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0.6.5.2 Live Now

tl;dr; Reworked setting screen, new abilities, new relics, bug fixes, and performance improvements

0.6.5.2 Live Now


Hi All, I feel comfortable with the 0.6.5.2 build after a week of beta testing on the new beta branch. Thank you to any played on the beta branch. I will put out a new branch for 0.6.6.0 once it is ready (TBD). My plans for the next patch is to add in a few new characters, controller mapping and keybinding, and hopefully a few new relics. I'm feeling recharged and ready to keep working on Chess Survivors, and can't wait to add more content and features. All the best, Aarimous Note: I have removed the "Kill 5000 Normal Enemies" and "Kill 1000 Elite Enemies" achievements as they were simple not fun. I will be adding more achievements in future patches.

Patch Notes 0.6.5.2


  • Made the following settings local (warning this will cause old values to be defaulted): Enable YoYo Sounds, Enable Xp Sounds, Enable Melee Sounds ,Enable Melee Sound , Enable Fast Loot Screens, Enable Damage Text, Enable Damage Vignette Red Color, and Enable Vignette Pulsing.
  • Added a new stetting to shuffle the music
  • Fixed a bug where the menu music was not starting when navigating from certain Menu buttons
  • Fixed a bug where certain on/off modifier were not displaying the correct info

Patch Notes 0.6.5.1


Along with all the changes from 0.6.5.0, I have also included some accessibility settings, a rework of the settings screen, performance fixes, and bug fixes. I will also be removing the Enemy Killed and Elite Enemy Killed achievements so those will no long work on 0.6.5.1.

Setting


  • Reworked the setting screen to have 3 new tabs
    • General
    • Sound
    • Accessibility
  • Added a setting to Enable/Disable Damage Text
  • Added a setting to Enable/Disable the Damage Vignette Red Color
  • Added a setting to Enable/Disable the Vignette Pulsing

Process Improvements and Bug Fixes


  • Fixed a bug that was causing an excessive amount of particles to spawn
  • Reworked the Game Over code to ideally fix the crashing issue

0.6.5.0 Patch Notes


tl;dr; New ability called Nightmare, combined the Tic ability and the Tac ability to be Tic-Tac-Toe

New Ability


Added a new ability called Nightmare. This was another great idea from one of you players. This ability is themed around dealing damage to specific nearby tiles. My hope is that this will reward careful movement to deal large burst of damage to a targeted location.
  • Added Nightmare to the base ability loot pool.
  • Nightmares description: Automatically target nearby tiles based on normal knight movement patterns. On cooldown, spawn projectiles on the targeted tiles dealing damage to any enemies on those tiles. The targets will then be rotated clockwise.

Reworked Ability


The Tic ability and Tac ability are boring. I had originally created these hoping to add a hidden interaction Toe which would trigger if you got both abilities (get it Tic-Tac-Toe). I think this is still a great idea, but that doesnt solve the core issue here, Tic and Tac are just too close to the same ability. My design goal for abilities is for them to feel unique or at provide meaningful tradeoffs for early power vs risky late game scaling. So my solution is to combine Tic and Tac to be one new ability called Tic-Tac-Toe. The feels way more thematic and makes the ability stand out on its own. Previously Tic and Tac felt like nice to haves but never part of the core build.
  • Remove Tic from the ability loot pool
  • Remove Tac from the ability loot pool
  • Added Tic-Tac-Toe to the ability loot pool.
  • Tic-Tac-Toes Description: Fire a burst of projectiles around the player for 3 turns in a row. First burst is Xs in the diagonal directions. Second burst is Os in the cardinal directions. Final burst is both Xs and Os. Number of Projectile modifiers have no effect.
New Relics In a future patch I plan to do a massive update to the relics system. But I had a nice request from one of you beautiful players to add these two relics and it wasnt to hard so here you go. Go find out what they do. :)
  • Added Gift to Plebs to the base relic loot pool
  • Added Gift to Protectors to the base relic loot pool

Bug fixes:


Im sure there were some bugs fixed, but I cant remember them.


[ 2023-01-20 20:34:43 CET ] [ Original post ]



Chess Survivors
Aarimous Studios LLC
  • Developer

  • Aarimous Studios LLC
  • Publisher

  • 2022-10-27
  • Release

  • Indie Casual RPG Singleplayer
  • Tags

  • Game News Posts 100  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (112 reviews)


  • Review Score

  • https://store.steampowered.com/app/2065000 
  • Steam Store



  • [419.35 M]

  • Public Linux depots

  • Chess Survivors is a grid based, quick-turn, roguelike where you'll outmaneuver and destroy the ever growing horde of chess enemies. Combine abilities and upgrades to create game-breaking builds. Unlock cosmetics, characters, and powerful relics. Think fast, die, learn, repeat.

    Create Powerful Builds

    Quick Turn Chess Movement

    Break the Game

    Die, Learn, Repeat

    Features

    • Chess based enemies and player movement
    • Unique runs by choosing a Character, Starting Ability, and Relic
    • Casual quick 10-21 minute play sessions, for busy gamers.
    • Unlock new characters, cosmetics, and relics

    https://store.steampowered.com/app/2065000/Chess_Survivors
    GAMEBILLET

    [ 5952 ]

    16.57$ (17%)
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    8.14$ (73%)
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    1.52$ (92%)
    5.10$ (66%)
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    1.68$ (83%)
    13.19$ (18%)
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    GAMERSGATE

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    24.0$ (60%)
    0.48$ (52%)
    2.0$ (90%)
    6.75$ (73%)
    19.79$ (34%)
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    5.0$ (75%)
    6.8$ (66%)
    14.99$ (50%)
    3.6$ (82%)
    6.5$ (87%)
    1.13$ (92%)
    2.55$ (83%)
    6.0$ (85%)
    8.0$ (60%)
    7.48$ (66%)
    11.52$ (71%)
    2.25$ (62%)
    7.5$ (75%)
    3.0$ (70%)
    1.13$ (89%)
    12.59$ (37%)
    13.49$ (55%)
    2.76$ (79%)
    5.44$ (66%)
    15.99$ (20%)

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