





Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.



Create Powerful Builds

Quick Turn Chess Movement

Break the Game

Die, Learn, Repeat

Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
Next Fest Pre-Patch (0.4.4.0)
Cheers,
-Aarimous Music I've removed the two current songs and replaced with 3 that sound wayy better IMO
Bug, Balance, and Misc Balanced the abilities and relics again. This will be continual and not really worth noting the specific values. Added the tutorial screen with images Removed screen aberration as it wasn't adding the effect I wanted to Adjusted the screen shake to use a different type of shake Added new splash screen and warning Updated text labels for character info Tuned enemy health numbers as they felt too squishy Added attack sounds for player melee Added screen shake for player melee Added relic rarity, this will allow me to create powerful relics but put them behind rarity so they don't appear every run Added more relics Bugs fixes and other stuff that I can't remember
[/list]
Tl;dr Replaced music, added a new bullseye ability, more relics, polish, and bugs
Note from Aarimous
This patch was aimed and adding some content and polish for the upcoming steam next fest. I am happy where the demo is currently and will be turning my focus onto Act 2 and 3 in perpetration for the early access release in November. As always please reach out with any bugs or feedback.Cheers,
-Aarimous
Detailed Notes
- Bullseye Ability
[list] - Added a new ability that is tied to the players movement instead of a cooldown
- Create a small target around you dealing damage to any enemies within its area. The target is created whenever you moves tiles and is slightly larger the further you move.
[ 2022-10-02 17:13:06 CET ] [Original Post]
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