer is no longer bugged.
- The quit button in an online game now works.
- Waiting for players will no longer be an infinite wait. It will only occur for a max of 60 seconds. Everyone is sent back to the lobby if the game fails to load at least 2 players in.
- Creature attack particles no longer occur when knocked down mid-attack.
- Can no longer start moving whilst knocked down if you were mid-attack.
- Clouds no longer have a green tint in the lobby.
- Creatures no longer think theyre attacking when possessed during their attack.
- Damage Multiplier is corrected in offline play.
- Possessing will no longer sometimes leave you in a spectating state.
- Multiplayer now uses stamina for possessing.
- In online, the fox now hunts chickens (like offline).
- Client buttons in the lobby no longer have incorrect text formatting.
- Added a server browser.
- Added text next to sound sliders to show what volume you are currently on.
- Added Improvements to Attacking.
- Added a very slight performance boost.
- Added a Minimap Toggle in Match Settings.
- Mouse buttons are now allowed on the press any key to start.
- Added Multiplayer Optimisations.
- Temporarily removed the stamina bar animation (when you don't have enough stamina)
Spectral Showdown
Archie Jaskowicz
Archie Jaskowicz
Aug 2022
Indie F2P Multiplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
Mostly Positive
(40 reviews)
https://spectralshowdown.com
https://store.steampowered.com/app/1985660 
Overview
In Spectral Showdown, You possess creatures and fight your friends, family or greatest enemies to the death using the creature's abilities! Similar to prop hunt, but animals instead! The last one standing wins! Play offline or online and watch as your friendships begin to crumble! Unlock achievements for being the greatest fighter out of your friends or even for simply trying your best (we won't judge).Key Features
- Offline/Online play (includes LAN) for up to 4 players.
- Same keyboard support so you can play together on the same keyboard (offline-only).
- 2 Maps.
- Achievements.
- Cartoony style.
- OS: Ubuntu 18.04
- Processor: Intel(R) Core(TM) i5-10210UMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Intel(R) UHD Graphics
- Storage: 1 GB available space
- OS: Ubuntu 18.04
- Processor: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB
- Storage: 1 GB available space
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