Nightmare & Tic-Tac-Toe Ability Patch (TEMPORARY DISABLED DUE TO BUG)
tl;dr; New ability called Nightmare, combined the Tic ability and the Tac ability to be Tic-Tac-Toe Hi All, This patch was focused on adding a new ability and reworking the Tic and Tac abilities. My next goal will be to add more Characters to the game. This new ability was based on an idea from a player so please share your idea over in the Chess Survivors discord. A quick note, Ive recently started a new job and have had less time to dedicate to the development of Chess Survivors. I fully plan to execute on the roadmap I posted previously, but please adjust your expectation for the frequency of major patches. As always, thanks for playing my little game. Stay safe out there! Cheers, Aarimous
Added a new ability called Nightmare. This was another great idea from one of you players. This ability is themed around dealing damage to specific nearby tiles. My hope is that this will reward careful movement to deal large burst of damage to a targeted location.
The Tic ability and Tac ability are boring. I had originally created these hoping to add a hidden interaction Toe which would trigger if you got both abilities (get it Tic-Tac-Toe). I think this is still a great idea, but that doesnt solve the core issue here, Tic and Tac are just too close to the same ability. My design goal for abilities is for them to feel unique or at provide meaningful tradeoffs for early power vs risky late game scaling. So my solution is to combine Tic and Tac to be one new ability called Tic-Tac-Toe. The feels way more thematic and makes the ability stand out on its own. Previously Tic and Tac felt like nice to haves but never part of the core build.
Im sure there were some bugs fixed, but I cant remember them.
[ 2022-12-22 14:01:37 CET ] [ Original post ]
TEMPORARY DISABLED DUE TO GAME CRASHING BUG
0.6.5.0 Patch Notes
tl;dr; New ability called Nightmare, combined the Tic ability and the Tac ability to be Tic-Tac-Toe Hi All, This patch was focused on adding a new ability and reworking the Tic and Tac abilities. My next goal will be to add more Characters to the game. This new ability was based on an idea from a player so please share your idea over in the Chess Survivors discord. A quick note, Ive recently started a new job and have had less time to dedicate to the development of Chess Survivors. I fully plan to execute on the roadmap I posted previously, but please adjust your expectation for the frequency of major patches. As always, thanks for playing my little game. Stay safe out there! Cheers, Aarimous
New Ability
Added a new ability called Nightmare. This was another great idea from one of you players. This ability is themed around dealing damage to specific nearby tiles. My hope is that this will reward careful movement to deal large burst of damage to a targeted location.
- Added Nightmare to the base ability loot pool.
- Nightmares description: Automatically target nearby tiles based on normal knight movement patterns. On cooldown, spawn projectiles on the targeted tiles dealing damage to any enemies on those tiles. The targets will then be rotated clockwise.
Reworked Ability
The Tic ability and Tac ability are boring. I had originally created these hoping to add a hidden interaction Toe which would trigger if you got both abilities (get it Tic-Tac-Toe). I think this is still a great idea, but that doesnt solve the core issue here, Tic and Tac are just too close to the same ability. My design goal for abilities is for them to feel unique or at provide meaningful tradeoffs for early power vs risky late game scaling. So my solution is to combine Tic and Tac to be one new ability called Tic-Tac-Toe. The feels way more thematic and makes the ability stand out on its own. Previously Tic and Tac felt like nice to haves but never part of the core build.
- Remove Tic from the ability loot pool
- Remove Tac from the ability loot pool
- Added Tic-Tac-Toe to the ability loot pool.
- Tic-Tac-Toes Description: Fire a burst of projectiles around the player for 3 turns in a row. First burst is Xs in the diagonal directions. Second burst is Os in the cardinal directions. Final burst is both Xs and Os. Number of Projectile modifiers have no effect.
- Added Gift to Plebs to the base relic loot pool
- Added Gift to Protectors to the base relic loot pool
Bug fixes:
Im sure there were some bugs fixed, but I cant remember them.
Chess Survivors
Aarimous Studios LLC
Aarimous Studios LLC
2022-10-27
Indie Casual RPG Singleplayer
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(112 reviews)
https://store.steampowered.com/app/2065000 
[419.35 M]
Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.
https://store.steampowered.com/app/2065000/Chess_Survivors
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
https://store.steampowered.com/app/2065000/Chess_Survivors
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