tl;dr; Buff abilities, Lower Level Xp Amounts, Added New Setting, QOL Changes, Bug Fixes
Note for the Dev
Hi All,
The goal of this patch was twofold. I wanted to take a pass at making Act 3 a little easier. I previously buffed the characters and nerfed enemies. So in this patch, I took swing at buffing some of the lower win rate abilities. Additionally, I removed a few upgrades tiers. So now it should be easier to fully upgrade certain abilities. My other goal was to start adding in more QOL settings like disabling potentially annoying sounds, and making loot screen fast. See the notes below for specific changes and reasoning.
What am I working on next:
- Improved Controller Support
- High Contrast Mode for Moveable Tiles
- Challenge Leveling System
- Rework Character "Special Stats" to instead be a starting relic
Cheers,
Aarimous
Patch Notes
[h2]General Balance:[/h2]
The goal here was to push more power into the late game. I'm doing this by lowering the XP Per Level growth. In practice this means you will get to a higher level easier.
- Reduced Xp Pere Level Growth from 4 -> 3
- Reduced the Number of Kings that Can Spawn in Act 3
[h2]Ability Buffs:[/h2]
In general I smoothed out many of the upgrade tiers. My hope here was to make it easier to max out the upgrades on a given ability, allowing builds to scale better.
- Yo-Yo:
- Range is now equal to the scale and AOE bonuses. Range was only good if you also got scale. In practice this made range upgrades basically worthless and either made the ability worse or the upgrade was just a dead upgrade. To fix this scale will simply also scale the range. I might need to add in a min/max this effect but for now it seems good (even if you get all the AOE upgrades).
- Removed range property upgrades
- Adjusted damage tiers was [4,6,10,12,20] -> [4,8,12,20]
- Dice Bomb
- Increased the base explosion size
- Jack Trap
- Increased damage upgrades from [3,5,10,14] -> [6,8,12,20]
- Added new Scale Upgrades to Jack Trap [1.33, 2, 3]
- Lowered the cooldown for upgrades from [5,4,3,2,1] -> [4,3,2,1]
- Cribbage
- Increased base damage
- Removed upgrade tier froma Act 1
- Inceased base scale
[h2]Relic Changes:[/h2]
- Minor Scale
- Increased AOE Scale from 25% -> 33%
- Staff of Bigger Things
- Reduced AOE Scale from 33% -> 25%
- Added a Max Health Scale mod 10%
[h2]QOL:[/h2]
- Added the abilities description to the stats and info page
- Act upgrades will now show as a darker gray if they are locked
- Added a note about upgrades being locked by act
- Added the ability to turn off sound effects for:
- Yoyo
- Xp
- Enemy Spawning
- Melee
- Added a setting for fast loot screens (this applies to Level Up, Relic Chests, and End of Act Rewards
[h2]Bug Fixes:[/h2]
- Fixed a bug where the Pai Sho Tile were getting delete if there were no enemies in range
- Fixed a bug where the Pai Sho Tile particles were not showing
- Fixed bug that was causing some Bouncy Balls to get stuck on the player character
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