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Patch 0.8.0 Live Now |
tl;dr; New character, ability, relics, plus a ton of small balance and QOL changes
Hi All,
This patch ended up being a blast to design and develop. I think the new ability and character might be the best designed combo I've built so far. I'm even starting to see the path to fully releasing this game. I'll be working on a new video over on my which will outline the timeline and final items on my ToDo list. As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thanks for playing my little indie game :)
Much love,
Aarimous
Patch Notes
[h3]New Content[/h3]
- New Koala Character unlocked at level 8. This one has a unique twist on movement patterns and will start with the new boomerang ability.
- New boomerang ability. Description: Toss a boomerang in a random direction dealing damage to enemies it collides with. Each turn the boomerang move further along its path, catching it will enable bonus damage of +50% and allow you to toss it again that turn.
- New 4 relics (2 rare and 2 common) I won't spoil them here :)
[h3]Relic Rarity[/h3]
- Act rewards now give you a choice of 3 rare relics
- Chance to loot a rare relic does not increase each act. Instead its now a flat 10% chance for the entire
- Lucky Crown relics now increases chance to spawn a rare relic by 10% (previously 5%)
- Rare relics on the main game UI now show with a rare color in the background
- New colors for relic rarities
[h3]Max Health Increases[/h3]
- Increasing to max health now also grants that much current health
- Previously getting max health increases felt bad that it didn't give any intimidate reward, so I changed it and this should end up being a nice little buff for the player and specific characters
[h3]Floating Text Numbers[/h3]
- Blocked damage appears as floating blue text for both enemies and players
- Updated player healing floating text animation
- Updated damage floating text to scale with amount of damage
- Enemy floating damage text is now yellow when greater than 10, and orange when greater than 15
- Setting to enable floating text now applies to damage, heal, and block texts
[h3]Player Progression XP[/h3]
- Gambit levels now grant 10% Player Progression XP increase pre level (previously didnt effect Player Progression XP)
- Playing on normal speed no longer grants 10% bonus Player Progression XP
- Playing on chill now grants -15% Player Progression XP (previously was 0%)
[h3]Bug Fixes and Misc[/h3]
- Fixed a bug where the player was healing after killing an elite
- Fixed a bug where the level up screen could case the game to crash, not sure if anyone actually had this bug. But I found it while testing other features
- Removed Give Feedback buttons from Main Menu and Pause screen, I wasnt checking the form and nobody was really posting there
- Level up screen now prevents player from clicking the upgrade until the upgrade is visible
- Slightly adjusted the timing for when upgrades to popup
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[ 2023-03-16 13:26:17 CET ] [ Original post ] |