





Create Powerful Builds

Quick Turn Chess Movement

Break the Game

Die, Learn, Repeat

Features
- Chess based enemies and player movement
- Unique runs by choosing a Character, Starting Ability, and Relic
- Casual quick 10-21 minute play sessions, for busy gamers.
- Unlock new characters, cosmetics, and relics
tl;dr; New Meteor Fire Wall Hazard plus German, French, and Portuguese Translations
Hi All,
I'm very happy with how the new fire wall map hazard turned out. I'm planning on adding one more map hazard for the 0.10 patch series. This should achieve my goal of giving each run a bit more variance. After that, I plan on working on one more batch of QOL features and content (relics, abilities, characters) which will be the 0.11.x patch series. This will be the final patch before the full 1.0 release which will contain a massive rework of Act 3 plus a subsequent a rebalance of Act 2 (and really the whole game).
As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea! Thank you to all of you who have given me feedback and helped test new features.
Thanks for playing my little indie game :)
Much love,
Aarimous
Patch Notes
- Added localization support for German, French, and Portuguese. Please let me know if anything is poorly translated and I can quickly update it!
- Each run the type of map hazard will now be randomly selected
- Some flavor text will appear at the start of the run based on the map hazard that was randomly selected
- New map hazard: Fire Wall
[list] - Small fire balls wills spawn that spin around the anchor point
- Fire wall will de-spawn after a short amount of time
- If the player collides with a fire ball will explode and deal a small amount of damage to the player
- Higher level fire walls will have more fire balls and spawn several arms

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