0.6.5.2 Live Now
Hi All, I feel comfortable with the 0.6.5.2 build after a week of beta testing on the new beta branch. Thank you to any played on the beta branch. I will put out a new branch for 0.6.6.0 once it is ready (TBD). My plans for the next patch is to add in a few new characters, controller mapping and keybinding, and hopefully a few new relics. I'm feeling recharged and ready to keep working on Chess Survivors, and can't wait to add more content and features. All the best, Aarimous Note: I have removed the "Kill 5000 Normal Enemies" and "Kill 1000 Elite Enemies" achievements as they were simple not fun. I will be adding more achievements in future patches.
Along with all the changes from 0.6.5.0, I have also included some accessibility settings, a rework of the settings screen, performance fixes, and bug fixes. I will also be removing the Enemy Killed and Elite Enemy Killed achievements so those will no long work on 0.6.5.1.
tl;dr; New ability called Nightmare, combined the Tic ability and the Tac ability to be Tic-Tac-Toe
Added a new ability called Nightmare. This was another great idea from one of you players. This ability is themed around dealing damage to specific nearby tiles. My hope is that this will reward careful movement to deal large burst of damage to a targeted location.
The Tic ability and Tac ability are boring. I had originally created these hoping to add a hidden interaction Toe which would trigger if you got both abilities (get it Tic-Tac-Toe). I think this is still a great idea, but that doesnt solve the core issue here, Tic and Tac are just too close to the same ability. My design goal for abilities is for them to feel unique or at provide meaningful tradeoffs for early power vs risky late game scaling. So my solution is to combine Tic and Tac to be one new ability called Tic-Tac-Toe. The feels way more thematic and makes the ability stand out on its own. Previously Tic and Tac felt like nice to haves but never part of the core build.
Im sure there were some bugs fixed, but I cant remember them.
[ 2023-01-20 20:34:43 CET ] [ Original post ]
tl;dr; Reworked setting screen, new abilities, new relics, bug fixes, and performance improvements
0.6.5.2 Live Now
Hi All, I feel comfortable with the 0.6.5.2 build after a week of beta testing on the new beta branch. Thank you to any played on the beta branch. I will put out a new branch for 0.6.6.0 once it is ready (TBD). My plans for the next patch is to add in a few new characters, controller mapping and keybinding, and hopefully a few new relics. I'm feeling recharged and ready to keep working on Chess Survivors, and can't wait to add more content and features. All the best, Aarimous Note: I have removed the "Kill 5000 Normal Enemies" and "Kill 1000 Elite Enemies" achievements as they were simple not fun. I will be adding more achievements in future patches.
Patch Notes 0.6.5.2
- Made the following settings local (warning this will cause old values to be defaulted): Enable YoYo Sounds, Enable Xp Sounds, Enable Melee Sounds ,Enable Melee Sound , Enable Fast Loot Screens, Enable Damage Text, Enable Damage Vignette Red Color, and Enable Vignette Pulsing.
- Added a new stetting to shuffle the music
- Fixed a bug where the menu music was not starting when navigating from certain Menu buttons
- Fixed a bug where certain on/off modifier were not displaying the correct info
Patch Notes 0.6.5.1
Along with all the changes from 0.6.5.0, I have also included some accessibility settings, a rework of the settings screen, performance fixes, and bug fixes. I will also be removing the Enemy Killed and Elite Enemy Killed achievements so those will no long work on 0.6.5.1.
Setting
- Reworked the setting screen to have 3 new tabs
- General
- Sound
- Accessibility
- Added a setting to Enable/Disable Damage Text
- Added a setting to Enable/Disable the Damage Vignette Red Color
- Added a setting to Enable/Disable the Vignette Pulsing
Process Improvements and Bug Fixes
- Fixed a bug that was causing an excessive amount of particles to spawn
- Reworked the Game Over code to ideally fix the crashing issue
0.6.5.0 Patch Notes
tl;dr; New ability called Nightmare, combined the Tic ability and the Tac ability to be Tic-Tac-Toe
New Ability
Added a new ability called Nightmare. This was another great idea from one of you players. This ability is themed around dealing damage to specific nearby tiles. My hope is that this will reward careful movement to deal large burst of damage to a targeted location.
- Added Nightmare to the base ability loot pool.
- Nightmares description: Automatically target nearby tiles based on normal knight movement patterns. On cooldown, spawn projectiles on the targeted tiles dealing damage to any enemies on those tiles. The targets will then be rotated clockwise.
Reworked Ability
The Tic ability and Tac ability are boring. I had originally created these hoping to add a hidden interaction Toe which would trigger if you got both abilities (get it Tic-Tac-Toe). I think this is still a great idea, but that doesnt solve the core issue here, Tic and Tac are just too close to the same ability. My design goal for abilities is for them to feel unique or at provide meaningful tradeoffs for early power vs risky late game scaling. So my solution is to combine Tic and Tac to be one new ability called Tic-Tac-Toe. The feels way more thematic and makes the ability stand out on its own. Previously Tic and Tac felt like nice to haves but never part of the core build.
- Remove Tic from the ability loot pool
- Remove Tac from the ability loot pool
- Added Tic-Tac-Toe to the ability loot pool.
- Tic-Tac-Toes Description: Fire a burst of projectiles around the player for 3 turns in a row. First burst is Xs in the diagonal directions. Second burst is Os in the cardinal directions. Final burst is both Xs and Os. Number of Projectile modifiers have no effect.
- Added Gift to Plebs to the base relic loot pool
- Added Gift to Protectors to the base relic loot pool
Bug fixes:
Im sure there were some bugs fixed, but I cant remember them.
Chess Survivors
Aarimous Studios LLC
Aarimous Studios LLC
2022-10-27
Indie Casual RPG Singleplayer
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(112 reviews)
https://store.steampowered.com/app/2065000 
[419.35 M]
Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.
https://store.steampowered.com/app/2065000/Chess_Survivors
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
https://store.steampowered.com/app/2065000/Chess_Survivors
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