TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Chess Survivors 

 

Developer

 Aarimous Studios LLC 

 

Publisher

 Aarimous Studios LLC 

 

Tags

 Indie 

Casual 

 

RPG 

 

Singleplayer 

Release

 2022-10-27 

 

Steam

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2065000 

 
Public Linux depots

  [419.35 M] 




LINUX STREAMERS (0)




Elite Enemies and Controller Support (0.4.1.0)

Tl;dr Elite enemies, controller support, more relics, chests, health potions, enemy spawn animations, level up animations, character info screen, and bug fixes

[h2]Note from Aarimous[/h2]
This patch marks the implementation of all the demo features Id planned out. This is a small but meaningful milestone and should now allow me to focus on Act 2 and Act 3 of the core game. The goal of this patch was to add in a way for players to gain more relics and the solution was to add in elite enemies. You can read more details below about the elites, but they can drop chests which will grant the player a choice of relics. Other major changes are controller/steam deck support which actually feels pretty good to control. All in all the game dev is going very well.
Cheers,
-Aarimous
[h2]Detailed Notes[/h2]


  • Elite Enemies:

    • Elites will have bonus health, be larger, and have one of three combat mods. They can also have a chest buff which will grant even more bonus health, but the enemy will drop a chest on death.This is a key system that will be expanded upon further with new combat mods and additional depth. The mods right now are simple, but sometimes simple is nice.
    • Combat Mod: Damage, enemy deal 2x damage to player, enemy has 4x health
    • Combat Mod: Take Less Damage, enemy takes -1 damage, enemy has 3x health
    • Combat Mod: Always Act, enemy will act each turn and cannot be slowed, enemy has 3x health
    • Reward Mod: Chest, enemy drops a chest on death, enemy has 1.5x health
    • Reward Mod: Misc, enemy either drops a health potion (healing 33%) or drops 8xp (multiplied by act). This misc mod only applies when the elite doesnt have the chest mod


  • Controller Support

    • This was a long time coming, but I wanted to ensure I had a good approach. There are some edge cases that likely need to be handled but Id love to hear your feedback. I think the recommended way of playing will be mouse, but this surprisingly feels pretty good.
    • Players can now use WASD or arrow keys to move around the cursor to moveable tiles. The player then needs to press (enter) to confirm the movement. This also works for a controller using either sticks, or D-pads. A/X will then confirm movement.
    • Screens have been updated to allow button navigation with controllers.


  • Consumables

    • Ive added chest and health potions that can now drop only from Elite enemies. They act the same way as the movement powerups where the player needs to enter the tile to consume.
    • Chests will grant the player a choice of a random relic
    • Health potions will heal the player for 33% of the max health. These dont drop often so I wanted to ensure they feel rewarding, but this could be changed in the future as the player can scale the healing with relics.

  • Character Info Screen

    • Pressing C will show a screen of the current player/game stats. This is a great QOL for me as well as a QA of the relics and various game elements. My goal was to give players all the numbers so they can create truly broken builds.


  • Polish

    • Enemy now spawn in and have a slight animation/sound which makes them look like they are dropping
    • New sound effect for level up screen. This just makes it feel better
    • Small delay and light show on level up, again to make it feel more impactful
    • Enemy moves now slightly squish and stretch
    • Player move now slightly squish and stretch
    • Relics now show in the UI and have a hover for the tool tip
    • Update the relics descriptions and mod values


    Bug fixes

    • As always a bunch of bug changes to numerous to mention
    • There are plenty of known issues, but if you find any please go report them in my discord.





[ 2022-09-18 02:50:25 CET ] [ Original post ]