Game design changes frequently even in the midst of development.
The design can change for a variety of reasons, such as lack of fun, low volume, or technical difficulties.
Like any game, Rune Teller has many new contents added during the development process, too.
Today, I will summarize what happens to both of us in the process!
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# What should we make?
Usually, we start by feeling
something empty while playing a test.
[quote]
It's kind of boring... What's the problem?
[/quote]
When you need an idea, you two go to the cafe in front of the office and drink a cup of
iced Americano, and when you charge caffeine like that,
ideas start to come to mind. (
Taeng is much better than I am.)
The Effects of Caffeine, Google Recognized
If you throw any
ideas, it takes about one
good design, and from this point on, you will increase the scale of the design by adding idea. Since we are both developers, we also come up with how to implement them, so we may be discarded immediately if we do not have an
implementation plan.
Anyway, through such an idea meeting(?), we decide on the content for Rune Teller to be fun.
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# Selection of person in charge
After the content is decided, we
select the person in charge in a very democratic and efficient way.
In particular,
the similarity with the existing work of the person in charge is very important, which is a part that must be considered because it has a very significant effect on the work speed.
[quote]
"You've done something similar all this whole time."
- Exactly same meaning
[/quote]
Even if the selected person in charge complains, most of us proceed as we are because we cannot refute the saying,
"It takes a long time if I do it." Of course,
Taeng is in charge of
UI work entirely, and
I am in charge of
sound work entirely, so when related work is needed, we respond to each other.
Once the person in charge is selected, the person in charge can develop everything, including the work method and detailed planning,
at his discretion!
Please respect me,
However,
feedback from upcoming test plays
should be reflected.
[quote]
"Develop whatever you want. But my opinion needs to go in."
- Develop it at your discretion
[/quote]
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# Test play
When content development is completed through a democratic method, the content is
tested again.
First,
simply check the difficulty, balance, and bugs, and immediately reflect them if necessary.
And the most important part,
the verification of fun, is included.
In the first place,
it is confirmed whether the purpose of adding this content has been achieved.
(Is it fun? Has the content become rich? etc.)
So, did you become funny?
(If you're familiar with this image, it's a misunderstanding.)
Here, the content that the two unanimously
passed will immediately join as
official content.
However, if the newly added content is still problematic,
it will go back to the beginning.
I bought Americano... I'm just gonna throw anything idea.
Have no idea.
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# Summary
I thought it would be difficult to summarize the three lines, so I drew it in
flowchart.
I can see what I've been talking about from above at a glance. (Laughing.)
Content Development Process
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# So is this process good?
In fact, I think this kind of development method was possible because we were two
friends of the same age.
This is because I was able to freely express and work in an
equal position, not in a position to instruct and receive work.
Fortunately, it wasn't like a family
I think horizontal culture in the company is actually
a culture that is hard to achieve without real friends. However, if possible, I think the efficiency in terms of
work speed and creativity will be tremendously improved, so if there are people who start a business with friends, it would be good to develop it like us!
However, it should be noted that all decision-making is based on both tastes, so
you can be trapped in it! After making it, we are having fun, but there are many concerns about whether other people will have fun.
(But when else would you make
a game for us?)
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Today, we talked about relatively light topics. I'm sure it's the same for you, but the topic is light, so it's less burdensome.
I think the next upload will be the release date of early access.
I think it would be better to organize and share the plan after the release.
Thank you for reading until the end!
If you enjoyed it, please like it/please leave comments.
[ 2022-08-16 09:28:58 CET ] [ Original post ]