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Development Notes #2 - How Rune Teller Project Started (Vol.2)

# Office setting


We didn't know what our future would be like day by day, so we decided to develop with a laptop. I had to buy a laptop, a monitor, a stand, a keyboard, and a mouse. Taeng had a laptop, monitor, and cradle that he had already used, but I didn't. (Crying.) We went to Daiso to buy small office supplies and household goods, and also brought a development server made by mixing various parts. In addition, Taeng's sister gave us a small refrigerator to celebrate our start!
Hyperbolic time office This is how much development equipment has been set up, and work has begun in earnest. ------------------------------------------------------------------------------------------

# Developing a tutorial


However, we didn't know where to start the development. Only if we've ever developed a new one. First of all, we thought about the system that should exist if it was an RPG game. Based on the movement and action system in Taeng's prototype, we summarized other contents to be developed. Items, inventory, quests, NPC conversations, status, attacks, skills, monsters... So much was needed.
Early Rune Teller's appearance ( Low Resolution) Eventually, we decided to create a tutorial section of the game. In order to create a tutorial, we had no choice but to create all the essential infrastructure functions. For two months like that, we only built a system. UI was needed when the system was created, and sample data was required when the UI was created. (Of course, there are not many systems that have preserved their appearance so far... lol)
Tutorial screenshot By the time we can clear the tutorial, we can finally say that the form of the game is in place. [quote]

"At last, we have the form of the game." - CODELIFE


[/quote] ------------------------------------------------------------------------------------------

# Open World Design


Thinking that we finished developing the tutorial, I think we were really excited to make an open world. At that time, we bought and used a geographic design asset called Gaia, and a large-scale geography was created in just a few clicks! We began to create terrain, imagining the themes we each wanted to create.
The world we originally planned When we finished building the terrain, we placed our characters in the world once, and something was wrong. It's like we zoomed the Earth in Google Earth to find our neighborhood. After zooming in several times, our characters began to look like ants. We should have realised what was wrong at this time.
The terrain that was created as planned. The character is smaller than 1 pixel. ( Much of it has now been submerged.) However, at that time, we were full of greed and full of unfounded confidence, so we passed it on lightly. [quote]

"f it's an open world, it should be this big!" - Words we'll regret later


[/quote] ------------------------------------------------------------------------------------------

# Developing the play for up to 2 hours


We didn't know that the size of the world was ridiculous, so we started to design by dividing sections. We designed the initial area and developed it to have about two hours of play time. Since then, content work has been needed on an already created system. After the tutorial, we needed a village where the user would arrive. The village needed NPCs. The NPCs needed a quest. A monster was needed for the quest. And for compensation, items too...
A panoramic view of the town of Darkess, where users first arrive Somehow, it was December when the village and the surrounding area were completed. We couldn't take a day off for six months, worked fully on weekdays, and developed a runteller for 12 hours on weekends, and we were very tired. And now a decision was needed. [quote]

"Is it really okay to stay full-time?" - CODELIFE


[/quote] ------------------------------------------------------------------------------------------

# Friend test


We decided to find someone to help us with the decision. We decided to call in acquaintances around us to play the game and get feedback. [quote]

"If there's a lot of negative feedback, let's stop here and go back to our daily lives. However, if there is a lot of positive feedback, let's quit and start in earnest." - Our conclusion at the time


[/quote] We called our friends who like games and colleagues who worked together in the game industry to conduct tests and listen to feedback.
How it looked when it was tested When we tested it, people's tastes were really diverse and feedback varied widely. There was good feedback, and there was a lot of stinging feedback too. [quote]

Among them, there was no reason to quit our project.


[/quote] We have concluded that it is not bad to try once in our lives. That's how we left the company.
That's how we left the company. ------------------------------------------------------------------------------------------ This story is also too long, so I think I have to divide it into three parts... I'll be back with the last episode after leaving the company. Please ask us questions in the comments, and if you enjoyed reading them, please like/comment!


[ 2022-08-11 10:03:51 CET ] [ Original post ]

Rune Teller
CODELIFE Studio Developer
CODELIFE Studio Publisher
2022 3Q Release
Game News Posts: 67
🎹🖱️Keyboard + Mouse
Mostly Positive (432 reviews)
Public Linux Depots:
  • [3.17 G]
Wake up from the ruins of the magical city of Runas and explore the Runegea. You have to unravel the story of your survival from the dead. If you become a powerful Rune Teller exploring from place to place in the world of Runegea, your story will be concluded at the end.

Travel the World Of the Runegea

Runegea has many regions, including the Eastern Valley, Central Mountain, Dyra Desert, The Frozen Elves' Forest, and the capital King's Mountain. Experience the story of each region and find dungeons. Difficulty will turn into novelty, and novelty will turn into fun.

Go With Your Great Friends

The world of Runegea has many difficulties to travel alone. Find great colleagues and distribute roles. Whatever you do, it will be safer than traveling alone. You can have more fun with your friends.

Create Something From Nothing

The world of Runegea can be a threat to you, but it can also give you a lot. You can do alchemy by gathering herbs, or you can become a blacksmith by mining ore. Enjoy your trip while cooking and eating delicious food that is responsible for your health.

Everything You Do Has Meaning

You can experience growth in every action you play. You will become familiar with your main weapon and your spells will be more powerful than anyone else's. Everyone is the same at the beginning, but the results will vary depending on your intentions.

Rune Teller, Complete Your Story


MINIMAL SETUP
  • OS: Any up to date version
  • Processor: Intel Core i5-2500 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 760 or equivalent
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Any up to date version
  • Processor: Intel Core i5-4670 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 or equivalent
  • Storage: 4 GB available space
GAMEBILLET

[ 6043 ]

12.59$ (16%)
22.24$ (11%)
29.71$ (15%)
13.04$ (13%)
3.78$ (87%)
26.09$ (13%)
25.46$ (15%)
16.79$ (16%)
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8.69$ (13%)
4.87$ (19%)
16.39$ (18%)
8.39$ (16%)
15.98$ (20%)
13.34$ (11%)
8.47$ (15%)
22.24$ (11%)
31.14$ (11%)
33.97$ (15%)
8.89$ (11%)
14.23$ (11%)
5.92$ (15%)
16.96$ (15%)
1.17$ (92%)
20.99$ (16%)
17.03$ (15%)
12.59$ (16%)
3.55$ (64%)
8.47$ (15%)
2.66$ (11%)
GAMERSGATE

[ 687 ]

8.0$ (80%)
11.99$ (40%)
17.99$ (10%)
2.1$ (79%)
20.24$ (33%)
0.77$ (91%)
0.45$ (85%)
0.56$ (81%)
7.5$ (70%)
7.7$ (78%)
24.49$ (30%)
1.8$ (82%)
0.8$ (90%)
11.99$ (20%)
0.75$ (85%)
1.8$ (77%)
0.37$ (63%)
1.5$ (81%)
5.0$ (75%)
3.26$ (78%)
4.95$ (67%)
3.75$ (75%)
2.94$ (58%)
0.9$ (92%)
2.25$ (89%)
2.5$ (90%)
2.81$ (81%)
10.91$ (22%)
11.99$ (40%)
7.5$ (50%)

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