





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello, Early Access users. We're CODELIFE Studio. Two ordinary developers quit their jobs in March last year and they are now officially releasing Rune Teller, which they have been developing. During this period, we were able to make many advances such as convenience patches and translation with the help of the Early Access users. It was a precious time to achieve our dreams with the help of many users around the world. Now our development team has decided to go back to our daily lives. Mokyok2 will go to Canada and Taeng will stay in Korea, and we will try for another challenge. We'd like to thank the Early Access users because we've been really happy and enjoyed their journey. CODELIFE Studio
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history. # What has been modified in this update - Fixed bug : Central Mountain - Luminous Dungeon cannot enter.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Finally, tomorrow! (2022.11.23 PST) The new region, the Dwarf Kingdom, will be updated.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello! We're CODELIFE Studio. Thank you to all the players who participated in the Early Access. Thank you for your help in improving Rune Teller. Today, we're sending you the official release content plan. Before working on officially released content, we are currently listening to and accepting many opinions from users. Therefore, among the contents you sent, we are developing it with priority on the work that corresponds to the following. 1. Work that can maintain the original concept of Rune Teller. 2. Contents to give a lot of opinions. 3. Work that can be developed by two-person development. We are collecting all the suggestions you have given us internally. Even if the continuous suggestions are not reflected quickly, we would appreciate it if you could understand that we are still managing them, but we have been pushed back to priority for a while. The contents that will be released together on the official release are as follows. 1. The Story of Dwarves
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello! We're CODELIFE Studio. We are informing you in advance about the design improvement of Eastern Valley, which is scheduled for the next update. # User feedback for the beginning part [olist]
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. You can update the patch as soon as you shut down and restart the steam. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. There was an urgent fix, so we proceeded with the hotfix update. You can update the patch as soon as you shut down and restart the steam. Today's hotfix history. # What has been modified in this hotfix - In the multi-play room, we have fixed the problem that the user could not exit normally when the dungeon was cleared by the user alone, not the host.
Hello, We're CODELIFE Studio. Multiple long-term update operations are reducing the frequency of updates. Cowardly dog Johnsonville will be added as a travel companion sometime next week. Key features include: 1. Travel companion for you only (other users don't see your own Johnsonville) 2. Role of moving etc item bag (The function is the same as that of the storage box at home) 3. Search and deliver random items 4. Guidance message for beginners Johnsonville is a content that has been added to serve as a guide for beginners, so we plans to not apply combat or convenience functions (such as automatic pick-up) to maintain the essential fun of the game. The following will be sequentially updated after the initial update: 1. Continuous guidance message will be added if necessary 2. Notification of dungeon location (We're thinking about how to guide this part without hurting the fun of adventure.) Thank you to everyone who plays Rune Teller, and we'll be back with the Cowardly Johnsonville update soon. We are still working on custom key mapping, controller support, and additional translation, so please wait!
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history.
Hello, We're CODELIFE Studio. Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over. Today's update history. # What has been modified in this update [olist]
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE, indie game studio. Early Access was released on August 19, 2022 and you played and gave us a lot of feedback for about a week. We also collected the opinions of the users as much as possible and improved and fixed the bugs without destroying the essentials of the game. We would like to say thank you to many users who have played like an advance team from the beginning to the present. The direction of improvement was to keep the game's combat difficulty as much as possible, but to resolve the inconvenience of other contents. However, in order to reduce the minimum hurdle, we have improved visibility, added a potion quick slot, reduced damaged action time, increased movement/attack speed, and improved shield manipulation. (We think the difficulty of the game that we originally planned has decreased a lot through this part.) The bug, which is a big obstacle to seeing the ending, is considered to have been fixed, and about three days after its release, there is a person who saw the first ending, so we are planning to start developing additional content that was scheduled after Korean Thanksgiving Day. (Bugs and improvements are always high priority, of course.) We are currently working on the following tasks:
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio. If you clear the tutorial after today's update, the screen will be darkened and you will not be able to save it normally. Currently, a modified version is applied, and save data may be lost if you have already done so. If you have any problems, please proceed with the tutorial again. I'm very sorry for the inconvenience. - CODELIFE Studio.
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version.
If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio. After talking with the statue before receiving the statue quest, the problem of the statue quest not proceeding has been fixed by today's update. However, if the phenomenon has already occurred, it is necessary to modify the save file, so if you send the auto.save file to codelife.game@gmail.com, we will revise it and reply to you. File Location
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version.
If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio. There was an urgent fix, so we proceeded with the hotfix update. You can update the patch as soon as you shut down and restart the steam. Today's hotfix history.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio.
Hello, We're CODELIFE Studio. There was an urgent fix, so we proceeded with the hotfix update. You can update the patch as soon as you shut down and restart the steam. Today's hotfix history.
Hello, We're CODELIFE Studio. These are today's patch notes.
Hello, We're CODELIFE Studio Many users have left various feedbacks for a short time, so we are reviewing and modifying them! You've also given us a lot of opinions on the collection. I wrote this because I wanted to hear from the users about the modification direction. Many people seem to feel uncomfortable about collecting herbs, so I brought some amendments.
Hello, We're CODELIFE Studio. Among the parts that caused inconvenience to users in the beginning, we revised the parts that can be corrected urgently. # What has been modified in this update - Some of the terrain that could fall below the ground has been modified. - After the first conversation with the guild master, we modified it to receive all three kinds of weapons/skillbooks. - We modified it so that you can set the difficulty level before starting the game. - The basic difficulty level of the game has been modified from 'Challenging' to 'Fun'. # What will be modified in the next update - After purchasing the house for the first time, a UI on how to use the house will be added. - The last dead location will be displayed on the map. - The reset distance of the bandits near the Darkess Village will be increased. - We will modify it to avoid collision with the adventurer NPC we meet in the tutorial. - We will modify it so that up to 3 markers can be displayed on the map. - We will buff the immortal judgment of rolling a little more. - We will reduce the red effect that will be caused by the shooting effect a little by little. - It will increase the probability of fish coming out of the lake in the Dakess Village. - We will buff Fire Ball skill. Thank you.
Hello, We're CODELIFE Studio.
Rune Teller won the grand prix at GIGDC 2022, Korean indie game contest. Wow~~~
Luckily, the announcement date overlaps with the release date, so we're sharing good news!
The other award-winning games are all fun and cool games, so please visit and take a look.
See other award-winning games
Hello, We're CODELIFE Studio. Many people were curious about when the official release will be and what changes will be made when it is officially released. So I'll share you the roadmap of what we have planned, what are the priorities, and what is the approximate schedule. -----------------------------------------------------------------------------------------
Game design changes frequently even in the midst of development. The design can change for a variety of reasons, such as lack of fun, low volume, or technical difficulties. Like any game, Rune Teller has many new contents added during the development process, too. Today, I will summarize what happens to both of us in the process! --------------------------------------------------------------------------------------
This topic was written because many people were curious about the limitation of the number of multi-players to three. Actually, I've never designed a game before I started Runteller, so I'm careful if I can write something like this... I thought it was right to share our thoughts about what many people were curious about, so I took the courage to write it. If anyone who is well-versed in game design sees this article, I would appreciate it if you could share your opinions on the wrong contents or problems. -------------------------------------------------------------------------------------------
Hello, We're CODELIFE Studio. The release date of Rune Teller's early access has been confirmed at 00:00 on August 19th (PDT)! In addition to the release date, the Early Access teaser video was also released, so please show a lot of interest! https://youtu.be/VPdenwgzrm4 +) Wish/Follow authentication event is underway at Naver Game Lounge. +) Everyone, please participate in the event and get Naver Pay. +) Link : Event Shortcut
Hello. This is the Rune Teller developer Mokyok2. I'm going to write on a variety of topics, including various episodes during the development of Rune Teller, various concerns and decisions I encountered during the development, or the costs I needed during the development period. I am writing this to provide a small reading for many people waiting for Rune Teller, so I would appreciate it if you could read it freely when you have time! Here are some of the topics that I've been thinking about beforehand. 1. How did the Rune Teller project start? 2. From the formation of CODELIFE Team to now, the story of office moving. 3. Why Steam Platform? Why Unity Engine? 4. Thinking about the number of multi-players (designing/systematic reasons why there are up to 3 people.) 5. What happens while two developers are making one content 6. Concerns about giving fun to users in the open world 7. A story of the costs incurred during a one-year development period 8. Administrative procedures that must go through before indie games are released in Korea 9. ... In addition to these, if you let me know what you are curious about in the comments, I will think about whether there is a story to tell and I will try to solve the story. (In fact, the topics listed above may also be discarded if they are not available or are not interesting. lol.) First of all, I am aiming to write one per day from today to the release date of Early Access. Even after the release, I will try to tell you fun stories as irregular contents. Please show a lot of interest!
Hello, We're CODELIFE Studio.
We're informing you that Naver Game Lounge has been opened.
In the future, information such as announcements and development stories
will be shared with the Steam community and Naver Game Lounge.
Please show a lot of interest!
Naver Game Lounge : https://game.naver.com/lounge/runeteller/home
Hello, We're CODELIFE Studio.
You can now enjoy Rune Teller on Mac and Linux along with Windows!
Of course, it is possible to multi-play with other OS users.
Enjoy 3-player play on Windows/Mac/Linux!
Hello, we're CODELIFE Studio!
Our interview video has been uploaded to YouTuber G' channel.
Please watch it, leave comments, and like it!
https://youtu.be/cL7FfS_bfVw
The English translation we requested from the translation company recently arrived!
We're testing whether there are any weird sentences while applying it to the game~.
Thankfully, Inventory wrote an interview article. There are various stories related to Rune Teller, so please read them while waiting for the game! https://www.inven.co.kr/webzine/news/?news=274265
If necessary, please feel free to contact us through the communication window below :) In addition to Rune Teller, we also deliver news from CODELIFE Studio. Twitter : https://twitter.com/rune_teller Facebook : https://www.facebook.com/dev.taeng Instagram : https://www.instagram.com/runeteller.official/ Youtube : https://www.youtube.com/channel/UC0GZ49w8HdG0897DASsrdwA E-mail : codelife.game@gmail.com Discord : To be opened later Homepage : http://codelife.kr
[ 5970 ]
[ 1964 ]
[ 1814 ]