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Happy Bullet Heaven Festival! Hey everyone! I hope you're having a wonderful Decemberyes, I can't believe 2024 is almost over either! I wanted to take a moment to celebrate the Bullet Heaven Festival and reflect on Chess Survivors. Being my first game, it will always have a special place in my heart. Whether you're discovering it for the first time or revisiting it, I hope you feel the love and care that went into every detail. While Im no longer actively working on the game, your feedback still means the world to me. If you have ideas for new abilities, relics, characters, or quality-of-life improvements, please feel free to share them. I may not be able to implement them, but knowing how youd like to see Chess Survivors grow is always inspiringand who knows, I might just add your idea! Thank you for being a part of this journey with me. Cheers! Aarimous P.S. You can follow my game development journey by checking out my YouTube channel
Some small changes based on recent feedback from players.
Just a small patch to fix an issue reported by a player. Patch Notes:
Hey there, This patch it directly based on feedback from you players and I think the changed to YoYo and Firewall make the game far more fun to play. Keep the feedback coming and I'll keep making changes. So If you do have feedback, please leave it over on the Steam discussions or over in my discord. Thanks for playing my little game, Aarimous
Hey there, This is actually a fairly large patch with a lot of little changes here and there. Because of that, I want to do a week or so of testing to see if there needs to be any further changes. You can play this build over on the beta branch. Please let me know either in this thread, Steam discussions or over in my discord. Cheers, Aarimous
Fixed a bug where the player upgrades (Ability Damage, Melee Damage, and Max Health) were all being calculated way too high. Now they should scale with each act, but then get clamped during endless mode. Cheers!
Hey there, This patch is a bunch of random changes based on suggestions for you the players. The big one here is a change to how area of effect increases work. I go into more details below, but this is a pretty big nerf to the end game scaling for AOE based abilities. I tried to buff the base stats for impacted abilities/relics, but I likely got it wrong. So if needed, I will do a hot fix patch to fix any balance issues. This is as much your game as it is mine, and my goal is for it to be a fun game that you enjoy playing that respects your time and the money you spent. If that is not the case, please let me know. I will change it to make it better. If you do have feedback, please leave it over on the Steam discussions or over in my discord. Thanks for playing my little game, Aarimous
A quick bug fix and some small balance changes for endless mode.
Hey there, Thank you for checking out my little indie game. At this point my development on Chess Survivors is basically complete. But I would like to add one last feature to the game. An actual BOSS FIGHT! I have some ideas but I dont have any timeline for when this will be ready. Id love to hear your ideas over in my community discord. I have begun working on my next game. If you are interesting in learning more about my next game please follow me over on YouTube or hang out with me live on Twitch. Thank you again for supporting solo indie developers like me. My goal is to create games that are fun to play, that respect your time as a player, and that are worth every penny you spent. Cheers, Aarimous
Small patch aimed at adjusting the balance of Endless Mode. Please keep the feedback coming, I'm hoping I can get Endless Mode to be fun and challenging. If you do have feedback, please leave it over on the Steam discussions or over in my discord. Cheers, Aarimous
Small little update to adjust Endless Mode difficulty. If it still sucks, please let me know and I will change it. :)
Happy Holidays! Endless Mode is finally here!! This was a fun feature to add and was been one of the most requested features. I'm happy with where the game is at and I would love to hear your thoughts. I'm making Endless Mode a BETA for now, so please let me know if you think the balance needs to change or if there needs to be structural changes (or if you find any bugs). I read all of your feedback, and basically always make the change. This is as much your game as it is mine, and my goal is for it to be a fun game that you enjoy playing that respects your time and the money you spent. If that is not the case, please let me know. I will change it to make it better. If you do have feedback, please leave it over on the Steam discussions or over in my discord. Here's a devlog showing how I added Endless Mode: https://www.youtube.com/watch?v=l7lGc23x_mc Thanks for playing my little game, Aarimous
Hi all, In celebration of the Bullet Heaven festival I have created 6 new relics. Specifically, I think the new rare relics will add some interesting new builds. I have begun working on my next game as my work on Chess Survivors is largely completed, but if you have ideas I'd love to hear them either in the Steam discussions or over on discord. I always love hearing from player's (I sincerely mean this, your feedback has helped me make this game way better than it otherwise would be, so thank you). From time to time, I will likely keep doing small updates like this to add relics, abilities, or new characters. I hope you enjoy my little game and thank you for playing. Cheers, Aarimous P.S. Please consider subscribing to My YouTube Channel where I share my game development as an solo indie dev.
tl;dr; 6 New Relics and Bug Fixes You can play it over on the beta branch. This will be moved to the live branch tomorrow for the bullet heaven fest. Please let me know if you find any bugs or if you want me to add any other quality of life changes. Thanks, -Aarimous
Found two other quick fixed right after I published hotfix #2.
tl;dr; New Turn Based Mode, Gambit Level Expansion, Game Polish, and Balance Changes
Hi all,
I want to extend a heartfelt thank you to all the Chess Survivors players who have been with me since the 1.0 release, which was nearly a month ago.
As a solo developer, I've been hard at work over the past few weeks, moving beyond the initial hotfixes and focusing on incorporating your feedback into my next update. With the 1.1 patch, I'm excited to introduce two major changes that directly stem from your input. Firstly, I've added a new setting that allows you to disable the turn timer, transforming the game into a purely turn-based experience. Additionally, I've expanded and reworked the gambit challenge system, now featuring a total of 20 challenging levels to progress through.
It's truly amazing to see how far our little game has come. I sincerely hope that your enjoyment of playing Chess Survivors matches the immense joy I've experienced in creating it.
Cheers,
Aarimous
P.S. Please consider subscribing to My YouTube Channel where I share my game development as an solo indie dev.
tl;dr; Gambit level adjustments and few bug fixes Small patch to make some changes to higher levels of gambit difficulty and some bug fixes. You can play it over on the beta branch. Please let me know if you find any bugs or if you want me to add any other quality of life changes. Thanks, -Aarimous
tl;dr; Balance Changes, Game Speed Fixes, and Bugs Small patch to fixes some things I found with testing the 1.1 build. Mainly it was adjusting the game so the various things scale properly with the game speed. You can play it over on the beta branch. Please let me know if you find any bugs or if you want me to add any other quality of life changes. Thanks, -Aarimous
tl;dr; New Gambit Levels, Balance, QOL, Polish, and Bug Fixes This patch is close to what the full 1.1 patch will be. I plan on publishing the full 1.1 patch on September 30th. Please let me know if you have any changes or QOL things you'd like me to add. If it's a small enough change, I will probably add it. You can play it over on the beta branch. Please let me know if you find any bugs or if you want me to add any other quality of life changes. Thanks, -Aarimous
tl;dr; Setting to disable the turn timer and changes to accommodate this setting This patch added a new setting to the run settings screen to disable the turn timer. This has been a long requested feature that I have not prioritized as my focus has been on the core gameplay and game balance. You can play it over on the beta branch. Please let me know if you find any bugs or if you want me to add any other quality of life changes. Thanks, -Aarimous
tl;dr; More game polish and bug fixes My goal with the 1.1 release is to add more polish based on player feedback as well as some bug fixes. I am still planning on adding a new character records system to this patch as well, but I am still working on that. You can play it over on the beta branch. Please let me know if you find any bugs or if you want me to add any other quality of life changes. Thanks, -Aarimous
Another round of bugfixes and a few relics changes (mainly buffs) and fixed some values that were a tenth of the intended size. Many of these bug fixes were aimed at fixing the bug where the game could sometimes crash after a run. I'm not sure if this will totally fix it as I was not able to replicate the crashing bug myself. If your game is crashing on you please contact me on the post or over in Discord with any info on what happened right before it crashed. Thanks! Aarimous
Small hotfix patch based on player feedback. I am aware of an issue where the game sometimes crashes after a run. If you are seeing this bug please reach out to me on Discord as I could use some help figuring out what is causing the crash.
# 1.0 Hotfix 1 A quick little hotfix to address a few bugs and some balance changes Bugs
After nearly 10 months of early access, Chess Survivors 1.0 is now fully released!
Thank you to everyone who played my little indie game while I continuously worked on and published over 50 patches. A special thank you to anyone who has given me feedback. This game would be nowhere as good as it is today without your gentle encouragement and support.
Over the next few weeks, I'll be working on bug fixes and balance changes based on your feedback. Then I'll make another update here with any post-release plans for Chess Survivors and what's next for me personally.
Cheers,
Aarimous
P.S. Please consider subscribing to My YouTube Channel where I share my game development as an solo indie dev.
tl;dr; Balance changes Here are the patch notes for the newest 1.0 beta build. You can play it over on the beta branch. Changes based on player feedback. Thanks, -Aarimous
tl;dr; Polish and a few random changes Here are the patch notes for the newest 1.0 beta build. You can play it over on the beta branch. Changes based on player feedback. Thanks, -Aarimous
tl;dr; Polish and a few random changes Here are the patch notes for the newest 1.0 beta build. You can play it over on the beta branch. A random assortment of polish and a few changes. Thanks, -Aarimous
tl;dr; Balance Changes, Balance Changes, and More Balance Changes Here are the patch notes for the newest 1.0 beta build. You can play it over on the beta branch. I played a bunch of runs and after each round made some balance changes. These are the results of those changes. Some of these are buff, some are nerfs, and some are simply just changes. Feel free to call me our if some of these make the game horrible, I don't want my game to be horrible, so I will gladly make and changes or buffs based on your feedback. Thanks, -Aarimous
Hi All, I need your help testing my game! In case you missed this post here, I am fully releasing Chess Survivors on August 31st! As a solo developer (with a full time job) I can only test so much. So I need you help testing the 1.0 release which I just published on the steam beta branch. I go into a bit more detail about why I am fully releasing the game now. https://www.youtube.com/watch?v=hAEHFaOysgg This patch contains a ton of balance changes and adjustments to the game which ended up being about 2 major patches worth of changes. I will likely make some additional changes in the coming days as I fine tune the balance. Please sent me a message over on my official discord, the steam discussion board, or even on this post. Thank you, Aarimous
Hi All,
Mark your calendars! Chess Survivors is going to be fully released on August 31st! The 1.0 release will bring a bunch of new relics, new achievements, two new characters themed off my cats, and a massive re-balance across all the relics, characters, and abilities.
I go into a bit more detail in this video:
https://www.youtube.com/watch?v=hAEHFaOysgg
I am excited, nervous, and sad to be wrapping up development on Chess Survivors.
Im sad because this game is my first real game and even more, it's been part of my life for over a year now. Ive spent a lot of time developing Chess Survivors, but Id bet Ive spent even more time simply thinking about the game. Needless to say, it will be strange to start a new project, but this game will always have a special place in my heart.
Im nervous because I decided to cut many of the features or systems I wanted to add (boss fight, endless more, record system, etc..). This makes me nervous because some of these features are things that would take this game to the next level of polish, but I know its time for me to move onto my next project. Im proud of the depth and content Ive added to Chess Survivors and I think it has more than enough to match the value you would expect from a small indie game like this.
Im excited, because I have so many ideas for my next project. Ive become a much better developer and designer over the course of Chess Survivors development and I cant wait to make my next game.
Thank you to all of you who have played my little indie game. A special thank you to everyone who has given me feedback or reported bug.
Cheers,
Aarimous
tl;dr; 4 New Abilities, Balance Change, Bug Fixes Hi All, The preview build for the 0.11.1 patch is now live. I've still got a bit more planned for the 0.11 patches naming a bunch more relics and 2 characters based on my cats. I'm hoping to get this complete by the end of July. As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thanks for playing my little game. :) Aarimous
Just a hotfix patch to fix the random character button
tl;dr; 4 New Abilities, Balance Change, Bug Fixes Hi All, The preview build for the 0.11.0 patch is now available on the Beta Branch. As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thanks for playing my little game. :) Aarimous
Just a hotfix patch to fix a text based bug.
tl;dr; New Laser Map Hazard, Reroll Rewards, New Relics, Balance Changes Hi All, This patch represents the final map hazard binging us to three (Meteor, Firewall, and Laser). I will likely balance and adjust these in the future, but for now the map hazard feature is completed. This patch also has some balance changes and adjusted based on your direct feedback. Speaking of feedback I recently sent my thoughts on this great thread from bholtz. Keep any eye out for an upcoming post about my plans for the 1.0 release. As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features. Thanks for playing my little indie game :) Aarimous
tl;dr; Reroll Relics and Level Up Rewards, 3 New Relics The preview build for the 0.10.4.1 patch is now available on the beta branch. Play now on the beta branch. -Aarimous
tl;dr; A bunch of changes based on player feedback Hi All, The preview build for the 0.10.4 patch is now available on the beta branch. This patch is almost 100% changes based on your feedback! You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! I truly love working on it and it's such a blast seeing you find Chess Survivors and enjoy it's unique take on the genre. Cheers, Aarimous
Quick patch to nerf the fire walls as they felt a bit to overwhelming after getting some great feedback from bholz in the steam discussion (thanks bholz!). I'll likely adjust the fire walls again in the next patch, but for now this should make them feel a bit fairer.
tl;dr; New Meteor Fire Wall Hazard plus German, French, and Portuguese Translations Hi All, I'm very happy with how the new fire wall map hazard turned out. I'm planning on adding one more map hazard for the 0.10 patch series. This should achieve my goal of giving each run a bit more variance. After that, I plan on working on one more batch of QOL features and content (relics, abilities, characters) which will be the 0.11.x patch series. This will be the final patch before the full 1.0 release which will contain a massive rework of Act 3 plus a subsequent a rebalance of Act 2 (and really the whole game). As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features. Thanks for playing my little indie game :) Much love, Aarimous
tl;dr; German, French, and Portuguese Support, New Map Hazard "Fire Wall", Misc Changes The preview build for the 0.10.3 patch is now available on the beta branch. Play now on the beta branch. -Aarimous
Small patch to fix some bugs with text translations.
tl;dr; New Meteor Shower Map Hazard, Text Warnings, Localization Support, Spanish Translations Hi All, This patch marks a major step forward for Chess Survivors. The new map hazards system will bring new challenges and give players a textured experience where they will need to plan their movement and positioning carefully to avoid hazards and the horde of enemies. I plan to add a few more map hazard types (read more below), so this is just the beginning of the 0.10 patch cycle. This patch also marks support for localization with the first language being Spanish. I made some underlying changes to the game which will allow me to quickly add more languages each patch. I am using Google to translate the text, so please let me know if you come across anything that is poorly translated and I can quickly fix it. As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features. Thanks for playing my little indie game :) Much love, Aarimous
tl;dr; localization support and random bug fixes/changes The preview build for the 0.10.1 patch is now available on the beta branch. This was a bit tedious, but I can now easily localize the game's text into new languages. I'm using google translate so I expect to be less accurate, but it's better than nothing. Play now on the beta branch. -Aarimous
tl;dr; New Meteor Shower Map Hazard, Text Warnings, Pawn Balance Hi All, The preview build for the 0.10.0 patch is now available on the beta branch. I'm pretty excited about this patch and I think it brings much needed difficulty and texture to the game play experience. My goal is for the game to be hard, but winnable. Over the last few patches I think I've added a bit to much player power in the form of minions, new relics, and the rare relic rework. I will be slowly adjusting the balance as we approach 1.0, but for now I think this patch will be a good step in the right direction. You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! I truly love working on it and it's such a blast seeing you find Chess Survivors and enjoy it's unique take on the genre. Thanks for playing my little game. :) Much love, Aarimous
tl;dr; New Minion Ability, New Minion Focused Character, Touch Support Hi All, This patch has both the 0.9.1 changes which were already live on the beta patch as well as some changes I made for 0.9.2. This will be the final patch for the minions (for now). I'm pretty happy with the 4 major content pieces added being the Spitball Minion, Snowman Minion, Alien Portal Minion, and the Little Toy Robot to act as the minion based character. I have a few more ideas like a dummy minion to taunt enemies or some sort of paper airplane minion that would follow the player around. Both of those are TBD and may very well not happen at all. My next major goal is to work on way to make Act 2 feel unique, but more to come on that shortly. You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features. I'm getting very excited to be get closer and closer to the full 1.0 release. Thanks for playing my little game. :) Much love, Aarimous
tl;dr; New Alien Minion, touch input changes Hi All, The preview build for the 0.9.1 patch is now available on the beta branch. I think this new minion will make the run feel incredible unique if you find it during your runs. Let me know what you think about the balance and visual clarity as I think it might need to be adjusted. I am also working to address a bug where the game will sometimes crash when starting a new run, please let me know if you encounter this bug. You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Much love, Aarimous
tl;dr; New Features, Minion Abilities, Freeze, QOL changes, and Bug Fixes Hi All, The minion patch 0.9.0 is now live after a solid round of testing over on the the beta branch. This patch didn't end up having as many minions and is missing a minion based character, but hey that's life. About 1 year ago I had my idea for Chess Survivors which was the result of asking "what would happen if you took Vampire Survivors + Chess". Since then the game has evolved into something I'm incredibly proud of. Thank you to everyone who has shared their ideas with me and help support this game. It would be nowhere near as good without your help. Thank you! I'm starting to see the light at the end of Chess Survivor's development here are some thoughts on changes I'd like to make before the game get's fully release. Act 2 & 3: You can expect some pretty major changes to the act 2 & 3. Right now all the acts feel very similar and I'd like to change that, but more on that later. Game Over/Win Screen: Winning the game is fun, but right now it doesn't have the celebration of a well earned victory. I've purposely left any sort of story or lore out (since this is a mechanics based game), but it could be fun to sprinkle some things in after you win the game. This might also include some sort of build summary screen so you can relish in your victory/defeat. Personal Run Records: I'd like to add in a system to track your various personal run records like "Damage delt", "Healing", "Relics Collected", etc.. In Game Wiki: As the game's systems have matured and grown I've realized there are some mechanics that are not easily understood from the gameplay. I've tried to fight this by creating simple and interesting mechanics, but sometimes interesting things are hard to explain in tweet's worth of words. For example the new freeze mechanic is easily understood since it visually freeze an enemy and stops them from acting. But what isn't as clear is freezing an already frozen minion will double the damage and not increase the freeze duration. This info isn't incredibly useful, but could have edge case applications. The stats and info screen does actually convey a lot of info, but an in game wiki would make some of these things a lot clearer. You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! I truly love working on it and it's such a blast seeing you find Chess Survivors and enjoy it's unique take on the genre. Thanks for playing my little game. :) Much love, Aarimous
Added some new relics for minions and some other changes to UI and bugs. Going to work to get this moved over to the main build this weekend. -Aarimous
tl;dr; New Features, Minion Abilities, Freeze, QOL changes, and bug fixes Hi All, The preview build for the 0.9.0 patch is now available on the beta branch. Thank you for you patience over the past month, I took a small break from development work to play POE and relax with my cats Karl and Martin. Over that time I've slowly been working on this patch. I would still like to add a new character and some minion specific relics before I fully release this patch. Other than that I plan to start working on an in-game wiki to explain some of the details around mechanics such as elite mods or the new freeze mechanic. You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! I truly love working on it and it's such a blast seeing you find Chess Survivors and enjoy it's unique take on the genre. Thanks for playing my little game. :) Much love, Aarimous Here's a devlog showcasing my work on part of this patch: https://www.youtube.com/watch?v=8RrzKI999E4
A few small hot fixes based on player feedback. Let me know if you find any other bugs! Thanks, Aarimous
tl;dr; New character, ability, relics, plus a ton of small balance and QOL changes Hi All, This patch ended up being a blast to design and develop. I think the new ability and character might be the best designed combo I've built so far. I'm even starting to see the path to fully releasing this game. I'll be working on a new video over on my YouTube channel which will outline the timeline and final items on my ToDo list. As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thanks for playing my little indie game :) Much love, Aarimous
tl;dr; New character, ability, relics, and a ton of small balance/QOL changes Hi All, The preview build for the 0.8.0 patch is now available on the beta branch. This patch has a lot of changes so I'm hoping to get a few days of testing before I move it to the main build on March 16th. I'd still like to add in a few more relics to this patch as well as a screen to show current seen/unlocked content but too be determined if I'll get that ready by my deadline of March 16th. Much love, Aarimous Here's a video on my 2nd channel where I talk about path to releasing Chess Survivors this year: https://www.youtube.com/watch?v=ZKO6DqODjuw
Fixed a bug where ability bonus damage and ability damage multiplier stats were being applied twice when calculating ability damage. This patch also has some change as part of 0.8.0
Fixed a bug where I had not turned the Steam integration back on... I turned it off during development and completely forgot!
This is a small patch for some changes I was working on last night after work. In general, this should make the dice ability feel better to use, looks cooler, and be more performant. Dice Change:
tl;dr; New character, new ability, more Gambit levels, new relics, particles, and keyboard key bindings
tl;dr; New character, particles, and keyboard key bindings
tl;dr; Reworked setting screen, new abilities, new relics, bug fixes, and performance improvements
tl;dr; You can now test the newest Chess Survivors builds using Steam's beta branch (more info below)
I am reverting the live build back to the previous version. I've had a few reports of a game crashing bug after dying or wining a run. I will push the patch back out once I feel comfortable with the stability.
TEMPORARY DISABLED DUE TO GAME CRASHING BUG
Hi All, In this update I discuss my plans for the next major patch. As a solo dev, I am also going to share some personal notes to hopefully set your expectations correctly. I appreciate all your feedback and can't wait to bring you the next major update. Cheers, Aarimous
tl;dr; Nerfs to Yo-Yo and Marble, setting to turn off the Gambit Challenge Mode Hi All, Small patch to remove some power from the Yo-Yo and Marble abilities. Both of these abilities are designed to be risky early, but can scale well into the late game. However, both the early game and the late game felt too strong and as such were basically auto includes in any build. I have some plans for a upcoming to patch which will add more abilities. I will also review all the abilities to ensure they are up to my standards for design and balance. Cheers, Aarimous
Fixed small bug where the first time you unlocked Gambit Mode you would first see the level 5 mod. You should now see the 1st level, well first. Cheers, Aarimous
tl;dr; New Gambit Levels which allow you to add more difficult modifiers to the game as you beat each level Hi All, This patch contains the first real feature for early access, the Gambit Difficulty Mode. This system is designed to progressively add more challenge to Chess Survivors without making the base game too challenging. I've had a hard time trying to make the game challenging but not impossible for all players. My hope with this system is that the base game will be winnable within your first few runs, and then you can start pushing more difficult runs as youd like. Im only releasing this mode with 5 levels, but I do have plans to add up to 20 (or more) levels. Cheers, Aarimous
Hi there, Retromation just released a great YouTube video playing Chess Survivors. I had a blast watching it and you kind find the video below. This is a small patch focused on fixing the bugs and performance issues I saw watching the video. I'm currently working on challenge levels which will push more difficulty for those who find the current balance too easy. That mode should be available soon. Best, Aarimous https://www.youtube.com/watch?v=Z1FN69GHEAY
tl;dr; Character stats are now relics you start with, balance changes to Bullseye, Dice, and Playing Card Hi All, In this patch I wanted to update the character's special stats to be relics. I've actually wanted to make this change for a while, but I didn't want to make this sort of a change until the game was released. This was because my main goal for release was to have a stable game and this change is more of a QOL change than a gameplay change. Other than that balanced a few base stats on the abilities. Cheers, Aarimous
Fixed a bug where the level up popup was granting a choice of 9 upgrades. Sorry about that, I was doing some testing for the popup's width and forgot to revert it.
Some additional Relic change in addition to the ones from 0.6.2.0 patch. Less Ring of More Things: Damage Scale Reduced -33% -> -10% Amulet of Slap Jack: Removed Damage Scale Reduction Five of Spades: Added mod which grants 10 max health Larry's Crossbow: Added mod which grants 1 bonus damage to abilities Doug's Crossbow: Added mod which grants 1 bonus damage to abilities Witch's Brew: Added mod which grants 7 max health
tl;dr; Buff abilities, Lower Level Xp Amounts, Added New Setting, QOL Changes, Bug Fixes
Hi All, This patch was aimed at game stability and balancing out the early game. I'm blow away by how many people have picked up the game. I'll continue to work on bugs all weekend. If you are interested in helping me out please join the discord (I'm pretty quick to respond). Cheers, Aarimous
Fixed an issue where the loot screen (Level Up & Relic) wasn't working correctly when using a controller.
Hi All, Chess Survivors is now officially in released into Early Access! This is my first game and I'm so excited to keep working on it over the coming months. This post is going to cover why I decided to release into early access and what the general roadmap will be. Cheers, Aarimous
Hey there,
With the upcoming early access release of Chess Survivors on Thursday Nov 10th, I've be disabled the demo. It was a smashing success (for me), mainly because it helped me gather valuable feedback, participate in the Stream next fest, and do a lot of testing for steam things like achievements, gameplay stats, and cloud saves. Over this weekend I hosted a small closed beta which helped stabilize and smooth out the game's difficulty curve. I cant wait for you to play play Chess Survivors.
In other news, I've launched a Discord server for Chess Survivors. This will be crucial for brainstorming ideas, reporting bugs, and sharing fun gameplay moments. Id be thrilled if you joined.
Ill be posting a roadmap and update closer to the early access launch on Nov 10th.
Much love,
Aarimous
0.5.0.2 FPS and Physics Quality Options
0.5.0.1 Small patch to fix some bugs
Tl;dr Reworked characters, new tutorial & controls screen, new run settings, updated game over, achievements test, stats test, new music, added player progression, pickup range added to movement coins, bugs, and misc polish
Tl;dr Longer turns, Turn timer colors, Acts feature/i]
Note from Aarimous
This patch was aimed at allowing for the player to make the game loop move slower. There are moments as I play the game where another beat or two would have allowed me to make a better move. And as the person who has played this game the most, that means the average player has that feeling a lot. To address this issues I've changed the total game timer down to 4.5 second, which means the player will have about 3.5 seconds to act. I've also refactored the game underlying difficulty handler to now support acts which will be part of the game come early access release.
Cheers,
-Aarimous
Detailed Notes
A quick little patch to make the demo slightly easier as the current demo is a little overturned. Hoping these small adjustments to enemy attack and health will make the horde of chess based enemies a little easier to manage. Cheers, Aarimous Balance Changes
Tl;dr Replaced music, added a new bullseye ability, more relics, polish, and bugs
Tl;dr Small updates to add in better pathfinding for enemies as well as a turn order for enemy actions
Tl;dr Small updates to the UI, tutorial, new animations for consumables, balance changes
Join me Aarimous a solo indie dev as I celebrate the Steam Next Fest and play the demo for my upcoming game Chess Survivors. You can ask me anything, literally anything I am an open book. Cheers, Aarimous
Join me Aarimous a solo indie dev as I celebrate the Steam Next Fest and play the demo for my upcoming game Chess Survivors. You can ask me anything, literally anything I am an open book. Cheers, Aarimous
Tl;dr Elite enemies, controller support, more relics, chests, health potions, enemy spawn animations, level up animations, character info screen, and bug fixes
Tl;dr New ability, character perks, updated enemy visuals + improved clarity, ability upgrade mini-rework, performance improvements, balance changes, bug fixes
tl;dr You now get choice of starting ability and a choice of a random starting relic. Game has been slightly balanced around new relic power.
tl;dr QOL changes to the turns and player clicking, game is now number of turns to survive, number balancing, minor tweaks/bug fixes. Note from Developer This patch was aimed at smoothing out the players turn. Previously the enemy actions occurred mid turn which created a giant information spike. This resulted in the turn feeling too quick since the player didnt have enough time to process the new information. The new turns should smooth that out and allow the player to play at their own pace, while also keeping them from taking too much time. Now that the game loop is feeling a lot better Im planning on tackling the relic system which will give powerful global buffs to the player. I think the game is starting to feel really good, and Im excited to keep iterating and improving it. Cheers, Aarimous Detailed Notes:
tl;dr melee kills now also give +1 health, left-click or spacebar now undo movement selection, changed the game music, slightly adjusted the difficulty curve for first knight wave, updated the menus, added an about screen, and fixed some bugs.
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