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Name

 Chess Survivors 

 

Developer

 Aarimous Studios LLC 

 

Publisher

 Aarimous Studios LLC 

 

Tags

 Indie 

Casual 

 

RPG 

 

Singleplayer 

Release

 2022-10-27 

 

Steam

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2065000 

 
Public Linux depots

  [419.35 M] 




LINUX STREAMERS (0)




Patch Notes for Chess Survivors Demo Build 0.2.2.8

tl;dr melee kills now also give +1 health, left-click or spacebar now undo movement selection, changed the game music, slightly adjusted the difficulty curve for first knight wave, updated the menus, added an about screen, and fixed some bugs.

[h2]Note from Aarimous (Developer)[/h2]
The aim of this patch was to address some small quality of life issues as well as some game breaking bugs. From here my plan will be to overhaul the turn timing to smooth out the experience without removing the unique challenge that quick-turn movement brings. I believe this is a balancing act between allowing you enough time to process and react, but not so much time that you get to plan too much. From there Ill be working on a relic system which will grant the player powerful buffs and enable unique builds. Finally, I have plans to revisit many of the systems such as the upgrades, enemies, and consumables. Thank you for playing the demo, I still cant believe that I actually have a game on steam.
Cheers,
Aarimous

[h2]Detailed Patch Notes[/h2]


  • Changed the game's music to now switch between two songs.

    • The old music was too intense, repetitive, and far too short. The goal with these new songs was to find music that is good enough until I can find/commission better music.

  • Left-click or Spacebar now undo movement selection

    • Simple quality of life thing so players are not punished by a mis-click

  • Melee kills will now restore 1 health to the player.

    • This was an idea brought up by the YouTube creator Retromation. We will see how this feels, but right now I think this is a nice little reward for players who take the time to melee enemies. Eventually the melee damage will be something the player can scale, so I could see this healing also becoming something they can scale.

  • Slightly adjusted the spawn rate of Knights during the first phase they appear. Spawn pawn weight increased from 3->4.

    • The goal of this was to smooth out the number of knights that can appear at once. The curve seems to increase too quickly from pawns to knights. This change is very small but should result in spawning pawns 80% and knights 20%. Previously this ratio was 75% pawns and 25% knights. The whole curve will be continually adjusted over time.

  • Updated menus and added an About Screen

    • [Added a lot of new buttons for Wishlist, Aarimous socials accounts, press kit, and main menu. This should make the game feel a little more polished and make it easier to navigate the game

  • Minor Bug Fixes

    • Added a screen manager so that popups & pause screens can overlap. There were some bugs that resulted from the player pressing the pause screen and unpausing it which created bad game states.
    • Fixed a bug where the movement tile would not be updated when a player was killed. This resulted in fewer tiles being movable to should be.



[ 2022-08-02 23:48:20 CET ] [ Original post ]