





Create Powerful Builds

Quick Turn Chess Movement

Break the Game

Die, Learn, Repeat

Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
tl;dr; Nerfs to Yo-Yo and Marble, setting to turn off the Gambit Challenge Mode
Hi All,
Small patch to remove some power from the Yo-Yo and Marble abilities. Both of these abilities are designed to be risky early, but can scale well into the late game. However, both the early game and the late game felt too strong and as such were basically auto includes in any build.
I have some plans for a upcoming to patch which will add more abilities. I will also review all the abilities to ensure they are up to my standards for design and balance.
Cheers,
Aarimous
Yo-Yo
I want Yo-Yo to scale with number of projectiles and size. As such I've toned down the base damage numbers. The current number were just silly high (and probably something I set initially but never when back to review).- Damage [4,8,12,20] -> [3,4,6,8]
Marble
Marble simple scaled too well and was basically an auto pickup. As such I've pull away a lot of early game power. Most notably the pierce now starts at 1. To compensate for this large nerf, I've increase the base number of projectiles to 2.- Pierce [3,4,5,6] -> [1,2,3,4]
- Damage [3,4,5,6] -> [3,4,6]
- Number of Projectile [1,2,3,4,5] -> [2,3,4,5]
- Cooldown [4,3,2] -> [4,3,2,1]
Miscellaneous
- Added a checkbox to enable/disable the Gambit Challenge Mode
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