tl;dr; New Meteor Fire Wall Hazard plus German, French, and Portuguese Translations Hi All, I'm very happy with how the new fire wall map hazard turned out. I'm planning on adding one more map hazard for the 0.10 patch series. This should achieve my goal of giving each run a bit more variance. After that, I plan on working on one more batch of QOL features and content (relics, abilities, characters) which will be the 0.11.x patch series. This will be the final patch before the full 1.0 release which will contain a massive rework of Act 3 plus a subsequent a rebalance of Act 2 (and really the whole game). As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features. Thanks for playing my little indie game :) Much love, Aarimous
Patch Notes
- Added localization support for German, French, and Portuguese. Please let me know if anything is poorly translated and I can quickly update it!
- Each run the type of map hazard will now be randomly selected
- Some flavor text will appear at the start of the run based on the map hazard that was randomly selected
- New map hazard: Fire Wall
- Small fire balls wills spawn that spin around the anchor point
- Fire wall will de-spawn after a short amount of time
- If the player collides with a fire ball will explode and deal a small amount of damage to the player
- Higher level fire walls will have more fire balls and spawn several arms
- Adjusted Little Robots movement pattern to prevent situations where players could get stuck on walls.
- Added End Run button which will kill the player and show the game over screen
- Renamed Main Menu button to be Quit to Main Menu
- Renamed Quit button to be Quit to Desktop
- Changed gambit level 5 to be increase knight health instead of reducing movement cooldown. Although an interesting challenge, this made later gambit levels way to challenging
- Change gambit level 10 to now have a 10% chance to spawn an additional enemy instead of 100% chance. This is a significant nerf, but should allow me to add additional gambit levels.
- Text notification will now appear when gambit levels cause an extra enemy to spawn
- If a controller disconnects during a run the game will now pause
Chess Survivors
Aarimous Studios LLC
Aarimous Studios LLC
2022-10-27
Indie Casual RPG Singleplayer
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(112 reviews)
https://store.steampowered.com/app/2065000 
[419.35 M]
Create Powerful Builds
Quick Turn Chess Movement
Break the Game
Die, Learn, Repeat
Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
https://store.steampowered.com/app/2065000/Chess_Survivors
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