tl;dr; Character stats are now relics you start with, balance changes to Bullseye, Dice, and Playing Card
Hi All,
In this patch I wanted to update the character's special stats to be relics. I've actually wanted to make this change for a while, but I didn't want to make this sort of a change until the game was released. This was because my main goal for release was to have a stable game and this change is more of a QOL change than a gameplay change. Other than that balanced a few base stats on the abilities.
Cheers,
Aarimous
[h2]Character Special Stats Rework[/h2]
The goal with this change was to remove the memory game that was need to know which special stats your character started with
- Reworked the characters special stats into a special character relic.
- This currently doesnt have any game play changes, but is a quality of life improvement.
- Before there was no easy was to figure out the exact special stats the character had. Which meant the player had to rely on their memory, creating an artificial barrier to understanding how to min/max their build.
- Currently these relics are not part of the general relic loot pool, but that might change in future patches.
- Updated the relics colors. The previous colors were placeholder which never got updated. I have now adjusted those. These colors dont have any game play effect yet, but eventually will. More to come.
- Update the relic tooltips to show the relics name.
[h2]Bullseye[/h2]
- Slight nerf to bullseye scaling values.
- Act 1 [1, 1.1, 1.3] [1, 1.1]
- Act 2 [1.5] [1.22 , 1.4]
- Act 3 [2] [1.6, 2]
- It seems this is currently the meta build. I love that there are broken builds out there I didnt think of, but I want to make sure these build are not easily obtainable every run. My goal with the Bullseye ability is that is is pretty weak at low levels, but very powerful if you get the correct relics and upgrades. Which typically requires you to make it to Act 3.
[h2]Dice[/h2]
- Dice will now explode after 2 turns (previously 3)
- Cooldown reduced at all tiers [5,4,3,2] [4,3,2,1]
- Increased Number of Projectiles [1,2,3] [1,2,3,4]
[h2]Playing Card[/h2]
- Smoothed out scale upgrades [1,1.33, 1.75, 2.33, 3, 3.5, 4] [1, 1.5, 2.33, 3, 4]
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