tl;dr; New Meteor Shower Map Hazard, Text Warnings, Localization Support, Spanish Translations Hi All, This patch marks a major step forward for Chess Survivors. The new map hazards system will bring new challenges and give players a textured experience where they will need to plan their movement and positioning carefully to avoid hazards and the horde of enemies. I plan to add a few more map hazard types (read more below), so this is just the beginning of the 0.10 patch cycle. This patch also marks support for localization with the first language being Spanish. I made some underlying changes to the game which will allow me to quickly add more languages each patch. I am using Google to translate the text, so please let me know if you come across anything that is poorly translated and I can quickly fix it. As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features. Thanks for playing my little indie game :) Much love, Aarimous
Patch Notes
Map Hazards
- This new feature will bring hazards the player needs to avoid.
- Throughout the acts there will be portions where these map hazards will spawn.
- A tile warning indicator will appear on a tile giving the player a few turns to avoid the incoming hazard. This amount of turns will vary depending on the type of map effect.
- Generally as the run progresses the hazards increase in difficulty by either waves with more hazards, larger area of effects, more damage, or some other effect I have yet to design.
- This will give an additional layer of challenge and choice to avoid the hazard or maybe move into the hazard to collect a chest, XP, or to outmaneuver the enemies.
- My goal will be to add a few different types map hazards
- From a design perspective, these map effects will only ever damage the player. I don't think it would be fun for this type of game to stun/slow the player's movement and frankly I hate those sort of mechanics.
- Each run the type of hazard will be randomized and for that run you will only see hazards of this type.
- My goal with this is to add challenge but not overwhelm you with having to figure out which type of hazard is on the screen.
Map Hazard: Meteor Shower
- Spawn a meteor which will fall from the sky dealing area of effect damage to the player if the player is on one of the hazards tiles.
- Warning indicator will appear 2 turns before the meteor spawns.
- Indicator will start to pulse the turn the meteor will spawn.
- Meteors can spawn in small, medium, or large sizes where the size will target more tiles.
- Meteors will spawn in waves and text will appear in the bottom left corner "Meteor Shower Approaching" and will last from 10-30ish turns.
- Meteors deal 5 damage at all levels and act. I will likely adjust, but right now my goal was to implement the feature and I can balance later.
- Meteor showers will always start at the same turns each run, but the actual shower can have some variance in how many meteors it will spawn. This should all the player to learn the spawn times and plan their movement accordingly.
Text Warnings
- In the bottom right corner of the screen text can now appear informing the player of incoming map hazards
- I might eventually expand this to add warning, but for now I like how simple this is.
- Text will be stamped with turn it appeared on, and will fade out after a few turns.
Localization Support
- Added translation support for Spanish. Note: I used google translate, so please message me if something is horribly translated and I can easily change it.
- Reworked all the text in the game to support language translation which also resulted in changing some of the English translations as well
- Added a language selection picklist that will appear the first time you load the game.
- Will now try and default the language to the language set on your OS, if that language is not supported it will default to English.
- Added language selection to the setting screen
Balance Changes
- Pawn base damage 1 -> 2. I want to make the game overall a little harder, and this will brings pawn damage in line with Knights. However Knights move every other turn, so although their movement pattern is more complicated they should have similar difficulty to pawns.
- Updated the Ace of Spades relic so it now removes the act limit to upgrades.
- Previously, the relic extended the threshold 1 act, but this felt confusing.
- The new relic feels a bit cleaner, but I might still added another attribute increase it's power a bit more
Bug Fixes and Misc
- Fixed a bug where clicking a button to move past the "Photosensitivity Warning" screen would also press the "Play" button on the menu screen.
- Adjusted the end game screen so it now properly reflect the bonus XP you get from the run settings, previously it was not considering the gambit level for the bonus XP
- Adjusted the Stats & Info screens so the stat values will now be justified to the right. This makes the stats a bit easier to read.
- Moved the pause screen build to be aligned to the buttons
- Fixed some typos
Chess Survivors
Aarimous Studios LLC
Aarimous Studios LLC
2022-10-27
Indie Casual RPG Singleplayer
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(112 reviews)
https://store.steampowered.com/app/2065000 
[419.35 M]
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
https://store.steampowered.com/app/2065000/Chess_Survivors
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