This patch was aimed at allowing for the player to make the game loop move slower. There are moments as I play the game where another beat or two would have allowed me to make a better move. And as the person who has played this game the most, that means the average player has that feeling a lot. To address this issues I've changed the total game timer down to 4.5 second, which means the player will have about 3.5 seconds to act. I've also refactored the game underlying difficulty handler to now support acts which will be part of the game come early access release.
Cheers,
-Aarimous
Detailed Notes
Turn Timer
Total Turn Duration 3 -> 4.5 seconds The goal of this was to allow the base game to have a few extra "beats" so the player can make a better selection. Ideally this doesn't change to much as most turns are quick and easy, but some might take longer to parse and this should allow for that.
Player Turn Phase now lasts at most 3.49 seconds
Movement Phase now lasts 0.11 seconds
Abilities Phase now lasts0.45 seconds
Enemy Turn Phase now lasts 0.45 seconds
Turn timer now ends slightly earlier than the actual phase. As the player might rush to pick a tile and I wanted to create some coyote time to allow for that
Turn timer is now brighter and changes color once the turn get's close to the end
Misc
Act Feature : added in acts which will have an act intro as well as rewards for Act 2 & 3. Nothing will change for the demo
Steam Integration: added in the SDK for a steam integration which will allow achievements and other key steam features in future patches
Added a level up queuing system. This allows for multiple level ups to happen back to back. More or less just a tech debt fix that shouldn't change the demo
Adjusted music: toned down the base and "sound effects" in the music as they felt too much and were distracting
Updated the max time between songs to allow for some more downtime between tracks
Performance improvements to the A* pathfinding, before the game was doing a lot of extra calculations resulting in small but slightly noticeable lag spikes
Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
Chess based enemies and player movement
Unique runs by choosing a Character, Starting Ability, and Relic
Casual quick 10-21 minute play sessions, for busy gamers.