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[NOTICE] Eastern Valley Design Improvements |
Hello! We're CODELIFE Studio.
We are informing you in advance about the design improvement of Eastern Valley, which is scheduled for the next update.
# User feedback for the beginning part
After completing the tutorial, the east side of the guide is the left side of the character's progress direction, causing confusion.
You can meet a bandit too quickly, which is hard to deal with in the beginning.
You have to start in the west, finish all quests in the east, and run back to the west to move on to the next area.
There are some repetitive quests in the early part of the Darkess region.
As the battle for Goblin decreases, so does the quest requirements.
As the game begins in earnest from King's Mountain, the eastern valley level design will be improved by reflecting user feedback to reduce the boredom of the early wealth.
# Improvements
The location of the Runas Ruins(Tutorial) exit is changed to the east as much as possible.
(The unnamed tower comes right into view.)
Trolls are moved to Abandoned House areas.
The terrain on which the troll was located will be deleted.
The Fairy trees are modified to make it a little bit more visible.
Naked Traveler's quest phase is reduced and the NPC and bandits are repositioned.
Demand for Goblin hunting quests is lowered.
Jenkins is repositioned inside the town of Darkess.
The price of the Heirloom increases.
Other terrain is modified (ex: The back door of Darkess Freddiya's store, etc...)
[h3]Caution![/h3]
Please note in advance that characters stored in the Darkess area can start at their respective revival locations due to changes in the terrain after the next update.
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[ 2022-09-14 06:49:21 CET ] [ Original post ] |