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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Chess Survivors 

 

Developer

 Aarimous Studios LLC 

 

Publisher

 Aarimous Studios LLC 

 

Tags

 Indie 

Casual 

 

RPG 

 

Singleplayer 

Release

 2022-10-27 

 

Steam

News

 96 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2065000 

 
Public Linux depots

  [419.35 M] 




LINUX STREAMERS (0)




0.6.5.2 Live Now

tl;dr; Reworked setting screen, new abilities, new relics, bug fixes, and performance improvements

0.6.5.2 Live Now

Hi All,
I feel comfortable with the 0.6.5.2 build after a week of beta testing on the new beta branch. Thank you to any played on the beta branch. I will put out a new branch for 0.6.6.0 once it is ready (TBD). My plans for the next patch is to add in a few new characters, controller mapping and keybinding, and hopefully a few new relics. I'm feeling recharged and ready to keep working on Chess Survivors, and can't wait to add more content and features.
All the best,
Aarimous

Note: I have removed the "Kill 5000 Normal Enemies" and "Kill 1000 Elite Enemies" achievements as they were simple not fun. I will be adding more achievements in future patches.


[h2]Patch Notes 0.6.5.2[/h2]


  • Made the following settings local (warning this will cause old values to be defaulted): Enable YoYo Sounds, Enable Xp Sounds, Enable Melee Sounds ,Enable Melee Sound , Enable Fast Loot Screens, Enable Damage Text, Enable Damage Vignette Red Color, and Enable Vignette Pulsing.
  • Added a new stetting to shuffle the music
  • Fixed a bug where the menu music was not starting when navigating from certain Menu buttons
  • Fixed a bug where certain on/off modifier were not displaying the correct info



[h2]Patch Notes 0.6.5.1[/h2]

Along with all the changes from 0.6.5.0, I have also included some accessibility settings, a rework of the settings screen, performance fixes, and bug fixes. I will also be removing the Enemy Killed and Elite Enemy Killed achievements so those will no long work on 0.6.5.1.

[h3]Setting[/h3]

  • Reworked the setting screen to have 3 new tabs

    • General
    • Sound
    • Accessibility

  • Added a setting to Enable/Disable Damage Text
  • Added a setting to Enable/Disable the Damage Vignette Red Color
  • Added a setting to Enable/Disable the Vignette Pulsing


[h3]Process Improvements and Bug Fixes[/h3]

  • Fixed a bug that was causing an excessive amount of particles to spawn
  • Reworked the Game Over code to ideally fix the crashing issue




[h2]0.6.5.0 Patch Notes[/h2]

tl;dr; New ability called Nightmare, combined the Tic ability and the Tac ability to be Tic-Tac-Toe

[h2]New Ability[/h2]
Added a new ability called Nightmare. This was another great idea from one of you players. This ability is themed around dealing damage to specific nearby tiles. My hope is that this will reward careful movement to deal large burst of damage to a targeted location.

  • Added Nightmare to the base ability loot pool.
  • Nightmares description: Automatically target nearby tiles based on normal knight movement patterns. On cooldown, spawn projectiles on the targeted tiles dealing damage to any enemies on those tiles. The targets will then be rotated clockwise.


[h2]Reworked Ability[/h2]
The Tic ability and Tac ability are boring. I had originally created these hoping to add a hidden interaction Toe which would trigger if you got both abilities (get it Tic-Tac-Toe). I think this is still a great idea, but that doesnt solve the core issue here, Tic and Tac are just too close to the same ability. My design goal for abilities is for them to feel unique or at provide meaningful tradeoffs for early power vs risky late game scaling. So my solution is to combine Tic and Tac to be one new ability called Tic-Tac-Toe. The feels way more thematic and makes the ability stand out on its own. Previously Tic and Tac felt like nice to haves but never part of the core build.

  • Remove Tic from the ability loot pool
  • Remove Tac from the ability loot pool
  • Added Tic-Tac-Toe to the ability loot pool.
  • Tic-Tac-Toes Description: Fire a burst of projectiles around the player for 3 turns in a row. First burst is Xs in the diagonal directions. Second burst is Os in the cardinal directions. Final burst is both Xs and Os. Number of Projectile modifiers have no effect.

New Relics
In a future patch I plan to do a massive update to the relics system. But I had a nice request from one of you beautiful players to add these two relics and it wasnt to hard so here you go. Go find out what they do. :)

  • Added Gift to Plebs to the base relic loot pool
  • Added Gift to Protectors to the base relic loot pool


[h2]Bug fixes:[/h2]
Im sure there were some bugs fixed, but I cant remember them.



[ 2023-01-20 21:34:43 CET ] [ Original post ]