0.8.0 QOL Update
(Man I really regret typing that...) The next massive Bugz will be coming out on 12/12 to get people excited I decided to leak the development change-log so far. I also want to take this chance to formally announce the road map for future updates as it is right now, which will still be accessible in game. Initially 0.8.0 was supposed to be a full content update. However, I realized that if I were to do that, the update would probably not come out until mid 2025, and so I decided to push some well needed UI/UX, accessibility support, and general polish all up on my To-Do list. So all of the currently planned updates have been pushed down a version number (though the planed dates have remained generally the same). Version 0.9.0 will be introducing a system currently in development called the kitchen and while I wont go into specifics, this is designed to bring the current end of progress to around level 250 or so. After that, version 0.10.0 will bring some cosmetic collectables and wrap up the story. Finally if all goes to plan that will leave 0.11.0 to finish up things that I need to do before release (problaby just bug fixes and the EA badges ). So to wrap up the notable updates until release: 0.9.0 will be the kitchen update. 0.10.0 will be cosmetics (and pets). 0.11.0 will be polish and cleanup. 1.0.0 will be the final non EA RELEASE!!!
[0.8.0]: QOL QOL & QOL + Add final intro cut scene + Add GitHub mod integration for Linux * Fix issues with input boxes + Add add mod menu * Rework mod menu * Cleanup UI for change-log, leader board, road-map and some other menus. + Add silver star to title for ea purchases * Fix contrast settings + Add game speed setting to accessibility settings + Add mono audio setting + Add optional sans font * Recolor intro * Fix input hint text max + Add quick load button * Move new game button to the saves menu + Add save indicator icon + Game now saves after credits * Fix bug with mod loading screen transitions * Fix crash when loading bad sheet * Rework tutorial once again + Animate quit game * Fix some audio bugs with intractable objects * Increase time slow down when the player takes damage * Fix credit rendering + Fix some wording issues + Add ghost antipedes to tutorial * Fix haptic issue in shop * Fix bug with arrow AOE - Remove max projectiles setting as it did not affect performance * Reduced particles is now a slider * Fix font emoji never unloading issue * Make input hints a little more readable in game * Fix a major issue with curses * Fix inconsistencies in input repeat rates * UI resets scroll values on navigation + Add border to swipe transitions * Add setting tab transition * Fix input hint UI not showing some things + Add suggestion button * Fix focus issues when binding keys
[ 2024-10-07 19:36:15 CET ] [ Original post ]
Hello Bugzerz,
(Man I really regret typing that...) The next massive Bugz will be coming out on 12/12 to get people excited I decided to leak the development change-log so far. I also want to take this chance to formally announce the road map for future updates as it is right now, which will still be accessible in game. Initially 0.8.0 was supposed to be a full content update. However, I realized that if I were to do that, the update would probably not come out until mid 2025, and so I decided to push some well needed UI/UX, accessibility support, and general polish all up on my To-Do list. So all of the currently planned updates have been pushed down a version number (though the planed dates have remained generally the same). Version 0.9.0 will be introducing a system currently in development called the kitchen and while I wont go into specifics, this is designed to bring the current end of progress to around level 250 or so. After that, version 0.10.0 will bring some cosmetic collectables and wrap up the story. Finally if all goes to plan that will leave 0.11.0 to finish up things that I need to do before release (problaby just bug fixes and the EA badges ). So to wrap up the notable updates until release: 0.9.0 will be the kitchen update. 0.10.0 will be cosmetics (and pets). 0.11.0 will be polish and cleanup. 1.0.0 will be the final non EA RELEASE!!!
Change-Log "Leak"
[0.8.0]: QOL QOL & QOL + Add final intro cut scene + Add GitHub mod integration for Linux * Fix issues with input boxes + Add add mod menu * Rework mod menu * Cleanup UI for change-log, leader board, road-map and some other menus. + Add silver star to title for ea purchases * Fix contrast settings + Add game speed setting to accessibility settings + Add mono audio setting + Add optional sans font * Recolor intro * Fix input hint text max + Add quick load button * Move new game button to the saves menu + Add save indicator icon + Game now saves after credits * Fix bug with mod loading screen transitions * Fix crash when loading bad sheet * Rework tutorial once again + Animate quit game * Fix some audio bugs with intractable objects * Increase time slow down when the player takes damage * Fix credit rendering + Fix some wording issues + Add ghost antipedes to tutorial * Fix haptic issue in shop * Fix bug with arrow AOE - Remove max projectiles setting as it did not affect performance * Reduced particles is now a slider * Fix font emoji never unloading issue * Make input hints a little more readable in game * Fix a major issue with curses * Fix inconsistencies in input repeat rates * UI resets scroll values on navigation + Add border to swipe transitions * Add setting tab transition * Fix input hint UI not showing some things + Add suggestion button * Fix focus issues when binding keys
Bugz Bows & Curses
Prestosilver
Prestosilver
2023-2024
Strategy Singleplayer EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.prestosilver.info/games/bugz.html
https://store.steampowered.com/app/2103660 
[0 B]
Bugz Bows and Curses is a procedurally generated rougelike revolving around completing Collections.
You play as an ant-ipede with a bow, as you go through levels you gain buffs and get stronger, but the stronger you are the more likely the AI is to run.Key features:
You play as an ant-ipede with a bow, as you go through levels you gain buffs and get stronger, but the stronger you are the more likely the AI is to run.
Key features:- Procedurally generated maps:
Never see the same map twice as these maps are generated In a fraction of a second every time you play.
- Believeable Ai with a fight or flight reflex:
AI that seems to think and react with reasonable actions.
- 50+ Items to collect:
Collect everything you want, with the growing amount of items in the game.
- Procedurally generated maps:
Never see the same map twice as these maps are generated In a fraction of a second every time you play. - Believeable Ai with a fight or flight reflex:
AI that seems to think and react with reasonable actions. - 50+ Items to collect:
Collect everything you want, with the growing amount of items in the game.
MINIMAL SETUP
- OS: Ubuntu 14.04+
- Processor: 32 BitMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: Anything
- Storage: 30 MB available space
- OS: Ubuntu 14.04+
- Processor: 32 BitMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Anything
- Storage: 30 MB available space
GAMEBILLET
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GAMERSGATE
[ 3154 ]
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