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Relic System Patch Notes |
tl;dr You now get choice of starting ability and a choice of a random starting relic. Game has been slightly balanced around new relic power.
[h2]Note from Developer[/h2]
This patch was aimed at adding a new relic system. The goal with this system is to give the player relics which will dramatically change their run and a baseline for a powerful build. Right now you can only get one relic at the start, but eventually you will have more ways (in future patches). With new systems my goal is to slowly add changes and then adjust the game's difficulty accordingly. As always everything is subject to change. Please let me know if you find any bugs or feel certain things are brokenly good/bad.
Cheers,
Aarimous
[h2]Detailed Notes:[/h2]
- Relic System:
- Many base game stats have been moved into global modifiers which will allow for relics that will alter the various stats (player damage, enemy health, healing)
- This shouldnt have any gameplay effect, but will allow for more interesting relics and abilities
- Update to game starting conditions. The goal here is to create uniqure runs each time by giving the player a few small but meaningful choices to give their run a flavor.
- Players now get to choose a starting ability. Right now there are only 3 starting abilities but eventually there will be more.
- Player gets a choice of a starting relic. Relics are new items the player can earn (right now only though the stat) that will dramatically change or boost the player stats. Many of the relics will also have a negative. The goal is to allow for really powerful relics that will not always be the optimal choice due to the downsides.
- Balance Changes:
- Enemy health no longer scales over the demo (act 1). I want to make it clearer to the player when the enemy health increases. So, at the start of each act a popup will show any and all enemy buffs.
- During some of the enemy spawning phases Ive added a boost to the initial spawner budget. Im hoping this creates some more spikes of difficulty earlier on in the run instead of just at the end.
- Adjusted some number for abilities and relics
- Bug fixes
- To be honest, I havent tracked very many of the bugs that Ive fixed. Ill try and keep a better log for the next patch notes. :)
[h2]New Devlog[/h2]
[previewyoutube=dfLSGkKC2ug;full][/previewyoutube]
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[ 2022-08-24 22:51:08 CET ] [ Original post ] |