





Create Powerful Builds

Quick Turn Chess Movement

Break the Game

Die, Learn, Repeat

Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
tl;dr; New Features, Minion Abilities, Freeze, QOL changes, and bug fixes
Hi All,
The preview build for the 0.9.0 patch is now available on the beta branch . Thank you for you patience over the past month, I took a small break from development work to play POE and relax with my cats Karl and Martin. Over that time I've slowly been working on this patch. I would still like to add a new character and some minion specific relics before I fully release this patch. Other than that I plan to start working on an in-game wiki to explain some of the details around mechanics such as elite mods or the new freeze mechanic.
You can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! I truly love working on it and it's such a blast seeing you find Chess Survivors and enjoy it's unique take on the genre.
Thanks for playing my little game. :)
Much love,
Aarimous
Here's a devlog showcasing my work on part of this patch:
https://www.youtube.com/watch?v=8RrzKI999E4
0.9.0 Beta Patch Notes #1
New Features
- Enemies now have a small health bar once they take damage.
[list] - This health bar will appear on the base of the enemy. My goal for this was to allow the player to more easily know which enemies they can melee kill.
- I think this is a fairly clean implementation, but please let me know if you have any ideas to improve it further
[list]
New Content
- Minions are here! Ive wanted to add minions for a while now.
[list] - There will be two types of minions duration based, and health based.
- Both types of minions will take up a tile spot.
- Minions with a duration will exist in game for a set amount of turns and then de-spawn.
- Duration minions are not targetable by enemies.
- Health based minions are targetable by enemies and will exist in game until they run out of health, or the act ends.
- Minions will have their own ability cooldown and damage scaling properties.
- Right now there are no relics which will modify these values, but that will change in the next few patches.
Balance Changes
- Jak : now that increasing max health also grants current health, I decided to adjust the Jak character so it still feels weak early and strong later
[list] - Lowered max health from 3025
- Removed healing on level up
Bug Fixes and Miscellaneous
- Fixed a bug where increasing max health would fully heal the player
- Adjusted the level up screen so the ability/relic icons will be properly centered when they pop in
- Added and adjusted sound bus compressor and limiter to prevent audio spikes and clipping
- Adjust screen changes so they are quicker and take a standard amount of time

[ 6404 ]
[ 1916 ]
[ 4299 ]