





Create Powerful Builds

Quick Turn Chess Movement

Break the Game

Die, Learn, Repeat

Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
[i]tl;dr QOL changes to the turns and player clicking, game is now number of turns to survive, number balancing, minor tweaks/bug fixes.
[/i]
[b]
Note from Developer[/b]
This patch was aimed at smoothing out the players turn. Previously the enemy actions occurred mid turn which created a giant information spike. This resulted in the turn feeling too quick since the player didnt have enough time to process the new information. The new turns should smooth that out and allow the player to play at their own pace, while also keeping them from taking too much time. Now that the game loop is feeling a lot better Im planning on tackling the relic system which will give powerful global buffs to the player. I think the game is starting to feel really good, and Im excited to keep iterating and improving it.
Cheers,
Aarimous
Detailed Notes:
- Updated turn timer. The goal here was to smooth out the turn without removing the fun challenge that a quick turn timer brings to the game
[list] - Turn is now broken into 4 phases:
- Player Select: 70% of the turn where the player can select a tile, selected a tile ends this phase
- Player Move: 5% of the turn where the player character moves
- Ability: 12.5% of the turn where the player abilities fire and resolve themselves
- Enemy Turn: 12.5% of the turn where the enemies move or attack
he turn early most of the time.
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