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Hello. This is the Rune Teller developer Mokyok2. I'm going to write on a variety of topics, including various episodes during the development of Rune Teller, various concerns and decisions I encountered during the development, or the costs I needed during the development period. I am writing this to provide a small reading for many people waiting for Rune Teller, so I would appreciate it if you could read it freely when you have time! Here are some of the topics that I've been thinking about beforehand. 1. How did the Rune Teller project start? 2. From the formation of CODELIFE Team to now, the story of office moving. 3. Why Steam Platform? Why Unity Engine? 4. Thinking about the number of multi-players (designing/systematic reasons why there are up to 3 people.) 5. What happens while two developers are making one content 6. Concerns about giving fun to users in the open world 7. A story of the costs incurred during a one-year development period 8. Administrative procedures that must go through before indie games are released in Korea 9. ... In addition to these, if you let me know what you are curious about in the comments, I will think about whether there is a story to tell and I will try to solve the story. (In fact, the topics listed above may also be discarded if they are not available or are not interesting. lol.) First of all, I am aiming to write one per day from today to the release date of Early Access. Even after the release, I will try to tell you fun stories as irregular contents. Please show a lot of interest!
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